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    Scheduled Pinned Locked Moved WIP
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    • P Offline
      pixelcruncher Extension Creator @Mike Amos
      last edited by

      @Mike-Amos Under your render tab, what is the max depth? In scenes with a lot of glass, it could be that you need to increase it. Let me know if that helps.

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        I have sequentially added to the scene depth via the render setting page. Nada so fa and I am at the limit.#

        Clipboard_06-08-2026_01.jpg

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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        • P Offline
          pixelcruncher Extension Creator @Mike Amos
          last edited by

          @Mike-Amos Do you mind archiving the scene and sending it my way? I will have a look.

          Cheers,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • P Offline
            pixelcruncher Extension Creator
            last edited by

            @mike-amos Thanks for sharing the scene. That helped me figure out the issue.

            The glass windows in your scene are modelled as 100% transparant (opacity = 0%).

            KjOWIEfXlE.png

            I'm getting technical here, but Rayscaper internally only allows for 8 transparent ray bounces. After 8 bounces, the ray terminates without contributing any light which results in the black windows. In your scene, there's a bit of bouncing around through multiple layers of glass, hence the black windows. In the next release, I will make the number of transparent bounces configurable as well so that you can bump it up to higher values if required.

            Before

            black_window_before.png

            After

            black_window_after.png

            The fix will be available in the next release.

            Cheers,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Thanks Thomas, appreciated.

              Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                1 2500s 2548018 tri 2004 x 1220 6m 39s GPU.png

                Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  2 2500s 2548018 tri 2004 x 1220 8m 52s GPU.png

                  Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    3 2500s 2308525 tri 2004 x 1220 7m 48s GPU.png

                    Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      4 2500s 2308525 tri 2004 x 1220 11m 22s GPU.png

                      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        5 2500s 2308525 tri 2004 x 1220 7m 45s GPU.png

                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                        1 Reply Last reply Reply Quote 2

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