sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🚨 Skimp | 25% Off until March 30 Buy Now

    Ferrari F2004

    Scheduled Pinned Locked Moved Gallery
    50 Posts 21 Posters 16.3k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • andybotA Offline
      andybot
      last edited by

      Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • E Offline
        ericksl1991
        last edited by

        could you sell the model please?

        1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia
          last edited by

          @ericksl1991 said:

          could you sell the model please?

          No. 🀣

          https://www.theverge.com/2019/8/2/20752067/instagram-ferrari-philipp-plein-lawsuit-threat

          https://www.solidsmack.com/cad-design-news/bmw-group-sues-turbosquid-for-selling-3d-models-of-their-car-designs/

          1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia
            last edited by

            @andybot said:

            Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

            Thanx πŸ˜„

            1 Reply Last reply Reply Quote 0
            • majidM Offline
              majid
              last edited by

              Nah, man! this is speechless!

              πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Very cool result! 😎

                If you want see some vehicles models by another SketchUp Master 600V / ixlrlxi / Rust Shake (free dowloadable on its Patreon) πŸ€“

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • allanxA Offline
                  allanx
                  last edited by

                  Awesome work man.

                  Thanks for sharing,

                  Allan

                  Portfolio

                  1 Reply Last reply Reply Quote 0
                  • pbacotP Offline
                    pbacot
                    last edited by

                    Those renders are insanely great!

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      GΓ‘bor
                      last edited by

                      @panixia : Amazing work and workflow. Thank you very much for sharing.

                      1 Reply Last reply Reply Quote 0
                      • SJS66S Offline
                        SJS66
                        last edited by

                        Wow, super impressive modelling job.
                        Looks like it handles okay on the track in Unity too? πŸ˜†
                        Nice work!

                        1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia
                          last edited by

                          @sjs66 said:

                          Wow, super impressive modelling job.
                          Looks like it handles okay on the track in Unity too? πŸ˜†
                          Nice work!

                          Thank you so much.
                          Yeah, it performs very well on the Eau Rouge - Raidillon section.. πŸ˜†
                          Someday I'll manage to find the time to complete that animation! πŸ˜•
                          I would like to recreate some other iconic section..
                          I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..

                          1 Reply Last reply Reply Quote 0
                          • panixiaP panixia referenced this topic on
                          • panixiaP Offline
                            panixia @panixia
                            last edited by

                            said in Ferrari F2004:

                            I posted some still renders at this link.

                            Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).

                            While I wait to see if eventually their stupid AI bot their "assistance team" will restore it, I'll repost the original renders here. πŸ™„

                            1_Rain.png

                            2_Pitlane.png

                            3_Cockpit_Closeup.png

                            4__ShumiCloseuP.png

                            5__Panning.png

                            6__Front.png

                            7_BrickLane.png

                            1 Reply Last reply Reply Quote 1
                            • P Offline
                              pixelcruncher Extension Creator
                              last edited by

                              Nice! What tool did you use to create these renders?

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              panixiaP 1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia @pixelcruncher
                                last edited by

                                @pixelcruncher said in Ferrari F2004:

                                Nice! What tool did you use to create these renders?

                                Vray GPU 4.3.1 (in 3dsMax).
                                Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
                                Everything else was done in Sketchup.

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Love the heat haze!

                                  Flashback to Schuey giving Barichello the win at Indianapolis

                                  Download the free D'oh Book for SketchUp πŸ“–

                                  panixiaP 1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia @Rich O Brien
                                    last edited by panixia

                                    @Rich-O-Brien said in Ferrari F2004:

                                    Love the heat haze!

                                    It's actually pretty simple and nearly physically based.
                                    After quite a lot of overcomplicated experiments, I came up with something really simple and actually pretty effective that renders super-fast and works at every viewing angle with zero postproduction needed.

                                    This is the final version.
                                    I made a smooth lowpoly volume for the wawe and linked it to the main car rig (which is actually animated in order to get physically accurate motion blur and panning effect).

                                    The base material is just "clean air"

                                    • no diffuse/albedo
                                    • no specular reflection
                                    • no normal/bump/displacement whatsoever
                                    • fully refractive
                                    • base IOR = 1

                                    You'd say: "Nice, a useless material which basically does nothing applyed to a useless mesh which is basically invisible".

                                    But then there's the crucial trick.

                                    • I plugged a map in the IOR slot of the material with a multiplier of 3.
                                      Basically the map acts as a mask telling Vray: "When the pixel is full white display IOR 3 (heavy distortion), when the pixel in the mask is full black, fallback to the base material IOR (which, as we said, is 1 so 0 distortion), if it's some grey interpolate accordingly between the two"
                                    • the map itself is a composite map (blended in overlay mode to keep the dark part and the light part, while applying a bit of contrast)
                                    • the main turbulence effect blended in the composite IOR map is some kinda procedural fractal/turbulence noise (greyscale)
                                    • the second map blended in is another procedural map with some "custom inverted fresnel law". Basically a view-based fall-off driven by a linear curve graph which interpolates between white when camera rays are perpendicular to the suface of the wawe mesh, while gradually fades toward black when camera rays hit the mesh at increasing angle. This actually gives the smooth transition at the edge of the wawe object at any viewing angle (without it, the thing would look as a slab of unreflective frosted glass or something like that)

                                    c5dd1794-f430-4d3e-b0b1-aeb1c4011c7c-image.png

                                    @Rich-O-Brien said in Ferrari F2004:

                                    Flashback to Schuey giving Barichello the win at Indianapolis

                                    Actually that one was two years before, but yeah, definitely that render was meant as a tribute to that legendary shot... of course you nailed it, as opposed to an architect on the Italian SketchUp community who said, when I originally shared the renderings: "Nice, but you absolutely need to remove that brick material thing which is ugly, out of context, doesn't make sense and completely ruins the shot" 😐

                                    1 Reply Last reply Reply Quote 0
                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Clever technique for the heat haze. The micro scratches are a nice touch too. Lifts the realism level.

                                      I hope we get to see Schuey in public soon. The GOAT

                                      Download the free D'oh Book for SketchUp πŸ“–

                                      panixiaP 1 Reply Last reply Reply Quote 1
                                      • panixiaP Offline
                                        panixia @Rich O Brien
                                        last edited by

                                        @Rich-O-Brien said in Ferrari F2004:

                                        The GOAT

                                        Indeed.

                                        1 Reply Last reply Reply Quote 0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better πŸ’—

                                        Register Login
                                        • 1
                                        • 2
                                        • 3
                                        • 3 / 3
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement