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    [Plugin] Material Replacer

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    • MrMitchellM Offline
      MrMitchell
      last edited by

      Here are the corrupted files. Thankfully I had exported the file as an .obj to render and was able to convert the .obj to a .dae and recomponantize the model back in sketchup... but still... pretty scary.


      14016 Salter.skp


      AutoSave_14016 Salter.skp


      14016 Salter~.skp

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      • MrMitchellM Offline
        MrMitchell
        last edited by

        None of the files work. Even when I attempted to recover the files using Time Machine, the restored files still were treated like the corrupted files currently in the folder. Here are the recovered files, from the previous evening in case you want to try and poke at them...


        14016 Salter.skp


        14016 Salter~.skp

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        • romboutR Offline
          rombout
          last edited by

          @thomthom said:

          @unknownuser said:

          When I use paint bucket tool to change the material on some object, the UV is reset.

          Use the Entity Info to replace materials - then the UV is preserved.

          Ive used UV textures to uvmap a mesh, is it still possible to replace the material. It keeps messing up the uv cause the base textures have different scale settings. I have the same material 3times, but they all have different settings though

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          • JQLJ Offline
            JQL
            last edited by

            Rombout,

            You can change materials while keeping the same UV with Fredo Tool's Thrupaint. There's an Icon with a multicolor brush there that does that. That doesn't do it automatically, but you can paint without being inside the group wich is handy.

            www.casca.pt
            Visit us on facebook!

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            • R Offline
              ronhiatt
              last edited by

              TT:

              Wow! Thanks very much. Great tool that does what it names says. Rare these days.

              Ron

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              • asimonasA Offline
                asimonas
                last edited by

                Thank you!

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                • J Offline
                  JDZYN
                  last edited by

                  ]I think it would be great to be able to consolidate materials by selecting in the material palette. I've seen the script that isolates objects by material (material selector), but it doesn't seem to work in my model. Besides, I'm trying to take a hundred-ish materials and reduce them to a more manageable figure.

                  I've run your material consolidator, but the materials aren't exactly the same.
                  skp material overload.PNG

                  As you can see... if I could select a couple dozen similar grays and tell them to be one... life would be much better.

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                  • asimonasA Offline
                    asimonas
                    last edited by

                    I'm using this plug in a lot. Changing materials all the time in my work. It would be good to have an option to change materials in a group or component only and not in all model. Would that be difficult to integrate?
                    thanks!

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                    • H Offline
                      huybinhktr
                      last edited by

                      Can you continue to improve this version for su2019?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @huybinhktr said:

                        Can you continue to improve this version for su2019?

                        It should work in v2019.
                        Are you having issues ?
                        If so, then what are they ??

                        Note: because it hasn't been updated for many years it is not 'signed' for full compatibility with all Extension Loading Policies in the newer SketchUp versions - BUT this doesn't matter provided that you have your newer SketchUp's Extension Manager's Loading Policy set to 'Unrestricted'...

                        TIG

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                        • D Offline
                          dtrarch
                          last edited by

                          I use a very old plugin Material_Maintenance that still works up to SU 2018 Pro.
                          Really super for material replace and edit.
                          Author Akira Yamada and not to be found anywhere.
                          His web listed as http://www.KeepingMyHandIn.com but a dead end.
                          It is free to edit and distribute
                          I have folder in the SU plugins and the Material_Maintenance.rb copied to same.
                          Works for me and check it out and see if it can be configured properly as an rbz
                          Help from the Masters needed.

                          dtrarch


                          Material_Maintenance.zip

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            It's nice this works in the model. It would be nice too if one could do the material replacement in the browser.

                            Another nice thing is how the material replacer can give you the name of a material immediately. This is a slow, painful process on the Mac. Why?

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • I Offline
                              irinapopescu
                              last edited by

                              Hei there! This pluigin was one of the best things to use last year for me, but since I upgradated to sketchup 2023 I ca't seem to install it. It shows "unsigned". Can anyone help?

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                @irinapopescu said:

                                ... but since I upgradated to sketchup 2023 I ca't seem to install it. It shows "unsigned".

                                Unsigned doesn't mean it won't install. You just have to make sure you have set loading policy in Extension Manager to allow unsigned extensions to load.
                                Screenshot - 2_5_2024 , 7_07_10 AM.png

                                Please update your forum profile. It is way out of date.

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • M Offline
                                  mtanure1234
                                  last edited by

                                  I need to paint only those face with default material inside a model of a window I've created. But if I a replace with the Replace Material plugin it will change all the file default faces.
                                  8155a995-4f9d-4b6b-a71b-0f568f8c5cf9-image.png

                                  Any tips? Thank you.

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    nlipovac @mtanure1234
                                    last edited by

                                    @mtanure1234, just use the 'B' button on the UI, which will color only the backside face. Then, use the 'All adjacent faces with the same material' button to map material to all of them in that object.

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