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    ๐Ÿซ› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    Re-examining the OP-1 With Octane Render

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    • Bryan KB Offline
      Bryan K
      last edited by

      Gorgeous. It makes me want to touch it.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • aviz770A Offline
        aviz770
        last edited by

        @bryan k said:

        Gorgeous. It makes me want to touch it.

        Thanks Bryan! I had the chance to play with one of these little keyboards a couple of years ago, and it's such a fun little instrument!

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        • Bryan KB Offline
          Bryan K
          last edited by

          The lighting, camera focus and texture materials are perfect.

          See my portfolio at https://delphiscousin.blogspot.com/

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          • aviz770A Offline
            aviz770
            last edited by

            @bryan k said:

            The lighting, camera focus and texture materials are perfect.

            Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

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            • Bryan KB Offline
              Bryan K
              last edited by

              @aviz770 said:

              @bryan k said:

              The lighting, camera focus and texture materials are perfect.

              Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

              I can relate to that. My problem right now is an old PC.

              Being able to cycle through many variations and make the minute changes needed really do make a difference.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • HornOxxH Offline
                HornOxx
                last edited by

                @bryan k said:

                Gorgeous. It makes me want to touch it.
                ...ja! ๐Ÿ˜„ these are great

                never trust a skinny cook

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                • L Offline
                  L i am
                  last edited by

                  Sexy object and amazing render ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ I think the only improvement could be the addition of the LCD being lit. Perhaps you could use the attached as a light emitter?

                  op1.jpg

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                  • alvisA Offline
                    alvis
                    last edited by

                    ๐Ÿ˜ฎ

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Probably the only way top do that would be to model the emitter parts and give them a proper emitter value. Only a very low value would be needed.


                      Dash button emitters.

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                      • aviz770A Offline
                        aviz770
                        last edited by

                        Thank you for the kind replies and suggestions all!

                        I love how this looks with the screen turned on...definitely gives it some life! Many thanks for the image L i am! I put the color version in the albedo channel, and then plugged a high contrast black and white version into the emission channel to drive the emitter material. That way the details glow but the black part does not!

                        B1.jpg
                        B2.jpg
                        B3.jpg

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Top notch!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • L Offline
                            L i am
                            last edited by

                            Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                            The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                            SDS3.png

                            SDS.jpg

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                            • aviz770A Offline
                              aviz770
                              last edited by

                              @l i am said:

                              Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                              The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                              [attachment=1:us5o22px]<!-- ia1 -->SDS3.png<!-- ia1 -->[/attachment:us5o22px]

                              [attachment=0:us5o22px]<!-- ia0 -->SDS.jpg<!-- ia0 -->[/attachment:us5o22px]

                              Oh wow, that display looks great! Keeping me on my toes mate ๐Ÿ˜‰ I will update the model/render and repost! Thank you again for the kind words ๐Ÿ˜„

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                              • duanekempD Offline
                                duanekemp
                                last edited by

                                Loving the detail here! Bravo.

                                Duane Kemp

                                Kemp Productions
                                Puidoux, Switzerland
                                Gallery:
                                https://duanekemp.artstation.com/

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