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    [Plugin] Universal Importer - v1.2.6 - 30 July 2024

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    • F Offline
      fabrice
      last edited by

      Hello
      Thank you very much for this plugin.
      But I also have a problem with sketchup 2017, unable to import an obj, yet I have given the permissions.
      A miracle solution ?? ๐Ÿคฃ


      import1.jpg


      import2.jpg

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      • TIGT Offline
        TIG Moderator
        last edited by

        Find the folder C:/ProgramData/Universal Importer/
        Select its icon - select it and right-click > context-menu > Properties > Security > Edit...
        Ensure that every entry listed has FULL permissions set...
        OK to save changes.
        Thereafter you should be able to read/write/delete files in that subfolder or its tmp folder...

        TIG

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        • F Offline
          fabrice
          last edited by

          great, it works THANKS !!!!

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          • E Offline
            ekoek0999
            last edited by

            thanks a million!
            I was looking for a way to import pmx files into Sketchup, this one does the trick perfectly
            You are a lifesaver!!!

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            • M Offline
              Moltres Rider
              last edited by

              Plugin DOES NOT work with Sketchup 2020 ๐Ÿ˜ž STILL NO OPTION to import obj files and fbx files. In fact, it did not add a single new file format to import. Still just the usual default stuff ๐Ÿ˜ž

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                https://i.imgur.com/pTrxpA5.png

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • J Offline
                  JArtz
                  last edited by

                  Thank you so much. I certainly appreciate this.

                  I been wanting to use it to import my SVG vector creations - a text I made - (of which I have to export via FBX online), and it has helped a bit, only thing - I have to manually put in the lines of the text.

                  Still like the plugin.

                  Many thanks.

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                  • C Offline
                    chalupsky
                    last edited by

                    So grateful to find this!!

                    Two questions, importing a .x model from Vehicle Simulator. The model materials do not map to the model (I choose cancel each time), and the scale of the model. I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.

                    Any assistance appreciated!

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                    • E Offline
                      Ekon
                      last edited by

                      @samuel_t said:

                      @paladinjnr said:

                      [...]

                      Hi Here is a link to the model as requested.

                      Filehorst wurde abgeschaltet! Filehorst has been shut down!

                      favicon

                      (filehorst.de)

                      [...]

                      Your model had absolute paths to textures. That's not supported by plugin.
                      I converted absolute paths to relative paths with a text editor. It's OK now:

                      [attachment=1:ewxujz9c]<!-- ia1 -->Fixed DirectX Model.png<!-- ia1 -->[/attachment:ewxujz9c]

                      Fixed model is attached below:

                      [attachment=0:ewxujz9c]<!-- ia0 -->fixed-directx-model.zip<!-- ia0 -->[/attachment:ewxujz9c]

                      Hello Samuel, first off, thank you so much for this superb tool!! I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin car read / load them into Sketchup? (Text editor, ok, but how?)

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                      • samuel_tS Offline
                        samuel_t
                        last edited by

                        @chalupsky said:

                        So grateful to find this!!

                        ๐Ÿ˜‰

                        @chalupsky said:

                        The model materials do not map to the model [...]

                        You don't select materials? Can you elaborate on this?

                        @chalupsky said:

                        I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.

                        It's a known issue: sizing doesn't work for all models ๐Ÿ˜•

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                        • samuel_tS Offline
                          samuel_t
                          last edited by

                          @ekon said:

                          Hello Samuel, first off, thank you so much for this superb tool!!

                          Hello Ekon! With pleasure ๐Ÿ˜‰

                          @samuel_t said:

                          [...] Your model had absolute paths to textures. That's not supported by plugin.
                          I converted absolute paths to relative paths with a text editor. It's OK now [...]

                          @ekon said:

                          I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin can read / load them into Sketchup? (Text editor, ok, but how?)

                          First, if you can, upgrade Revit to latest version to increase chances to have more export options.
                          Then, tell me what export options Revit offers to you. Some .x (DirectX) and .fbx files are text-encoded. All .mtl files are plain text. Open exported file with a text editor to see if textures paths are editable.

