sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Iria - main car

    Scheduled Pinned Locked Moved WIP
    53 Posts 4 Posters 345 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Bryan KB Offline
      Bryan K
      last edited by

      Beginning the geometry subdivide and positioning.
      Iria car 13.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

      1 Reply Last reply Reply Quote 0
      • Bryan KB Offline
        Bryan K
        last edited by Bryan K

        A little more refinement while I'm thinking about it.

        Also, tails were too far out, port and starboard. Moved them back in a little. This gave me a better angle from body to tails.

        It's starting to shape up!
        Iria car 14.jpg

        See my portfolio at https://delphiscousin.blogspot.com/

        1 Reply Last reply Reply Quote 1
        • Bryan KB Offline
          Bryan K
          last edited by Bryan K

          Yeah, that back end was not easy and it's probably still wrong. But there are no reference pictures to go by. None.

          But look at that profile! BTW, the top and bottom of the main body are not identical. The bottom has a slight offset and bulkier profile as shown in the drawings.

          Iria car 15.jpg Iria car 16.jpg Iria car 17.jpg Iria car 18.jpg Iria car 19.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

          1 Reply Last reply Reply Quote 1
          • Bryan KB Offline
            Bryan K
            last edited by

            This is better. Cleaned up some other geometry as well.
            Iria car 20.jpg Iria car 21.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • Bryan KB Offline
              Bryan K
              last edited by Bryan K

              More geometry clean up.

              Normally, I would just do a top/bottom component mirror, but the bottom hull is a slightly different proportion as per the original drawings.

              Iria car 22.jpg
              Iria car 23.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

              1 Reply Last reply Reply Quote 0
              • Bryan KB Offline
                Bryan K
                last edited by

                Roughing in the arcs. I will use Curviloft for the final curves from body to tails. 5 arcs to make the curve. One for the nose, and two arcs, top and bottom.
                Iria car 24.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • Bryan KB Offline
                  Bryan K
                  last edited by Bryan K

                  Component structure. Left right mirror for body, left right and top bottom for tails
                  Iria car component structure.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

                  1 Reply Last reply Reply Quote 0
                  • Bryan KB Offline
                    Bryan K
                    last edited by Bryan K

                    The Curviloft begins. After much jiggling and fiddling and a few choice words, and corrections to the base geometry (my alignment off as usual), and then a couple of dozen arcs failures to find just the right curve, I got the top part made.

                    Yeah, I like this! On to the bottom part!
                    Iria car 25.jpg
                    Iria car 26.jpg
                    Iria car 27.jpg
                    Iria car 28.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      LOL! And it's wrong. Nice, but wrong. Close. Oh so close.

                      See my portfolio at https://delphiscousin.blogspot.com/

                      Rich O BrienR 1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator @Bryan K
                        last edited by

                        @Bryan-K turn on wires so we can see topology. I'm wondering if your skinning method or skinning rails are causing the bulging/pinching at either extremity.

                        brave_D19s8NSFPN.png

                        Sometime balancing the vertex will help with better skinning results.

                        SketchUp_LXfkJm5k3N.png

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 0
                        • Bryan KB Offline
                          Bryan K
                          last edited by Bryan K

                          Here's a wireframe shot.

                          The bulges are supposed to be there. It's curves in the design.

                          The slight mistake was in how the upper part of the body flows into the top of the tails. Specially right at the body/hull. Easy fix. The change will appear on the next post. The rest of the mesh, just a foot or two from the body, is fine, although I will probably refine it a bit.

                          Iria car 29.jpg

                          See my portfolio at https://delphiscousin.blogspot.com/

                          1 Reply Last reply Reply Quote 0
                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            OK. The hard part is done. Turns out my previous worry was unfounded after checking the reference drawings.

                            Tweaks and detailing next.
                            Iria car 30.jpg
                            Iria car 31.jpg
                            Iria car 32.jpg
                            Iria car 33.jpg

                            See my portfolio at https://delphiscousin.blogspot.com/

                            1 Reply Last reply Reply Quote 0
                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              More views.
                              Iria car 34.jpg
                              Iria car 35.jpg
                              Iria car 36.jpg

                              See my portfolio at https://delphiscousin.blogspot.com/

                              Mike AmosM 1 Reply Last reply Reply Quote 2
                              • Mike AmosM Offline
                                Mike Amos @Bryan K
                                last edited by

                                @Bryan-K

                                Loving the progress mate, it is definitely on the way.

                                Bryan KB 1 Reply Last reply Reply Quote 0
                                • Bryan KB Offline
                                  Bryan K @Mike Amos
                                  last edited by Bryan K

                                  @Mike-Amos said in Iria - main car:

                                  @Bryan-K

                                  Loving the progress mate, it is definitely on the way.

                                  Thanks!

                                  First color test. Now I can move on to the details.
                                  Iria car 37.jpg

                                  See my portfolio at https://delphiscousin.blogspot.com/

                                  1 Reply Last reply Reply Quote 0
                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Roughing in the details. No clear picture of what's under the umbrella structure. Just a vague hint of something angular. So just blocked in for now.

                                    The white wrap around bumper is various sizes in the drawing so I made it what I wanted.
                                    Iria car 38.jpg
                                    Iria car 39.jpg
                                    Iria car 40.jpg

                                    See my portfolio at https://delphiscousin.blogspot.com/

                                    1 Reply Last reply Reply Quote 0
                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by

                                      Roughing in the cockpit. Simple blocks for the seat for now. The pilot cowling I made years ago with Curviloft. Just resized.

                                      I had to explode all the hull components to Push/Pull the cockpit drop. Found internal geometry problems. That should not have been there. My fault from the first resizing. Fixed.

                                      Iria car 42.jpg
                                      Iria car 41.jpg

                                      See my portfolio at https://delphiscousin.blogspot.com/

                                      1 Reply Last reply Reply Quote 0
                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by Bryan K

                                        Yeah, the geometry wasn't fixed. Had to redo the entire top hull. Thank god I saved more than one version file.

                                        Sigh. I really wish SU would not infer point nodes in open space based on some point node from another section on the other side the model leaving me with 16th inch gaps and offsets that I cannot see.

                                        See my portfolio at https://delphiscousin.blogspot.com/

                                        1 Reply Last reply Reply Quote 0
                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by Bryan K

                                          Got it fixed. Not much to see. I had to roll back to before I made the cockpit. But the geometry is much cleaner now. Cleaned up a bunch of other discrepancies as well such as color and extra lines and component alignments.

                                          Thank god is was easy enough to re-align the tail and top hull.

                                          At least the cockpit should be easier to make this time. The floor was running into the geometry plane problem and clued me into the problem. Should just be a straight Push/Pull this time.

                                          Iria car 43.jpg
                                          Iria car 44.jpg
                                          Iria car 45.jpg
                                          Iria car 46.jpg

                                          See my portfolio at https://delphiscousin.blogspot.com/

                                          1 Reply Last reply Reply Quote 0
                                          • Bryan KB Offline
                                            Bryan K
                                            last edited by

                                            Alright. Got the cockpit rough-in rebuilt. Much easier this time, Even had time to add more substance to the instrument console.

                                            Iria car 47.jpg
                                            Iria car 48.jpg

                                            See my portfolio at https://delphiscousin.blogspot.com/

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement