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Rayscaper Alpha Version Available

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  • M Offline
    majid
    last edited by 13 Feb 2024, 16:48

    Thanks, Thomas and Dave.
    I wish I had some spare time to do a favor for RS.or lucky to work with you, but am busy making some money to support my family and stay in the Netherlands for the "search year" period. Somehow challenging 😄.

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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    • N Offline
      ntxdave
      last edited by 13 Feb 2024, 19:03

      @majid said:

      Thanks, Thomas and Dave.
      I wish I had some spare time to help develop RS, as a beta tester ...or lucky to work with you, but am busy making some money to support my family and stay in the Netherlands for the "search year" period. Somehow challenging 😄.

      Glad you have an income. 😄 👍 Was just trying yo help if possible. 😄

      I hope one of these days I can back to “modeling” and rendering. Would love to be able to try Rayscaper as well. 😄

      Given the status of TR, I hope Thomas and Fletch & Chris ab work something out. 😄

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      • J Offline
        jo-ke
        last edited by 18 Feb 2024, 12:43

        today I started a new test with rayscaper.

        finished render is still grainy and the texture at the picture on the wall messes up.


        geib-su-rs.jpg


        test-rayscaper002.png

        http://www.zz7.de

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        • P Offline
          pixelcruncher Extension Creator
          last edited by 18 Feb 2024, 15:58

          @jo-ke said:

          today I started a new test with rayscaper.

          finished render is still grainy and the texture at the picture on the wall messes up.

          That render looks very promising!

          There's a regression in the current release; textures are not automatically scaled when converted to Rayscaper. You can manually work around this by setting the scaling in Rayscaper.

          Rayscaper texture scaling.

          Assuming your texture scale in SketchUp is in millimeters, the formulate is: 1 / ((texture_scale_mm / 10) / 2.54 inc/cm). So for this example: 1 / ((1828.8 / 10) / 2.54) = (1 / 72) = 0.013888 = 0.014. So basically the reciprocal of the size in inches.

          Again, I will fix the option to sync this.

          For the grainy noise:

          1. How many samples/px have you configured?
          2. Are you using AI denoise? That should resolve most of the noise.

          Rayscaper render settings.

          Cheers,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • J Offline
            jo-ke
            last edited by 18 Feb 2024, 16:12

            I used the default settings

            http://www.zz7.de

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            • P Offline
              pixelcruncher Extension Creator
              last edited by 18 Feb 2024, 18:07

              @jo-ke said:

              I used the default settings

              Do you mind mailing me the scene packed with the textures when you have time? You can pack the scene via the "Extensions > Rayscaper > Create Archive" menu. Can you also send me the log file? For some reason, it feels that the denoiser is not activated on your machine.

              I appreciate your help!

              Thanks,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • S Offline
                sashapepperspray
                last edited by 20 Feb 2024, 00:12

                Is it possible to make that if I insert a light in a component, all instances of the component get a light added?

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                • P Offline
                  pixelcruncher Extension Creator
                  last edited by 20 Feb 2024, 07:34

                  @sashapepperspray said:

                  Is it possible to make that if I insert a light in a component, all instances of the component get a light added?

                  Yes, improving the light component instances is planned for 1.0. As you already observed, lights don't work if they are part of a group or component.

                  Cheers,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • M Offline
                    majid
                    last edited by 21 Feb 2024, 21:04

                    This would be a nic option and I am wondering if it is possible to keep the intensity the same but use bucket tool to change the color of some?
                    I mean if it is applied "inside" the component, all instances change, if applied without opening the component it changes the color of that particular one...

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • P Offline
                      pixelcruncher Extension Creator
                      last edited by 22 Feb 2024, 19:58

                      @majid said:

                      This would be a nic option and I am wondering if it is possible to keep the intensity the same but use bucket tool to change the color of some?
                      I mean if it is applied "inside" the component, all instances change, if applied without opening the component it changes the color of that particular one...

                      That’s a good idea Majid, I will put it in Rayscaper’s backlog.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • M Offline
                        majid
                        last edited by 3 Mar 2024, 01:23

                        After a while installed the latest version and a, wondering how may I copy the same material texture to the normal map? any copy/apst or drag/drop option?

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • P Offline
                          pixelcruncher Extension Creator
                          last edited by 3 Mar 2024, 07:37

                          @majid said:

                          After a while installed the latest version and a, wondering how may I copy the same material texture to the normal map? any copy/apst or drag/drop option?

                          You can drag and drop the same image multiple times from a file browser. But you are pointing out a good worklow improvement here, you should be able to at least right-click and copy/paste. I will put it on the list, and expect it in one of the upcoming releases.

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • J Offline
                            jo-ke
                            last edited by jo-ke 16 Mar 2024, 22:18

                            in the current render there is an ugly branding. So I can't use the result.drh001.png

                            http://www.zz7.de

                            P 1 Reply Last reply 17 Mar 2024, 18:07 Reply Quote 0
                            • P Offline
                              pixelcruncher Extension Creator @jo-ke
                              last edited by 17 Mar 2024, 18:07

                              Hey @jo-ke - now that Rayscaper is in beta, I started selling discounted beta licenses: https://sketchucation.com/purchase-smart.php?plugin=rayscaper - The watermarks are a limitation of the free version.

                              Cheers,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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