ET say's Hi.
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Slowly via another crash.

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Nice results Mike!
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Ta, a bit confused by an ?artifact? but it may just be a result of rendering glass generally. In the model depicted in the render, there is a t load of glass and this is visible from some views as a 'black' artifact where a second glass group is visible through a nearer group and is basically cancelled out. It therefor appears as a 'black' plane/face.
Looking for suggestions.

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@Mike-Amos Under your render tab, what is the max depth? In scenes with a lot of glass, it could be that you need to increase it. Let me know if that helps.
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I have sequentially added to the scene depth via the render setting page. Nada so fa and I am at the limit.#

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@Mike-Amos Do you mind archiving the scene and sending it my way? I will have a look.
Cheers,
Thomas -
@mike-amos Thanks for sharing the scene. That helped me figure out the issue.
The glass windows in your scene are modelled as 100% transparant (opacity = 0%).

I'm getting technical here, but Rayscaper internally only allows for 8 transparent ray bounces. After 8 bounces, the ray terminates without contributing any light which results in the black windows. In your scene, there's a bit of bouncing around through multiple layers of glass, hence the black windows. In the next release, I will make the number of transparent bounces configurable as well so that you can bump it up to higher values if required.
Before

After

The fix will be available in the next release.
Cheers,
Thomas -
Thanks Thomas, appreciated.
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