sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 952.0k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HornOxxH Offline
      HornOxx
      last edited by

      Plankton (from SpongeBob SquarePants)

      I love these funny stereotypical choleric, so one-dimensional and bullying "world ruler" guys and to prevent any false impression and to make it very very clear: I do this ONLY in comics or Bond movies, but never ever in real life!
      One of these "sympathetically" funny guys is Plankton from the SpongeBob SquarePants series (whose inventor Stephen Hillenburg died this week on Nov 26). It's only a strange coincidence that I started to model just this figure from Stephen Hillenburg out of all people this week as a little fun exercise...
      https://3dwarehouse.sketchup.com/model/82a7c25a-bc2f-41f9-9608-103a68815299/Plankton
      Anyway, Enjoy (and as always, the SKP Proxy file (v2015) is attached below)


      Plankton S1 AO 1600.jpg


      PlanktonHX Proxy.skp


      Plankton_SU-View 1600.jpg

      never trust a skinny cook

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Very convincing! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • BoxB Offline
          Box
          last edited by

          Here's a pair of renders, exact same scene, same render settings before and after SUbD.
          Just to give an idea of the difference with no fancy colours or textures.


          SuBd Proxy.jpg


          SuBd Done.jpg

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Cambered! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • HornOxxH Offline
              HornOxx
              last edited by

              πŸ‘ an interesting study!! - frames and glass panels are together one group? or SubDed separately each glass panel?

              never trust a skinny cook

              1 Reply Last reply Reply Quote 0
              • BoxB Offline
                Box
                last edited by

                All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Instant Gaudi! πŸ˜„ ...oooh... maybe that would be an interesting modelling competition....

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • PepetrucciP Offline
                    Pepetrucci
                    last edited by

                    Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

                    https://i.imgur.com/OY48dqo.jpg

                    https://i.imgur.com/v8Y0BgT.jpg

                    1 Reply Last reply Reply Quote 0
                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      @pepetrucci said:

                      ...This is so fun!...
                      Yes!! πŸ˜„ & Prima!

                      never trust a skinny cook

                      1 Reply Last reply Reply Quote 0
                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....


                        swag lamp2.jpg

                        1 Reply Last reply Reply Quote 0
                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          πŸ˜„ cool nice vintage look πŸ‘ again and again a surprise to me what happens to rectangles when pressing the SubD button πŸ˜„

                          never trust a skinny cook

                          1 Reply Last reply Reply Quote 0
                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !


                            swag lamp2proxy.jpg

                            1 Reply Last reply Reply Quote 0
                            • BoxB Offline
                              Box
                              last edited by

                              Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.


                              SpindleSU.jpg


                              Spindle.jpg

                              1 Reply Last reply Reply Quote 0
                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                πŸ‘ 😲 the modelling is brilliant! as well as the quality of the metal representation in your render!

                                never trust a skinny cook

                                1 Reply Last reply Reply Quote 0
                                • BoxB Offline
                                  Box
                                  last edited by

                                  Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.

                                  1 Reply Last reply Reply Quote 0
                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    Box , your spindles are just insane πŸ‘ πŸ‘

                                    1 Reply Last reply Reply Quote 0
                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Thanks Tuna.

                                      1 Reply Last reply Reply Quote 0
                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        The spindles would be another good one for your tips And tricks thread. πŸ‘

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          TeKnoel
                                          last edited by

                                          Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.


                                          Ken's Klub.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • BoxB Offline
                                            Box
                                            last edited by

                                            Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
                                            The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
                                            I could add and remove loops to thicken areas and thin others very easily too.


                                            Punk.jpg


                                            PunkMono.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 56
                                            • 57
                                            • 58
                                            • 59
                                            • 60
                                            • 82
                                            • 83
                                            • 58 / 83
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement