Iria - main car
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OK. Now we're getting somewhere.
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Doing the rough blocking.
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OK, now just have to smooth and connect everything. The proportions are just about right. The details will come after I'm happy with the overall shape.
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Slight change in proportions. Main body slightly wider and parasol slightly bigger. Outboard riggers stayed the same, just move outward to match outer edge of main body. I want to make sure the proportions are right before committing to details.
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Still refining proportions and locations. Just using simple geometry and component halves until ready to commit to curves.
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Still working on proportions.
Same problems as all the other anime spacecraft I've done. No consistency between drawings. But as usual, I'll solve it.
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Checking alignments and solving the curves.
I'm off by a few inches center of body and twin tails. Half to fix that first.
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BTW, you can the anime for free here. Old school stuff.
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Beginning the geometry subdivide and positioning.
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A little more refinement while I'm thinking about it.
Also, tails were too far out, port and starboard. Moved them back in a little. This gave me a better angle from body to tails.
It's starting to shape up!
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Yeah, that back end was not easy and it's probably still wrong. But there are no reference pictures to go by. None.
But look at that profile! BTW, the top and bottom of the main body are not identical. The bottom has a slight offset and bulkier profile as shown in the drawings.
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This is better. Cleaned up some other geometry as well.
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More geometry clean up.
Normally, I would just do a top/bottom component mirror, but the bottom hull is a slightly different proportion as per the original drawings.
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Roughing in the arcs. I will use Curviloft for the final curves from body to tails. 5 arcs to make the curve. One for the nose, and two arcs, top and bottom.
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Component structure. Left right mirror for body, left right and top bottom for tails
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The Curviloft begins. After much jiggling and fiddling and a few choice words, and corrections to the base geometry (my alignment off as usual), and then a couple of dozen arcs failures to find just the right curve, I got the top part made.
Yeah, I like this! On to the bottom part!
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LOL! And it's wrong. Nice, but wrong. Close. Oh so close.
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@Bryan-K turn on wires so we can see topology. I'm wondering if your skinning method or skinning rails are causing the bulging/pinching at either extremity.
Sometime balancing the vertex will help with better skinning results.
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Here's a wireframe shot.
The bulges are supposed to be there. It's curves in the design.
The slight mistake was in how the upper part of the body flows into the top of the tails. Specially right at the body/hull. Easy fix. The change will appear on the next post. The rest of the mesh, just a foot or two from the body, is fine, although I will probably refine it a bit.
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OK. The hard part is done. Turns out my previous worry was unfounded after checking the reference drawings.
Tweaks and detailing next.
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