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[Plugin] Universal Importer - v1.2.6 - 30 July 2024

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  • R Online
    Rich O Brien Moderator
    last edited by 18 Nov 2021, 15:47

    https://i.imgur.com/pTrxpA5.png

    Download the free D'oh Book for SketchUp ๐Ÿ“–

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    • J Offline
      JArtz
      last edited by 19 Nov 2021, 04:22

      Thank you so much. I certainly appreciate this.

      I been wanting to use it to import my SVG vector creations - a text I made - (of which I have to export via FBX online), and it has helped a bit, only thing - I have to manually put in the lines of the text.

      Still like the plugin.

      Many thanks.

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      • C Offline
        chalupsky
        last edited by 7 Dec 2021, 01:23

        So grateful to find this!!

        Two questions, importing a .x model from Vehicle Simulator. The model materials do not map to the model (I choose cancel each time), and the scale of the model. I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.

        Any assistance appreciated!

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        • E Offline
          Ekon
          last edited by 7 Dec 2021, 19:49

          @samuel_t said:

          @paladinjnr said:

          [...]

          Hi Here is a link to the model as requested.

          Filehorst wurde abgeschaltet! Filehorst has been shut down!

          favicon

          (filehorst.de)

          [...]

          Your model had absolute paths to textures. That's not supported by plugin.
          I converted absolute paths to relative paths with a text editor. It's OK now:

          [attachment=1:ewxujz9c]<!-- ia1 -->Fixed DirectX Model.png<!-- ia1 -->[/attachment:ewxujz9c]

          Fixed model is attached below:

          [attachment=0:ewxujz9c]<!-- ia0 -->fixed-directx-model.zip<!-- ia0 -->[/attachment:ewxujz9c]

          Hello Samuel, first off, thank you so much for this superb tool!! I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin car read / load them into Sketchup? (Text editor, ok, but how?)

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          • S Offline
            samuel_t
            last edited by 9 Dec 2021, 10:51

            @chalupsky said:

            So grateful to find this!!

            ๐Ÿ˜‰

            @chalupsky said:

            The model materials do not map to the model [...]

            You don't select materials? Can you elaborate on this?

            @chalupsky said:

            I'm asked the maximum height, (1800mm), I cancel, and the model comes in at about 1/18 the size.

            It's a known issue: sizing doesn't work for all models ๐Ÿ˜•

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            • S Offline
              samuel_t
              last edited by 9 Dec 2021, 11:17

              @ekon said:

              Hello Samuel, first off, thank you so much for this superb tool!!

              Hello Ekon! With pleasure ๐Ÿ˜‰

              @samuel_t said:

              [...] Your model had absolute paths to textures. That's not supported by plugin.
              I converted absolute paths to relative paths with a text editor. It's OK now [...]

              @ekon said:

              I have the same issue about textures. I just installed the plugin and imported and FBX file but it comes in without textures. My base model comes from Revit. How can I re-path the textures so that the plugin can read / load them into Sketchup? (Text editor, ok, but how?)

              First, if you can, upgrade Revit to latest version to increase chances to have more export options.
              Then, tell me what export options Revit offers to you. Some .x (DirectX) and .fbx files are text-encoded. All .mtl files are plain text. Open exported file with a text editor to see if textures paths are editable.

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              • P Offline
                p11205
                last edited by 3 Jan 2022, 03:05

                Hi Samuel,
                Thanks for making this plug in available. I am having the same issue as others when importing a model. The model itself imports fine but without textures. I have read your response to others about the absolute path but am not sure what to do. I have attached the model file below if you have a chance to take a look and advise. thanks

                the file is here:
                https://www.dropbox.com/t/cwZOdCb32a1BrBoZ

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                • S Offline
                  samuel_t
                  last edited by 3 Jan 2022, 15:56

                  @p11205 said:

                  Hi Samuel,
                  Thanks for making this plug in available.

                  Hi Paul ๐Ÿ˜„

                  @p11205 said:

                  I am having the same issue as others when importing a model. The model itself imports fine but without textures. I have read your response to others about the absolute path but am not sure what to do. I have attached the model file below if you have a chance to take a look and advise. thanks

                  the file is here:
                  https://www.dropbox.com/t/cwZOdCb32a1BrBoZ

                  I successfully imported model as is on SketchUp 2017. See screenshot below. I followed these steps:

                  1. Extract whole archive.
                  2. Import "12044_w_Rae_30k.OBJ" file.
                  3. Cancel when plugin asks about "DefaultMaterial".

