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Animator: Parametric Animation plugin - Discussion

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  • F Offline
    fredo6
    last edited by 23 Jun 2018, 00:03

    @whiterabbit said:

    Can you point me to a thread if it exists of how to slow down a camera move (view to view ) I can implement it fine with the movement of objects but cant seem to figure out the camera part. It also seems to work for the beginning view but not for the end view?

    I guess you refer to the fade out property of camera elements (i.e. transition to next camera), which can be parameterized with Easing.
    The best is to refer to the Tutorial thread, for instance, this one , video 4.

    Fredo

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    • W Offline
      whiterabbit
      last edited by 23 Jun 2018, 03:42

      I think I figured it out. I thought you had to assign a curve to the beginning view and then a curve to the end view. Seems that an "s" curve only on the front view accelerates and then decelerates from one view to the other.

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      • topic:timeago-later,4 months
      • G Offline
        GameOfBoxes
        last edited by 10 Oct 2018, 17:45

        Hi Fredo,

        Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

        Let me know what you think!
        https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

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        • F Offline
          fredo6
          last edited by 12 Oct 2018, 15:44

          @gameofboxes said:

          Hi Fredo,

          Hope this thread is still somewhat active. I made a post over in Extensions looking for help.

          Let me know what you think!
          https://sketchucation.com/forums/viewtopic.php?f=80&t=70288&e=0

          This is difficult to do with Animator, and more something to construct with MSPhysics(by Anton S), as you just need to define some hinge constraints between the 3 objects.

          In some particular cases, like yours, you can simulate it with Animator, as illustrated with the video below

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          • topic:timeago-later,about a year
          • M Offline
            moderatelyfunky
            last edited by 6 Feb 2020, 00:53

            Thanks for your amazing work, Fredo. I'm just trying to learn how to use Animator.

            I'm confused about why the clip sequencer will reposition clips after I've placed them. It seems to have some built-in logic that wants to move a clip from one track to another and I can't figure out how to override it so that I can lay them out the way I want.

            In the picture I've attached, I had all the movements in one track and the scaling in another. When I saved, Animator shuffled the Scaling and Movements.

            Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

            autoArranged.PNG

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            • F Offline
              fredo6
              last edited by 6 Feb 2020, 13:41

              @moderatelyfunky said:

              Is there a switch I can flip, or can you explain the logic behind the automatic rearranging?

              Currently the re-arrangement is automatic, that is the track on which clip elements are put. Usually, cameras are on the first tracks.
              I am thinking of letting freedom to the user in a next version however.

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              • M Offline
                moderatelyfunky
                last edited by 6 Feb 2020, 13:45

                Thanks for the reply. I wouldn't care, but it's having an impact on the end result. With the scaling reshuffled by Animator, the second path movement starts in a slightly different location.

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                • F Offline
                  fredo6
                  last edited by 6 Feb 2020, 16:13

                  Normally, the re-ordering of tracks does not change the start time and duration of the clip elements.

                  Do you observe something different?

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                  • M Offline
                    moderatelyfunky
                    last edited by 6 Feb 2020, 23:13

                    I created a simple scene to confirm and found that the point of contact stays put when the path remains where I placed it, but when saving rearranges the clips the point of contact is no longer connected to the corner I specified and scaling expands the corner away from the curve.

                    I couldn't consistently reproduce it, but with this example the tracks stayed put after closing and reopening the SketchUp file.

                    I've attached the file.

                    If you have any advice I'd appreciated it.

                    Thanks!
                    Joe

                    SketchUp Pro 2020
                    20.0.363 64-bit

                    Animator 2.6a - 12 Jan 20


                    ClipSeq_AfterAddingScaling.skp

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                    • F Offline
                      fredo6
                      last edited by 7 Feb 2020, 23:01

                      I assume you want the corner to stay along the path.

                      If so, then your scaling should be done from the opposite corner handle.

                      Animator - scaling along path.gif

                      Here is the file corrected

                      ClipSeq_AfterAddingScaling - right handle.skp

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                      • M Offline
                        moderatelyfunky
                        last edited by 8 Feb 2020, 13:53

                        Thanks for taking the time to answer such a dumb question! I'm starting to get comfortable with Animator and loving it. Thanks again!

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                        • topic:timeago-later,about a year
                        • C Offline
                          carlurcia
                          last edited by 21 Feb 2021, 16:29

                          Hi,
                          I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                          Sketch up 2020
                          Animator_v3.2a
                          LibFredo6_v11.6a
                          SketchFXEx-3.0.2
                          AmbientOcclusionEx-2.8.0

                          Thank you very much for any suggestions

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                          • F Offline
                            fredo6
                            last edited by 21 Feb 2021, 18:27

                            @carlurcia said:

                            Hi,
                            I´m having a problem with Animator after not using it for months. I used to put "tracking cameras" for following objects and trying to smooth the transition between the "sketch up cameras". But everything works well except de "tracking cameras" which block the Animator and don´t allow you to continue with the video.

                            Could you post or PM me the model so that I have a look.

                            Many thanks

                            Fredo

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