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                          • P Offline
                            p11205
                            last edited by

                            Hi Samuel,
                            Thanks for making this plug in available. I am having the same issue as others when importing a model. The model itself imports fine but without textures. I have read your response to others about the absolute path but am not sure what to do. I have attached the model file below if you have a chance to take a look and advise. thanks

                            the file is here:
                            https://www.dropbox.com/t/cwZOdCb32a1BrBoZ

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                            • samuel_tS Offline
                              samuel_t
                              last edited by

                              @p11205 said:

                              Hi Samuel,
                              Thanks for making this plug in available.

                              Hi Paul ๐Ÿ˜„

                              @p11205 said:

                              I am having the same issue as others when importing a model. The model itself imports fine but without textures. I have read your response to others about the absolute path but am not sure what to do. I have attached the model file below if you have a chance to take a look and advise. thanks

                              the file is here:
                              https://www.dropbox.com/t/cwZOdCb32a1BrBoZ

                              I successfully imported model as is on SketchUp 2017. See screenshot below. I followed these steps:

                              1. Extract whole archive.
                              2. Import "12044_w_Rae_30k.OBJ" file.
                              3. Cancel when plugin asks about "DefaultMaterial".

                              12044_w_Rae_30k.png

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                              • P Offline
                                p11205
                                last edited by

                                Hi Samuel,
                                Thanks for responding so quickly. I tried again as you outlined.after importing the 12044_w_Rae_30k.OBJ file I never got the message regarding default material from the plug in. The model again came in with no textures. Not sure how to proceed.


                                these are screenshots of what I did

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                                • MikeG73M Offline
                                  MikeG73
                                  last edited by

                                  Hello Sam,

                                  Is there a recommended way to get the most out of your model as you reduce its poly count, I mean I keep getting wild responses. I have tried 20/50/70% etc... and my models look like crap up, not at all like your deer example. ๐Ÿ˜ฒ

                                  Should I break down the model into groups and reduce each group at the same settings??? I hope I am making sense!

                                  Cheers Sam. ๐Ÿ˜„

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                                  • samuel_tS Offline
                                    samuel_t
                                    last edited by

                                    @Paul To import this ".OBJ" file with its textures, extract also "12044_w_Rae_30k.mtl" file and "tex" subfolder. Keep folder hierarchy.

                                    @Mike Hello ๐Ÿ˜„ I suppose groups don't matter. I don't know if there's an optimal percent... Poly reduction algorithm is in MeshLab hands.

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                                    • M Offline
                                      Moltres Rider
                                      last edited by

                                      This plugin claims that it works with FBX files not it does not! ๐Ÿ˜ž

                                      Every time I try to import an FBX file I ALWAYS get the following error message:
                                      Universal importer failed to load file FBX-DOM unsupported format.

                                      Obviously this plugin CANNOT handle FBX files

                                      This shocks me that Google has no information on that specific error message since it is EVERY FBX file that results in this error

                                      this plugin obviously does NOT support FBX files ๐Ÿ˜ž Please either fix this or remove the option to import FBX files because as it currently stands, Universal Importer does NOT support FBX files

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        FBX file format can be Binary or ASCII. If your file is in a format the importer doesn't support it will throw errors.

                                        Similar to how an FBX export from SketchUp cannot be opened in Blender.

                                        Also older FBX versions can throw up some issues as well.

                                        Many things can lead to an error. It may not be Samuel's lovely extension that is at fault.

                                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                        • samuel_tS Offline
                                          samuel_t
                                          last edited by

                                          @Moltres Rider

                                          Obviously, you have NO LUCK ๐Ÿ˜ฎ Universal Importer plugin works in most cases with recent versions of FBX format. Try to upgrade model with Autodesk FBX Converter then try again to import model...

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                                          • A Offline
                                            Arakon
                                            last edited by

                                            Awesome plugin, but it doesn't seem able to handle decimals on the model sizes.. i.e. I have a model that is 53.69mm tall, when importing and entering that value, I get the following error, both with a comma and a decimal point:
                                            2022-01-10 00_00_02-Start.png

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