                  12044_w_Rae_30k.png

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                  • P Offline
                    p11205
                    last edited by 3 Jan 2022, 21:10

                    Hi Samuel,
                    Thanks for responding so quickly. I tried again as you outlined.after importing the 12044_w_Rae_30k.OBJ file I never got the message regarding default material from the plug in. The model again came in with no textures. Not sure how to proceed.


                    these are screenshots of what I did

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                    • MikeG73M Offline
                      MikeG73
                      last edited by 4 Jan 2022, 05:07

                      Hello Sam,

                      Is there a recommended way to get the most out of your model as you reduce its poly count, I mean I keep getting wild responses. I have tried 20/50/70% etc... and my models look like crap up, not at all like your deer example. ๐Ÿ˜ฒ

                      Should I break down the model into groups and reduce each group at the same settings??? I hope I am making sense!

                      Cheers Sam. ๐Ÿ˜„

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                      • S Offline
                        samuel_t
                        last edited by 4 Jan 2022, 06:12

                        @Paul To import this ".OBJ" file with its textures, extract also "12044_w_Rae_30k.mtl" file and "tex" subfolder. Keep folder hierarchy.

                        @Mike Hello ๐Ÿ˜„ I suppose groups don't matter. I don't know if there's an optimal percent... Poly reduction algorithm is in MeshLab hands.

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                        • M Offline
                          Moltres Rider
                          last edited by 5 Jan 2022, 17:54

                          This plugin claims that it works with FBX files not it does not! ๐Ÿ˜ž

                          Every time I try to import an FBX file I ALWAYS get the following error message:
                          Universal importer failed to load file FBX-DOM unsupported format.

                          Obviously this plugin CANNOT handle FBX files

                          This shocks me that Google has no information on that specific error message since it is EVERY FBX file that results in this error

                          this plugin obviously does NOT support FBX files ๐Ÿ˜ž Please either fix this or remove the option to import FBX files because as it currently stands, Universal Importer does NOT support FBX files

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                          • R Online
                            Rich O Brien Moderator
                            last edited by 5 Jan 2022, 19:19

                            FBX file format can be Binary or ASCII. If your file is in a format the importer doesn't support it will throw errors.

                            Similar to how an FBX export from SketchUp cannot be opened in Blender.

                            Also older FBX versions can throw up some issues as well.

                            Many things can lead to an error. It may not be Samuel's lovely extension that is at fault.

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • S Offline
                              samuel_t
                              last edited by 5 Jan 2022, 23:27

                              @Moltres Rider

                              Obviously, you have NO LUCK ๐Ÿ˜ฎ Universal Importer plugin works in most cases with recent versions of FBX format. Try to upgrade model with Autodesk FBX Converter then try again to import model...

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                              • A Offline
                                Arakon
                                last edited by 9 Jan 2022, 23:02

                                Awesome plugin, but it doesn't seem able to handle decimals on the model sizes.. i.e. I have a model that is 53.69mm tall, when importing and entering that value, I get the following error, both with a comma and a decimal point:
                                2022-01-10 00_00_02-Start.png

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by 10 Jan 2022, 15:46

                                  Maybe it expects 53.69 but is receiving 53,69 - so does your system use a . or a , as the decimal separator ?
                                  What do you actually type in the input-box ??
                                  Also it seems to expect an integer, rather than a float in any case ???

                                  TIG

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                                  • A Offline
                                    Arakon
                                    last edited by 10 Jan 2022, 15:50

                                    @tig said:

                                    Maybe it expects 53.69 but is receiving 53,69 - so does your system use a . or a , as the decimal separator ?
                                    What do you actually type in the input-box ??
                                    Also it seems to expect an integer, rather than a float in any case ???

                                    I did type both 53.69 and 53,69 and both cause the error.
                                    I ended up having to import it at 100x scale and scale it back down.. it's a workaround, but not really ideal.

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by 10 Jan 2022, 15:53

                                      I suspect that the default scaling factor is set as an integer, so trying to use a decimal float will cause an error in the input-box.

                                      The extension's author [samuel_t] should be able to re-code it to suit ??

                                      TIG

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                                      • S Offline
                                        samuel_t
                                        last edited by 10 Jan 2022, 17:23

                                        I locked target height to an Integer. Since scaling is hacky in this plugin, I must test Float carefully ๐Ÿ˜›

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                                        • S Offline
                                          samuel_t
                                          last edited by 18 Jan 2022, 13:34

                                          1.1.7 version allows you to import in SketchUp models exported from Blender 2.80 or newer at .blend format.
                                          Expect better compatibility for many formats. Thanks again to Assimp's contributors who made this happen!

                                          Download latest Universal Importer plugin from SketchUcation PluginStore.

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