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In Development: Subdivide and Smooth

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  • R Offline
    remus
    last edited by 31 Mar 2008, 18:39

    Mmmmmm, exciting stuff, i look forward to it whaat, thanks again for all the hard work πŸ‘

    http://remusrendering.wordpress.com/

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    • K Offline
      kwistenbiebel
      last edited by 31 Mar 2008, 19:54

      I am not sure what all the features exactly mean, but it does sound really cool πŸ˜‰.

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      • A Offline
        a4chitect
        last edited by 31 Mar 2008, 20:21

        whaat you rock! I can't wait for this release! you are one of those for whome the human cloning was meant in the first place πŸ˜„ its interesting that you mention mesh smoothing (without subdivision), does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

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        • F Offline
          Fletch
          last edited by 2 Apr 2008, 20:33

          😲 can't wait to see it, Whaat...
          (on the 'invite' list, on the 'invite' list, on the 'invite' list)
          http://www.kerkythea.net/phpBB2/images/smiles/eusa_pray.gif

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • S Offline
            solo
            last edited by 2 Apr 2008, 20:37

            By the look and feel of it I think the name should be 'Organix' as it does give one the abllity to model organically.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • W Offline
              Whaat
              last edited by 2 Apr 2008, 20:53

              @a4chitect said:

              does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

              Can someone post a complicated contour generated surface? I would like to test this. Thanks.

              SketchUp Plugins for Professionals

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              • R Offline
                remus
                last edited by 2 Apr 2008, 21:27

                Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make πŸ˜›


                whaat contours.skp

                http://remusrendering.wordpress.com/

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                • W Offline
                  Whaat
                  last edited by 2 Apr 2008, 21:57

                  @remus said:

                  Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make πŸ˜›

                  Thanks remus,

                  Here are the results:

                  First image is the original surface generated from contours
                  Second image is the same surface after performing vertex averaging (same number of polys)
                  Third image is the surface after performing two subdivision and smooth iterations

                  It seems like vertex averaging will be very useful to generate more realistic landscape surfaces without increasing poly-count. The only problem is that the the resulting surface will no longer coincide with the contours, so real-world accuracy is lost. There is no easy way to change this so don't ask πŸ˜„


                  original surface


                  Mesh smoothing (vertex averaging without subdivision)


                  after two subdivision and smooth iterations

                  SketchUp Plugins for Professionals

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                  • T Offline
                    todd burch
                    last edited by 2 Apr 2008, 23:02

                    @whaat said:

                    There is no easy way to change this so don't ask πŸ˜„

                    Just tell them it's an erosion feature thrown in for no charge.

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                    • M Offline
                      Mike Lucey
                      last edited by 3 Apr 2008, 00:58

                      @unknownuser said:

                      @whaat said:

                      There is no easy way to change this so don't ask πŸ˜„

                      Just tell them it's an erosion feature thrown in for no charge.

                      πŸ˜†

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • A Offline
                        a4chitect
                        last edited by 3 Apr 2008, 13:07

                        brilliant whaat - exactly as expected - the surface is much more natural, as for the accuracy - I guess the the vertex-averaged surface could meet the controur lines by simply moving it along the Z axis a bit, and even if they can't touch everywhere - the result is better for its smoothness, you can't take the contours for benchmarking since their accuracy is fairly limited too πŸ˜‰

                        maybe performing a test could prove my point>

                        1. create a curved surface with the Smoove tool

                        2. generate contours either by the dedicated script, or by intersecting with equidistant planes

                        3. group contour lines and create a surface by using the sandbox tools

                        4. paint this surface a different color from the original

                        5. make a copy (change the color) of this new surface and apply your script

                        6. compare original surface with both new surfaces

                        whaat thanks for making sketchup better, can't wait for you to release.

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                        • G Offline
                          GUNAWAN W
                          last edited by 3 Apr 2008, 23:19

                          oh dear God, please give this guy more power to made this script available to everyone soon. β˜€

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                          • K Offline
                            kwistenbiebel
                            last edited by 3 Apr 2008, 23:45

                            Yummy !
                            Terrific results as far as I see.

                            This together with a 'wrap texture around object' feature could possibly make other 3d party organic model software trash can material.

                            Good stuff Whaat!

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                            • W Offline
                              wikii
                              last edited by 3 Apr 2008, 23:57

                              I wrote script below to simulate whaat's.It works,but not perfect

                              
                              class Smooth_contours
                                 attr_reader ;author,;date,;ver
                                 def initialize
                                    @author="Wikii"
                                    @date="20080402"
                                    @ver="0.01"
                                    @mm=Sketchup.active_model
                                    @fs=@mm.selection.to_a.delete_if{|x| x.class!=Sketchup;;Face}
                                    do_Smooth_contours if @fs.length>0
                                 end
                                 def center_point point3ds
                                    re=Geom;;Point3d.new(0,0,0)
                                    num=0
                                    0.upto( point3ds.length-1){|x|
                                       if point3ds[x].class==Geom;;Point3d
                                          re.x+=point3ds[x].x
                                          re.y+=point3ds[x].y
                                          re.z+=point3ds[x].z
                                          num+=1.0
                                       else #weighted
                                          re.x+=point3ds[x][0].x*point3ds[x][1]
                                          re.y+=point3ds[x][0].y*point3ds[x][1]
                                          re.z+=point3ds[x][0].z*point3ds[x][1]
                                          num+=point3ds[x][1]
                                       end
                                    }
                                    re.x/=num
                                    re.y/=num
                                    re.z/=num
                                    re
                                 end
                                 def open_vertex? v
                                    v.edges.each{|x|
                                       return true if x.faces.to_a.delete_if{|y| !@fs.include?(y)}.length<2
                                    }
                                    return nil
                                 end
                                 def face_center fc
                                    Geom;;Point3d.new center_point(fc.vertices.to_a.collect{|xx| xx.position})
                                 end
                                 def do_Smooth_contours
                                    group_entities=@mm.active_entities.add_group.entities
                                    vertices=[]
                                    vertices_info={}
                                    @mm.start_operation "123"
                                    n=0
                                    @fs.each{|x|
                                       n+=1.0
                                       Sketchup;;set_status_text "Finished #{(n/@fs.length*1000).to_i/10.0}%"
                                       cen=face_center(x)
                                       x.vertices.each{|y|
                                          if !vertices.include?(y) and !open_vertex?(y)
                                             vertices<<y
                                             #~ tmp0=y.position
                                             #~ tmp=center_point(y.faces.to_a.collect{|z| [face_center(z),z.area]})
                                             tmp=center_point(y.faces.to_a.collect{|z| face_center(z)})
                                             #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                                             #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                                             #~ vertices_info[y]=center_point([tmp,tmp0]           )
                                             vertices_info[y]=tmp
                                          end
                                       }
                                    }
                                    @ee=Sketchup.active_model.active_entities
                                    puts @ee
                                    vertices.each{|x|
                                       t=Geom;;Transformation.new(vertices_info[x]-x.position)
                                       @ee.transform_entities(t, x)
                                    }
                                    @mm.commit_operation
                                 end
                              end
                              Smooth_contours.new
                              
                              
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                              • A Offline
                                a4chitect
                                last edited by 4 Apr 2008, 12:00

                                thanks wikii, nice script you've put together so quickly! here is a resulting surface for illustration. and your script with a plugins menu entry added to just place in the plugins folder


                                http://img255.imageshack.us/img255/8932/smoothscripteo5.th.jpg


                                wikii's smooth surface script


                                illustration comparing surface accuracy after smooth

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                                • RayOchoaR Offline
                                  RayOchoa
                                  last edited by 4 Apr 2008, 21:58

                                  It would be great if you could do a script that could make high poly models low poly. It would be awsome.

                                  CaR DeSiGnS bY mE
                                  http://ray-ochoa.com

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                                  • jenujacobJ Offline
                                    jenujacob
                                    last edited by 6 Apr 2008, 17:00

                                    holy moly! this is simply terrrific!
                                    how long did the sub division take coen?

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                                    • erikBE Offline
                                      erikB
                                      last edited by 7 Apr 2008, 15:10

                                      amazing 😲
                                      Coen, would it also be possible to leave the 'knife -like features' on the claw as they where ( I mean not subdivised (and rasor scharp πŸ˜„ ) or is the whole model always subdivised ?
                                      erikB

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                                      • sk.lionS Offline
                                        sk.lion
                                        last edited by 8 Apr 2008, 06:36

                                        wow, i cant believe my eyes, this is going to be an awsome script to use!

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                                        • W Offline
                                          Whaat
                                          last edited by 8 Apr 2008, 19:46

                                          Hi all,

                                          I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                                          SketchUp Plugins for Professionals

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