[Plugin] Axyz - v1.1a - 8 June 24
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@Rich-O-Brien said in [Plugin] Axyz - v1.0a - 31 May 24:
Ruby console output if you click it?
nothing:
IMHO If the user selects any of AXYZ tools its logical to see the gizmo right from the beginning (based on previous settings); currently even if you set it to individual-center the extra click is still needed.>>Translation nudging is pixel based
it's better then say decibels, but file units would be even more awesome
Here are some other areas where some polishing might be nice:
Sometimes it arbitrarily decides its a good idea to start copying:
I find it very confusing when staying in individual mode and clicking on it in the RCM for a 2nd time switches you into global (why? it has to be ignored):
for example, s4u mirror.. clicking on currently being used "copy-duplicate" option for a 2nd time - it won't switch you to another mode, it stays
unchanged:
Apropo, after copying with Ctrl.. is it possible to have only the new instances be selected (without original geometry)? -
1st GIF.
- How are you doing a box select?
Dragging on empty space is reserved for widget sizing.
- How are you doing a box select?
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@Rich-O-Brien said in [Plugin] Axyz - v1.0a - 31 May 24:
Dragging on empty space is reserved for widget sizing.
wow, nice!
I'm super happy SU finally has some intuitive and easy* to use gizmo-based tool especially for local transforms. Thank you and Fredo for creating and sharing!
*- Formerly, for local transforms I had to use s4u transforms but its UI is too extra-terrestrial for me. -
@rv1974 said in [Plugin] Axyz - v1.0a - 31 May 24:
wow, nice!
Yes, but in your gif I can see a Box select happening when it shouldn't. Could you have some other tool that is causing this odd behaviour you are mentioning?
Glad you find it useful. But your earlier inconsistencies are something I can't replicate my side.
For clarity, Individual by Reference is a way to use the widget position as the Pivot Point for transforms per selected object. So if you are switching from pivot to center and rotating then switching back expect Axyz to not know what it is you are trying to do.
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@Rich-O-Brien said in [Plugin] Axyz - v1.0a - 31 May 24:
But your earlier inconsistencies are something I can't replicate my side.
Select all 5 boxes with the plugin from post 8 and try to copy them via Axyz.
I can't just believe you won't crash (however, without copying all transforms would works just fine)
https://drive.google.com/drive/folders/1w-z7EgWlhjf-OuAFX8lRe5ii0wbxVOIg?usp=sharing=====
What exactly do you call "box select"? Blue cage around selected objrcts? but since when it should not happen? -
@rv1974 Isn't the 'Instances' tool responsible for the crash
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@Rich-O-Brien Yes and no. without copying Select Instances+Axyz works fine.
Maybe you with(?) Fredo could develop a new rock solid version of "select all instances"?
BTW many people request "select all instances" that would copy all instances regardless the context to the memory buffer. the 20 y.o. one that I use can't do that. -
I'm a little disappointed with the complexity, but ok, commendable and the first version
I THINK THAT AXYZ SHOULD UPGRADE MOVE from sketchup and not behave differently!
1st selection - without clicking, but in the case of two objects on the floor, when selecting from one object to another, the floor is also selected - unusable in most situations
2. the first step is to determine the position of the gizmo? Let it appear immediately in the center at the bottom and you can already start selecting on the gizmo, and if you click somewhere else, the gizmo will move anyway.
3. Snap doesn't work, and we're all used to it being on all the time? Turn it on and it works by default according to sketchup, you can also set the option to turn it off by pressing a key (for example ALT)
4. When, say MOVE, when I click to mark the arrow, the base point should be in the center of the gizmo and not at the place where I grabbed the arrow.
5... if the creator is interested in more detail... because there is potential -
I don't understand this behavior can anyone explain, it's not working like native rotate tool. for radial array,
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It's a bug, which I'll fix.
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1.1a released and published
Thanks to @TutorialsUp for flagging rotate behaviour
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Re: [Plugin] Axyz - v1.1a - 8 June 24
AXYZ SKETCHUP EXTENSION IS A GREAT!
RE: AXYZ SCALE
NOTE: I USE A M1 MAC BOOK PRO AND STILL USING SKP 2022VERSION 22.0.353. - HAD TO UNINSTALL 'V23 DUE TO SOME EXTENSION CONFLECTS. WILL TRY TO INSTALL SKP 2024 AFTER MY PURCHASE OF THE M3 LAPTOP.
MY QUESTION:
I SEE HOW TO TRANSFORM SCALE IN 1 AXIS BUT CAN'T FIND A WAY TO TRANSFORM SCALES EVENLY AT EQUAL PROPORTIONS ABOUT THE CENTER. ON 3 AXIS,. DOES THAT TRANSFORMATION EXIST?AS YOU KNOW SKU'S NATIVE SCALE TOOL DOES THE EQUAL TRANSFORMATION BY CLICKING ON THE SCALE ICON FOLLOWED BY HOLDING DOWN THE SHIFT AND OPTION KEYS.
LOOK FORWARD TO YOUR REPLAY.
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@Rich-O-Brien in scaling it'd be nice to add ability for expressions like +30cm or -30%
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Compliments.
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@Rich-O-Brien Hi, if it is somehow intentional, can you also please introduce the option that locked objects cannot be edited in any form? Thanks!
See video, please
Thank you for this extension, one of the most useful!
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@fredo6
Congratulations on the plugin and thanks for listening. It would be great if you could move the object with alignment and scale, like the AutoCAD align command. -
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@PedroE said in [Plugin] Axyz - v1.1a - 8 June 24:
@fredo6
Congratulations on the plugin and thanks for listening. It would be great if you could move the object with alignment and scale, like the AutoCAD align command.Thanks, Axyz main function is artistic control over transformations. For more robust scaling in SketchUp there's FredoScale or the native Scale tool.
I'll make note of this suggestion and the others above too! They are good ideas.
@mihais said in [Plugin] Axyz - v1.1a - 8 June 24:
please introduce the option that locked objects cannot be edited in any form?
Axyz supports pre-selection and interactive select. For interactive selection tap SHIFT while hover entities to add them to the selection stack.
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@Rich-O-Brien Hello, I also wanted to make the following observations. The initial pointing target gets lost a little on the screen, I think it might be good to replace it with a target that stands out a little more. Another thing that I cannot do is, for example, the displacement that the native command does to move only the point of a vertex. It would be nice if axyz could fully emulate the native move command. I think it would be great to be able to use Axyz to be able to manipulate an object in all possible ways. Finally, I don't know if you have considered using superpositions, for example like Curic does, where for example when you touch the object the gizmo appears without having to invoke the command.
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