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    Re-examining the OP-1 With Octane Render

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    • aviz770A Offline
      aviz770
      last edited by

      @bryan k said:

      The lighting, camera focus and texture materials are perfect.

      Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

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      • Bryan KB Offline
        Bryan K
        last edited by

        @aviz770 said:

        @bryan k said:

        The lighting, camera focus and texture materials are perfect.

        Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

        I can relate to that. My problem right now is an old PC.

        Being able to cycle through many variations and make the minute changes needed really do make a difference.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • HornOxxH Offline
          HornOxx
          last edited by

          @bryan k said:

          Gorgeous. It makes me want to touch it.
          ...ja! ๐Ÿ˜„ these are great

          never trust a skinny cook

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          • L Online
            L i am
            last edited by

            Sexy object and amazing render ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ I think the only improvement could be the addition of the LCD being lit. Perhaps you could use the attached as a light emitter?

            op1.jpg

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            • alvisA Offline
              alvis
              last edited by

              ๐Ÿ˜ฎ

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                Probably the only way top do that would be to model the emitter parts and give them a proper emitter value. Only a very low value would be needed.


                Dash button emitters.

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                • aviz770A Offline
                  aviz770
                  last edited by

                  Thank you for the kind replies and suggestions all!

                  I love how this looks with the screen turned on...definitely gives it some life! Many thanks for the image L i am! I put the color version in the albedo channel, and then plugged a high contrast black and white version into the emission channel to drive the emitter material. That way the details glow but the black part does not!

                  B1.jpg
                  B2.jpg
                  B3.jpg

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Top notch!

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • L Online
                      L i am
                      last edited by

                      Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                      The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                      SDS3.png

                      SDS.jpg

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                      • aviz770A Offline
                        aviz770
                        last edited by

                        @l i am said:

                        Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                        The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                        [attachment=1:us5o22px]<!-- ia1 -->SDS3.png<!-- ia1 -->[/attachment:us5o22px]

                        [attachment=0:us5o22px]<!-- ia0 -->SDS.jpg<!-- ia0 -->[/attachment:us5o22px]

                        Oh wow, that display looks great! Keeping me on my toes mate ๐Ÿ˜‰ I will update the model/render and repost! Thank you again for the kind words ๐Ÿ˜„

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          Loving the detail here! Bravo.

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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