sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Iria - main car

    Scheduled Pinned Locked Moved WIP
    53 Posts 4 Posters 345 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Bryan KB Offline
      Bryan K
      last edited by

      Way off. So, so far off. This is better.
      Iria car 3.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

      1 Reply Last reply Reply Quote 1
      • Bryan KB Offline
        Bryan K
        last edited by

        Well dang. It's only better because now I've just seen what I've done wrong. πŸ˜† πŸ˜†

        See my portfolio at https://delphiscousin.blogspot.com/

        1 Reply Last reply Reply Quote 0
        • Bryan KB Offline
          Bryan K
          last edited by

          OK. Now we're getting somewhere.
          Iria car 4.jpg
          Iria car 5.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

          1 Reply Last reply Reply Quote 2
          • Bryan KB Offline
            Bryan K
            last edited by

            Doing the rough blocking.
            Iria car 6.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

            1 Reply Last reply Reply Quote 0
            • Bryan KB Offline
              Bryan K
              last edited by

              OK, now just have to smooth and connect everything. The proportions are just about right. The details will come after I'm happy with the overall shape.
              Iria car 7.jpg
              Iria car 8.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

              1 Reply Last reply Reply Quote 0
              • Bryan KB Offline
                Bryan K
                last edited by Bryan K

                Slight change in proportions. Main body slightly wider and parasol slightly bigger. Outboard riggers stayed the same, just move outward to match outer edge of main body. I want to make sure the proportions are right before committing to details.
                Iria car 9.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Still refining proportions and locations. Just using simple geometry and component halves until ready to commit to curves.
                  Iria car 10.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

                  1 Reply Last reply Reply Quote 1
                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Still working on proportions.

                    Same problems as all the other anime spacecraft I've done. No consistency between drawings. But as usual, I'll solve it.

                    Iria car 11.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Checking alignments and solving the curves.

                      I'm off by a few inches center of body and twin tails. Half to fix that first.

                      Iria car 12.jpg

                      See my portfolio at https://delphiscousin.blogspot.com/

                      1 Reply Last reply Reply Quote 0
                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        BTW, you can the anime for free here. Old school stuff.

                        See my portfolio at https://delphiscousin.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Beginning the geometry subdivide and positioning.
                          Iria car 13.jpg

                          See my portfolio at https://delphiscousin.blogspot.com/

                          1 Reply Last reply Reply Quote 0
                          • Bryan KB Offline
                            Bryan K
                            last edited by Bryan K

                            A little more refinement while I'm thinking about it.

                            Also, tails were too far out, port and starboard. Moved them back in a little. This gave me a better angle from body to tails.

                            It's starting to shape up!
                            Iria car 14.jpg

                            See my portfolio at https://delphiscousin.blogspot.com/

                            1 Reply Last reply Reply Quote 1
                            • Bryan KB Offline
                              Bryan K
                              last edited by Bryan K

                              Yeah, that back end was not easy and it's probably still wrong. But there are no reference pictures to go by. None.

                              But look at that profile! BTW, the top and bottom of the main body are not identical. The bottom has a slight offset and bulkier profile as shown in the drawings.

                              Iria car 15.jpg Iria car 16.jpg Iria car 17.jpg Iria car 18.jpg Iria car 19.jpg

                              See my portfolio at https://delphiscousin.blogspot.com/

                              1 Reply Last reply Reply Quote 1
                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                This is better. Cleaned up some other geometry as well.
                                Iria car 20.jpg Iria car 21.jpg

                                See my portfolio at https://delphiscousin.blogspot.com/

                                1 Reply Last reply Reply Quote 0
                                • Bryan KB Offline
                                  Bryan K
                                  last edited by Bryan K

                                  More geometry clean up.

                                  Normally, I would just do a top/bottom component mirror, but the bottom hull is a slightly different proportion as per the original drawings.

                                  Iria car 22.jpg
                                  Iria car 23.jpg

                                  See my portfolio at https://delphiscousin.blogspot.com/

                                  1 Reply Last reply Reply Quote 0
                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Roughing in the arcs. I will use Curviloft for the final curves from body to tails. 5 arcs to make the curve. One for the nose, and two arcs, top and bottom.
                                    Iria car 24.jpg

                                    See my portfolio at https://delphiscousin.blogspot.com/

                                    1 Reply Last reply Reply Quote 0
                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by Bryan K

                                      Component structure. Left right mirror for body, left right and top bottom for tails
                                      Iria car component structure.jpg

                                      See my portfolio at https://delphiscousin.blogspot.com/

                                      1 Reply Last reply Reply Quote 0
                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by Bryan K

                                        The Curviloft begins. After much jiggling and fiddling and a few choice words, and corrections to the base geometry (my alignment off as usual), and then a couple of dozen arcs failures to find just the right curve, I got the top part made.

                                        Yeah, I like this! On to the bottom part!
                                        Iria car 25.jpg
                                        Iria car 26.jpg
                                        Iria car 27.jpg
                                        Iria car 28.jpg

                                        See my portfolio at https://delphiscousin.blogspot.com/

                                        1 Reply Last reply Reply Quote 0
                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          LOL! And it's wrong. Nice, but wrong. Close. Oh so close.

                                          See my portfolio at https://delphiscousin.blogspot.com/

                                          Rich O BrienR 1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator @Bryan K
                                            last edited by

                                            @Bryan-K turn on wires so we can see topology. I'm wondering if your skinning method or skinning rails are causing the bulging/pinching at either extremity.

                                            brave_D19s8NSFPN.png

                                            Sometime balancing the vertex will help with better skinning results.

                                            SketchUp_LXfkJm5k3N.png

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement