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    โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Re-examining the OP-1 With Octane Render

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    • aviz770A Offline
      aviz770
      last edited by

      @bryan k said:

      Gorgeous. It makes me want to touch it.

      Thanks Bryan! I had the chance to play with one of these little keyboards a couple of years ago, and it's such a fun little instrument!

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      • Bryan KB Offline
        Bryan K
        last edited by

        The lighting, camera focus and texture materials are perfect.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • aviz770A Offline
          aviz770
          last edited by

          @bryan k said:

          The lighting, camera focus and texture materials are perfect.

          Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

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          • Bryan KB Offline
            Bryan K
            last edited by

            @aviz770 said:

            @bryan k said:

            The lighting, camera focus and texture materials are perfect.

            Thank you so much! All thanks to Octane honestly...being able to see material updates in seconds instead of minutes is honestly a game-changer...it really lets your full creativity come out.

            I can relate to that. My problem right now is an old PC.

            Being able to cycle through many variations and make the minute changes needed really do make a difference.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • HornOxxH Offline
              HornOxx
              last edited by

              @bryan k said:

              Gorgeous. It makes me want to touch it.
              ...ja! ๐Ÿ˜„ these are great

              never trust a skinny cook

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              • L Online
                L i am
                last edited by

                Sexy object and amazing render ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ I think the only improvement could be the addition of the LCD being lit. Perhaps you could use the attached as a light emitter?

                op1.jpg

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                • alvisA Offline
                  alvis
                  last edited by

                  ๐Ÿ˜ฎ

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    Probably the only way top do that would be to model the emitter parts and give them a proper emitter value. Only a very low value would be needed.


                    Dash button emitters.

                    Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                    • aviz770A Offline
                      aviz770
                      last edited by

                      Thank you for the kind replies and suggestions all!

                      I love how this looks with the screen turned on...definitely gives it some life! Many thanks for the image L i am! I put the color version in the albedo channel, and then plugged a high contrast black and white version into the emission channel to drive the emitter material. That way the details glow but the black part does not!

                      B1.jpg
                      B2.jpg
                      B3.jpg

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Top notch!

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • L Online
                          L i am
                          last edited by

                          Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                          The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                          SDS3.png

                          SDS.jpg

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                          • aviz770A Offline
                            aviz770
                            last edited by

                            @l i am said:

                            Hi avis, I just did a test with my renderer. I found a better display with more colour and higher resulotion, I turned theWHOLE display image into a light emmiter and placed it under a thin piece of "glass" ( to show a bit of reflection) with an "air gap" so there is no "Z" fighting. The 2 white lines where the screen contacts the Plastic facia is just due to my sloppyness;) Also in your renders it looks like the "glass" sits above the ambient surface of the OP1 facade. It is actually flush in real life.

                            The only reason I got back on this, is because that is such a cracking model/render I think it deserves perfection ๐Ÿ‘

                            [attachment=1:us5o22px]<!-- ia1 -->SDS3.png<!-- ia1 -->[/attachment:us5o22px]

                            [attachment=0:us5o22px]<!-- ia0 -->SDS.jpg<!-- ia0 -->[/attachment:us5o22px]

                            Oh wow, that display looks great! Keeping me on my toes mate ๐Ÿ˜‰ I will update the model/render and repost! Thank you again for the kind words ๐Ÿ˜„

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              Loving the detail here! Bravo.

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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