Make Unique Texture giving weird results
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Hello. For over a decade I've used the same workflow when I create garden designs. As I only show the house for a bit of context and shadows because it's not the primary focus, then I don't spend much time on the house model, I just create the shape and map site photos onto the faces (with a well calculated focal point this has saved me many hours over the years). When I import the texture images I then place the pins in the corners of the house image and drag to make sure everything lines up nicely - but render softwares don't like this (Enscape in particular) so I found that if I 'Make Unique Texture' after I've adjusted it then that has always resolved the problem until now. In 2024 I'm also seeing that Sketchup doesn't like making textures unique and I end up with some kind of contorted mess.
Here's an example that I'm just starting on. I'm not doing anything different to what I've always done, but this feature is now unuseable and I'll have to manually create versions of every house from start to finish which I'm far too lazy to be doing
Before M.U.T
After M.U.T
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Here's the fix for anyone with this issue:
Window > Preferences > Graphics, and set the Graphics Engine to "Use Classic Graphics Engine"
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@grizzler Yeah, it looks like SketchUp 2024 is kicking out the UV transforms when you execute the Make Unique command. Causing the image generated to be of no use.
Looks what happens if you set texture to projected, sample it and then paint a face....
As a workaround, you can export the face with the transformed UVs as an image and then bring that image in.
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@Rich-O-Brien I'm hoping they'll fix this issue soon rather than me having to pay for Photoshop or similar to edit images first, the oath of least resistance is always my favourite .
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@grizzler said in Make Unique Texture giving weird results:
rather than me having to pay for Photoshop or similar to edit images first
I'd recommend Affinity Photo before PS. But, you're right they need better QC at SketchUp to stop regressing things that having no reason to break.
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@Rich-O-Brien I used to use Photoshop Elements for years because I only do basic stuff, but now I'm trying to get to grips with GIMP which seems to offer everything I need for free, but it's offered in a more confusing way
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Here's the fix for anyone with this issue:
Window > Preferences > Graphics, and set the Graphics Engine to "Use Classic Graphics Engine"
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@grizzler I just updated to the latest version of SU 2024 this morning having ignored the previous incremental updates; this issue still persists. I really want to use the new graphics engine but I can't
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@grizzler said in Make Unique Texture giving weird results:
I really want to use the new graphics engine but I can'tWhat graphics card are you using?
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@Dave-R RTX 4090, so that should cope with anything.
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@grizzler That's a beast of a card
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@Rich-O-Brien said in Make Unique Texture giving weird results:
@grizzler That's a beast of a card
I needed to upgrade from my old 3060Ti (good card but lacks vram), so I deliberated for a week whether to get the 4080 or 4090 and in a moment of madness I just went for it
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@grizzler that graphics card will support the new graphics engine. I expect there's something else going on in your model.
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@Dave-R It happens on every single model though. If I use the pins to stretch an image to fit a flat surface in Sketchup where it looks fine, I then look at it in a render software (I've had this in 3 renderers so far) and it's a mess, so I found that by making the material unique it resolved the issue in all softwares - that is until I use the new graphics engine.
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