Re-examining the OP-1 With Octane Render
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@aviz770 said:
@bryan k said:
The lighting, camera focus and texture materials are perfect.
Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.
I can relate to that. My problem right now is an old PC.
Being able to cycle through many variations and make the minute changes needed really do make a difference.
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@bryan k said:
Gorgeous. It makes me want to touch it.
...ja! these are great -
Sexy object and amazing render I think the only improvement could be the addition of the LCD being lit. Perhaps you could use the attached as a light emitter?
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Probably the only way top do that would be to model the emitter parts and give them a proper emitter value. Only a very low value would be needed.
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Thank you for the kind replies and suggestions all!
I love how this looks with the screen turned on...definitely gives it some life! Many thanks for the image L i am! I put the color version in the albedo channel, and then plugged a high contrast black and white version into the emission channel to drive the emitter material. That way the details glow but the black part does not!
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Top notch!
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Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.
The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection
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@l i am said:
Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.
The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection
[attachment=1:us5o22px]<!-- ia1 -->SDS3.png<!-- ia1 -->[/attachment:us5o22px]
[attachment=0:us5o22px]<!-- ia0 -->SDS.jpg<!-- ia0 -->[/attachment:us5o22px]
Oh wow, that display looks great! Keeping me on my toes mate I will update the model/render and repost! Thank you again for the kind words
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Loving the detail here! Bravo.
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