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    SketchUp 2019 release

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    • PixeroP Offline
      Pixero
      last edited by

      I think that to have any success in convincing the Blender team to add SketchUp like features it needs to be done both in mass and in detail.
      It's easier to understand how to implement something if it is described in detail and broken down into digestable chunks.

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      • GD3DesignG Offline
        GD3Design
        last edited by

        Two months in and they fixed a few bugs.... See folks, the subscription model really works for you! πŸ˜„
        https://help.sketchup.com/en/release-notes-0

        (I miss reading the daily rants on this thread...so felt I had to resurrect it) (also wanted to hear how all the new blender users were faring) πŸ˜‰ πŸ˜‰

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        • rempageR Offline
          rempage
          last edited by

          Sorry if it's slightly off topic. Does anyone know who designed the SketchUp 2019 cover building?

          https://www.cadpoint.co.uk/wp-content/uploads/2019/02/sketchup-pro-header2.jpg

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          • sketch3d.deS Offline
            sketch3d.de
            last edited by

            better ask this in the offic. forum.

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            • PixeroP Offline
              Pixero
              last edited by

              I think I read it was Peter Guthrie and his company The Boundary.

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              • rempageR Offline
                rempage
                last edited by

                Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

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                • R Offline
                  rv1974
                  last edited by

                  2019 DWG Import is disasterous- constantly skips geometry in multiple files. Blocks exploding is not a good option. The best workaround so far is to import into 2018 and re-open in 2019.

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                  • V Offline
                    valerostudio
                    last edited by

                    @rempage said:

                    Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

                    Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

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                    • jujuJ Offline
                      juju
                      last edited by

                      @valerostudio said:

                      Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

                      Secret weapon much?

                      Save the Earth, it's the only planet with chocolate.

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                      • M Offline
                        mozzie
                        last edited by

                        I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                        The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

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                        • john2J Offline
                          john2
                          last edited by

                          @pixero said:

                          I think I read it was Peter Guthrie and his company The Boundary.

                          I got curious, googled and found this. Interesting videos of their work too.

                          https://blog.sketchup.com/article/pushing-boundary-architectural-visualization

                          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            @masterpaul said:

                            Edit:

                            There's a destructive push pull in development:
                            https://www.youtube.com/watch?v=beZau_wpR-U
                            https://blenderartists.org/t/destructive-extrude-beta/678275

                            That's not available in Blender 2.8 because of the new boolean engine they are using. It may make a comeback in 2.81 as they are working on an even better boolean engine which should be ready by then.

                            Currently working with Cross-Reality technologies

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              @pbacot said:

                              I think that it is metric units only.

                              English units are supported.
                              Here's one of the videos from my Definitely EEVEE series on rendering SketchUp scenes in Blender 2.8.

                              Currently working with Cross-Reality technologies

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                @monsterzero said:

                                If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

                                Here's a couple of videos which talk some about using modifiers to create models. Once you use modifiers, it's hard to think of modeling any other way πŸ˜„

                                Currently working with Cross-Reality technologies

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  @mozzie said:

                                  I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                  The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

                                  You also could check out:
                                  http://terrain.party/

                                  Currently working with Cross-Reality technologies

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    db11
                                    last edited by

                                    Didn't receive that email, no.

                                    But did just receive my notice for renewing my annual Maintenance & Support license. I hesitated, since I never use Trimble Support and there has been little of value in recent upgrades (while long-identified bugs, missing features and UI annoyances remain unaddressed). In the end I decided to give them the benefit of the doubt for one more year and I renewed.

                                    Apple's latest MacBook release yesterday shows that they've finally started listening to their pro users again (and designing product features to meet their workflow needs), so it's not impossible that Trimble will turn the same corner sometime soon β€” one can hope πŸ˜„

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                                    • K Offline
                                      kaas
                                      last edited by

                                      Anyone else received An email with An offer to 'upgrade' your classic license to the new PRO subscribtion for a one time 60% discount?

                                      Not remotely tempted... Using blender nowadays for some parts of the work.

                                      Edit: after using Blender for a few weeks now and then - I must say; I'm really impressed with it. Tried it a few years ago - it just didn't work for me then. Now, the new version has a much more friendly UI and it makes all the difference to keep going.

                                      With Blender, I feel like the software isn't holding me back anymore - like SketchUp does in several areas (high poly, materials/ uv-mapping, modifiers, optimizing, speed, etc). After all those years of really mediocre updates and the 2019-subscribtion-move its nice to use software again that surprises me in a good way - just like Unreal & Oculus every new (sub-)version do.

                                      Still using SketchUp for architecture projects and LayOut for making working drawings. But when I need something high poly, mapped and/or optimized for VR, its Blender.

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                                      • F Offline
                                        function
                                        last edited by

                                        interesting that there was no "Sketchup 2020 release" thread this November.. 😐

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          @function said:

                                          no "Sketchup 2020 release" thread this November.. 😐

                                          Why? 2019 was released in the first quarter of this year and there's been three additional releases of 2019 this year. They've never said that new releases would occur in November, either.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • F Offline
                                            function
                                            last edited by

                                            well I guess it isn't that interesting anymore

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