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    Iria - main car

    Scheduled Pinned Locked Moved WIP
    53 Posts 4 Posters 345 Views 4 Watching
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    • Bryan KB Offline
      Bryan K
      last edited by

      Checking alignments and solving the curves.

      I'm off by a few inches center of body and twin tails. Half to fix that first.

      Iria car 12.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Bryan KB Offline
        Bryan K
        last edited by

        BTW, you can the anime for free here. Old school stuff.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Bryan KB Offline
          Bryan K
          last edited by

          Beginning the geometry subdivide and positioning.
          Iria car 13.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

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          • Bryan KB Offline
            Bryan K
            last edited by Bryan K

            A little more refinement while I'm thinking about it.

            Also, tails were too far out, port and starboard. Moved them back in a little. This gave me a better angle from body to tails.

            It's starting to shape up!
            Iria car 14.jpg

            See my portfolio at https://delphiscousin.blogspot.com/

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            • Bryan KB Offline
              Bryan K
              last edited by Bryan K

              Yeah, that back end was not easy and it's probably still wrong. But there are no reference pictures to go by. None.

              But look at that profile! BTW, the top and bottom of the main body are not identical. The bottom has a slight offset and bulkier profile as shown in the drawings.

              Iria car 15.jpg Iria car 16.jpg Iria car 17.jpg Iria car 18.jpg Iria car 19.jpg

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Bryan KB Offline
                Bryan K
                last edited by

                This is better. Cleaned up some other geometry as well.
                Iria car 20.jpg Iria car 21.jpg

                See my portfolio at https://delphiscousin.blogspot.com/

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                • Bryan KB Offline
                  Bryan K
                  last edited by Bryan K

                  More geometry clean up.

                  Normally, I would just do a top/bottom component mirror, but the bottom hull is a slightly different proportion as per the original drawings.

                  Iria car 22.jpg
                  Iria car 23.jpg

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Roughing in the arcs. I will use Curviloft for the final curves from body to tails. 5 arcs to make the curve. One for the nose, and two arcs, top and bottom.
                    Iria car 24.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • Bryan KB Offline
                      Bryan K
                      last edited by Bryan K

                      Component structure. Left right mirror for body, left right and top bottom for tails
                      Iria car component structure.jpg

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • Bryan KB Offline
                        Bryan K
                        last edited by Bryan K

                        The Curviloft begins. After much jiggling and fiddling and a few choice words, and corrections to the base geometry (my alignment off as usual), and then a couple of dozen arcs failures to find just the right curve, I got the top part made.

                        Yeah, I like this! On to the bottom part!
                        Iria car 25.jpg
                        Iria car 26.jpg
                        Iria car 27.jpg
                        Iria car 28.jpg

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          LOL! And it's wrong. Nice, but wrong. Close. Oh so close.

                          See my portfolio at https://delphiscousin.blogspot.com/

                          Rich O BrienR 1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator @Bryan K
                            last edited by

                            @Bryan-K turn on wires so we can see topology. I'm wondering if your skinning method or skinning rails are causing the bulging/pinching at either extremity.

                            brave_D19s8NSFPN.png

                            Sometime balancing the vertex will help with better skinning results.

                            SketchUp_LXfkJm5k3N.png

                            Download the free D'oh Book for SketchUp 📖

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                            • Bryan KB Offline
                              Bryan K
                              last edited by Bryan K

                              Here's a wireframe shot.

                              The bulges are supposed to be there. It's curves in the design.

                              The slight mistake was in how the upper part of the body flows into the top of the tails. Specially right at the body/hull. Easy fix. The change will appear on the next post. The rest of the mesh, just a foot or two from the body, is fine, although I will probably refine it a bit.

                              Iria car 29.jpg

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                OK. The hard part is done. Turns out my previous worry was unfounded after checking the reference drawings.

                                Tweaks and detailing next.
                                Iria car 30.jpg
                                Iria car 31.jpg
                                Iria car 32.jpg
                                Iria car 33.jpg

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  More views.
                                  Iria car 34.jpg
                                  Iria car 35.jpg
                                  Iria car 36.jpg

                                  See my portfolio at https://delphiscousin.blogspot.com/

                                  Mike AmosM 1 Reply Last reply Reply Quote 2
                                  • Mike AmosM Offline
                                    Mike Amos @Bryan K
                                    last edited by

                                    @Bryan-K

                                    Loving the progress mate, it is definitely on the way.

                                    Bryan KB 1 Reply Last reply Reply Quote 0
                                    • Bryan KB Offline
                                      Bryan K @Mike Amos
                                      last edited by Bryan K

                                      @Mike-Amos said in Iria - main car:

                                      @Bryan-K

                                      Loving the progress mate, it is definitely on the way.

                                      Thanks!

                                      First color test. Now I can move on to the details.
                                      Iria car 37.jpg

                                      See my portfolio at https://delphiscousin.blogspot.com/

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                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        Roughing in the details. No clear picture of what's under the umbrella structure. Just a vague hint of something angular. So just blocked in for now.

                                        The white wrap around bumper is various sizes in the drawing so I made it what I wanted.
                                        Iria car 38.jpg
                                        Iria car 39.jpg
                                        Iria car 40.jpg

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          Roughing in the cockpit. Simple blocks for the seat for now. The pilot cowling I made years ago with Curviloft. Just resized.

                                          I had to explode all the hull components to Push/Pull the cockpit drop. Found internal geometry problems. That should not have been there. My fault from the first resizing. Fixed.

                                          Iria car 42.jpg
                                          Iria car 41.jpg

                                          See my portfolio at https://delphiscousin.blogspot.com/

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                                          • Bryan KB Offline
                                            Bryan K
                                            last edited by Bryan K

                                            Yeah, the geometry wasn't fixed. Had to redo the entire top hull. Thank god I saved more than one version file.

                                            Sigh. I really wish SU would not infer point nodes in open space based on some point node from another section on the other side the model leaving me with 16th inch gaps and offsets that I cannot see.

                                            See my portfolio at https://delphiscousin.blogspot.com/

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