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    In Development: Subdivide and Smooth

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    • W Offline
      wikii
      last edited by

      I wrote script below to simulate whaat's.It works,but not perfect

      
      class Smooth_contours
         attr_reader ;author,;date,;ver
         def initialize
            @author="Wikii"
            @date="20080402"
            @ver="0.01"
            @mm=Sketchup.active_model
            @fs=@mm.selection.to_a.delete_if{|x| x.class!=Sketchup;;Face}
            do_Smooth_contours if @fs.length>0
         end
         def center_point point3ds
            re=Geom;;Point3d.new(0,0,0)
            num=0
            0.upto( point3ds.length-1){|x|
               if point3ds[x].class==Geom;;Point3d
                  re.x+=point3ds[x].x
                  re.y+=point3ds[x].y
                  re.z+=point3ds[x].z
                  num+=1.0
               else #weighted
                  re.x+=point3ds[x][0].x*point3ds[x][1]
                  re.y+=point3ds[x][0].y*point3ds[x][1]
                  re.z+=point3ds[x][0].z*point3ds[x][1]
                  num+=point3ds[x][1]
               end
            }
            re.x/=num
            re.y/=num
            re.z/=num
            re
         end
         def open_vertex? v
            v.edges.each{|x|
               return true if x.faces.to_a.delete_if{|y| !@fs.include?(y)}.length<2
            }
            return nil
         end
         def face_center fc
            Geom;;Point3d.new center_point(fc.vertices.to_a.collect{|xx| xx.position})
         end
         def do_Smooth_contours
            group_entities=@mm.active_entities.add_group.entities
            vertices=[]
            vertices_info={}
            @mm.start_operation "123"
            n=0
            @fs.each{|x|
               n+=1.0
               Sketchup;;set_status_text "Finished #{(n/@fs.length*1000).to_i/10.0}%"
               cen=face_center(x)
               x.vertices.each{|y|
                  if !vertices.include?(y) and !open_vertex?(y)
                     vertices<<y
                     #~ tmp0=y.position
                     #~ tmp=center_point(y.faces.to_a.collect{|z| [face_center(z),z.area]})
                     tmp=center_point(y.faces.to_a.collect{|z| face_center(z)})
                     #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                     #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                     #~ vertices_info[y]=center_point([tmp,tmp0]           )
                     vertices_info[y]=tmp
                  end
               }
            }
            @ee=Sketchup.active_model.active_entities
            puts @ee
            vertices.each{|x|
               t=Geom;;Transformation.new(vertices_info[x]-x.position)
               @ee.transform_entities(t, x)
            }
            @mm.commit_operation
         end
      end
      Smooth_contours.new
      
      
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      • A Offline
        a4chitect
        last edited by

        thanks wikii, nice script you've put together so quickly! here is a resulting surface for illustration. and your script with a plugins menu entry added to just place in the plugins folder


        http://img255.imageshack.us/img255/8932/smoothscripteo5.th.jpg


        wikii's smooth surface script


        illustration comparing surface accuracy after smooth

        1 Reply Last reply Reply Quote 0
        • RayOchoaR Offline
          RayOchoa
          last edited by

          It would be great if you could do a script that could make high poly models low poly. It would be awsome.

          CaR DeSiGnS bY mE
          http://ray-ochoa.com

          1 Reply Last reply Reply Quote 0
          • jenujacobJ Offline
            jenujacob
            last edited by

            holy moly! this is simply terrrific!
            how long did the sub division take coen?

            1 Reply Last reply Reply Quote 0
            • erikBE Offline
              erikB
              last edited by

              amazing ๐Ÿ˜ฒ
              Coen, would it also be possible to leave the 'knife -like features' on the claw as they where ( I mean not subdivised (and rasor scharp ๐Ÿ˜„ ) or is the whole model always subdivised ?
              erikB

              1 Reply Last reply Reply Quote 0
              • sk.lionS Offline
                sk.lion
                last edited by

                wow, i cant believe my eyes, this is going to be an awsome script to use!

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Whaat
                  last edited by

                  Hi all,

                  I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                  SketchUp Plugins for Professionals

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    Daniel S
                    last edited by

                    Here!

                    1 Reply Last reply Reply Quote 0
                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                      http://www.vuetoolbar.com/VueToolbarCover/default.htm

                      Currently working with Cross-Reality technologies

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Whaat
                        last edited by

                        @daniel s said:

                        Here!

                        OK, you got the job! I expect a two page bug report on my desk tomorrow morning. ๐Ÿ˜›
                        Seriously, though, please give as much feedback as you have time for. I will send you a PM later today. Thanks.

                        SketchUp Plugins for Professionals

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                        • W Offline
                          Whaat
                          last edited by

                          @chippwalters said:

                          I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                          http://www.vuetoolbar.com/VueToolbarCover/default.htm

                          I'm sure a lot of people's projects could benefit. What I need is someone who has time to test and post bugs and feedback. If you are still interested I will send you a PM.

                          SketchUp Plugins for Professionals

                          1 Reply Last reply Reply Quote 0
                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            Yes. Still interested ๐Ÿ˜„

                            Currently working with Cross-Reality technologies

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Whaat
                              last edited by

                              @chippwalters said:

                              Yes. Still interested ๐Ÿ˜„

                              OK thanks! I'll PM you later today.

                              SketchUp Plugins for Professionals

                              1 Reply Last reply Reply Quote 0
                              • G Offline
                                GUNAWAN W
                                last edited by

                                @whaat said:

                                Hi all,

                                I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                                I'm in, i have free time.

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  dylan
                                  last edited by

                                  That is amazing to see what Coen has posted. This script is something special!

                                  http://dmdarchitecture.co.uk/

                                  1 Reply Last reply Reply Quote 0
                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    A preview using the latest SubD Beta. This is my first 'playing around' model. Couple of interesting workflow techniques. You can set up SubD so you only work on half of a model, and the proxy components are updated as fast as possible. You can update them with a fast and low SubD setting, then when you're finished, you can update the proxies with a higher SubD setting, as this picture shows.

                                    Also, you can 'crease' edges and vertices, so you have more control over how tight the SubD patching is fitted. A very, very cool plugin which, after taking a bit of time to learn, will be most valuable in everyone's toolset!

                                    The rendering is Podium overlayed with a line render from SU.

                                    http://www.gadgetplugins.com/chippstuff/planesketch3.jpg

                                    Currently working with Cross-Reality technologies

                                    1 Reply Last reply Reply Quote 0
                                    • jujuJ Offline
                                      juju
                                      last edited by

                                      ๐Ÿ˜ฒ All together now, SWEET! ๐Ÿ˜

                                      Save the Earth, it's the only planet with chocolate.

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        That's cool stuff...So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?

                                        What would happen if the low poly object has textures applied?
                                        Do they hold ?

                                        @Whaat,
                                        Great job man !

                                        1 Reply Last reply Reply Quote 0
                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          @unknownuser said:

                                          So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?

                                          Yup...that's the idea. IMO, Dale has done a darn good job with workflow. While you can auto apply textures, it does take longer. But, you can apply them at the end when you upscale your Sub-Divisions for your final model. For me, it's a pretty intuitive interface and workflow.

                                          Currently working with Cross-Reality technologies

                                          1 Reply Last reply Reply Quote 0
                                          • erikBE Offline
                                            erikB
                                            last edited by

                                            Keeps looking fantastic !! ๐Ÿ˜
                                            Come on Beta testers find those bugs (if there are any ?? ๐Ÿ˜„ )so we all can appriciate this amazing ruby !!

                                            Whaat, fantastic scripting,
                                            erikB

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