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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • ntxdaveN Offline
      ntxdave
      last edited by

      Any plans to ,ake Rayscaper work withAnamator?

      Press F1...thank me later

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      • K Offline
        Krass @ntxdave
        last edited by

        @ntxdave i think it only works with scene transitions. Wait for pixel cruncher answer about Animator.

        Krass

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        • A Offline
          Alattab
          last edited by TIG

          How can I make a water material ?

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          • P Offline
            pixelcruncher Extension Creator @ntxdave
            last edited by

            @ntxdave Like @krass mentioned, it only works for SketchUp scene animations. Fredo animator is not supported yet. Here is a guide on how to animate regular SketchUp scenes: https://rayscaper.com/guides/animation/

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • K Offline
              Krass @Alattab
              last edited by Krass

              @Alattab forwater may be try a transparent or glass material and try several wave normal maps in the normal slot, play with material scale

              Krass

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              • K Offline
                Krass
                last edited by Krass

                here a test with PBR mode/color/no roughness/ and this normal map
                water.png

                water.jpg

                Krass

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                • K Offline
                  Krass @pixelcruncher
                  last edited by Krass

                  @pixelcruncher Hello ! This is great,
                  You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.

                  And I really like the interface in general. The scenes load very quickly...

                  However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.

                  Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.

                  Krass

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                  • P Offline
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass That's some nice looking water! And a great workflow.

                    I did a similar experiment. I used a glass material with an index of refraction of 1.33 (the IOR of water). I used a water texture I found online.

                    Here's how I set it up in SketchUp and Rayscaper:

                    f0c646ab-616a-4486-bb0d-f41f9862d930-image.png

                    And there are the details of the glass material:

                    7c3267f3-55ca-405b-9220-f71adf1d90f2-image.png

                    I found the water texture here: https://www.cadhatch.com/seamless-water-textures

                    One of the upcoming releases, I will try to add a water material. It's such a common item in Archviz that I think Rayscaper should have one.

                    I hope this helps!

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • P Offline
                      pixelcruncher Extension Creator @Krass
                      last edited by

                      @Krass said in Rayscaper New Releases:

                      @pixelcruncher Hello ! This is great,
                      You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.

                      Cheers! Glad to hear the bug is fixed.

                      And I really like the interface in general. The scenes load very quickly...

                      Nice! I did put some work into improving the interface during the holidays.

                      However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.

                      Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.

                      Fair enough, I'm aware that this working 100% correct is super important. Expect this to be fixed in one of the upcoming releases.

                      Regards,
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Krass
                        last edited by

                        I'm trying to find a plugin to extract all textures from a SU model, I had one before, I think it is from Eneroth...

                        Krass

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                        • K Offline
                          Krass
                          last edited by

                          eneroth material Extractor

                          Krass

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                          • K Offline
                            Krass
                            last edited by Krass

                            In the meantime, to transfer a project to another machine, simply go to the editor of the material and open the texture in the Windows viewer, then save it in the images folder generated by the Rayscaper material archive once SU is opened on the other machine (from the archive created by Rayscaper).

                            Krass

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                            • A Offline
                              Alattab @Krass
                              last edited by

                              @Krass thank you

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                              • A Offline
                                Alattab @pixelcruncher
                                last edited by

                                @pixelcruncher Where can I add specular luminosity maps? Or where can i mange specular value

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                                • A Offline
                                  Alattab
                                  last edited by

                                  PBR Parameters.PNG

                                  Just a suggestion: all PBR parameters should be available, in addition to an AO parameter that allows the user to add all PBR maps. Also, the ability to add FORE GROUND AND BACK GROUND should be added instead of using the environment image, and the ability to resize the environment image should also be included.

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