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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • gillesG Offline
      gilles
      last edited by

      Hum...

      Je pense que le résultat recherché est plutôt ça.

      G2.gif

      " c'est curieux chez les marins ce besoin de faire des phrases "

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      • pilouP Offline
        pilou
        last edited by

        Personnellement j'avais compris que le JPP de manière générale avait des petits soucis avec les surfaces alambiquées pour en mettre une épaisseur! 😄

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • M Offline
          magazines
          last edited by

          O and two extrusions
          @gilles said:

          Hum...

          Je pense que le résultat recherché est plutôt ça.

          [attachment=1:vs5eal7t]<!-- ia1 -->G2.gif<!-- ia1 -->[/attachment:vs5eal7t]

          Hello. Sorry, my last post didn't seem to accept the image.
          Gilles, that is excellent! Yes, the thicker version is what I am trying to do. And I see there where you are making two follow me shapes intersect each other. I had hoped to extrude the thinner versions that I already had to the big fat ones rather than remake all of them from rails though. My problem seems to come more from a single one extrusion that intersects itself.

          But Fredo, the newer version certainly makes a big improvement. I've attached a comparison on the "O" here. IT seems to work far better, leaving much fewer dense areas to fix. I will see how it works on the more complicated letters as I move forward. My only issue here is that I will need to fill in the edges where faces intersect other faces made by extruding the single letter form. Is there a way using the present form of the plugin to make planar intersections automatically produce edges?

          Oh, and I think that you are right on, Piliou! I have a bit of wonky model making to fix!
          Thanks!

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          • fredo6F Offline
            fredo6
            last edited by

            NEW RELEASE: JointPushPull Interactive v4.4a - 18 Dec 18

            JointPushPull Interactive 4.4a provides small adjustments[/b].

            JointPushPull 4.4a requires LibFredo6 8.7a or above


            See plugin home page of JointPushPull for Download of JointPushPull.

            Main Post of the JointPushPull thread on this forum

            Fredo

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            • pilouP Offline
              pilou
              last edited by

              Does the last version has "Vector" selected faces to a Plane ? (who is existing in the classical JPP)

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • fredo6F Offline
                fredo6
                last edited by

                @pilou said:

                Does the last version has "Vector" selected faces to a Plane ? (who is existing in the classical JPP)

                Not sure I understand. JPP 4.4a is just a maintenance release. Functionality is the same.

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                • pilouP Offline
                  pilou
                  last edited by

                  OK! So why this cool function (Vector to plane) is not more on the JPP 4 ?

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    ....what is Vector to Plane ?

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                    • pilouP Offline
                      pilou
                      last edited by

                      Ceci! Qui est bien pratique! Il semble qu'il ne soit plus dans la V 4! 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @pilou said:

                        Ceci! Qui est bien pratique! Il semble qu'il ne soit plus dans la V 4! 😉

                        It is still there. You may have to expand the button palette if it is in compressed mode

                        JPP Vector to Plane.png

                        Fredo

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                        • pilouP Offline
                          pilou
                          last edited by

                          Damned! 😲 (the 3 little horizontal green arrows expand on the left! 😄

                          Ok I have it but... 😄

                          If it's works in 2015
                          GIF_vectorok1.gif

                          It's buging in 2017! Drawing is good but at the end...so no drawing result! 😮

                          Bizarre, vous avez dit bizarre ? 😄

                          bug_vector.jpg


                          Ruby Error - Vector Push Pull - 20-Dec-18 12_17_33.txt


                          Bug_vector_v6.skp

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: JointPushPull Interactive v4.4b - 21 Dec 18

                            JointPushPull Interactive 4.4b fixes a potential bug with JPP Vector, Vector To Plane function, when some faces are perpendicular to the direction of push-pull[/b].

                            JointPushPull 4.4b requires LibFredo6 8.7d or above


                            See plugin home page of JointPushPull for Download of JointPushPull.

                            Main Post of the JointPushPull thread on this forum

                            Fredo

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @pilou said:

                              It's buging in 2017! Drawing is good but at the end...so no drawing result! 😮

                              This bug is now fixed in v4.4b.
                              In your model, one of the faces is perpendicular to the direction of pushpull and thus would disappear. That's the issue.

                              Thanks for signaling.

                              Fredo

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                              • pilouP Offline
                                pilou
                                last edited by

                                Bravo! 👍

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • S Offline
                                  SunnyGee2017
                                  last edited by

                                  First of all, thanks for the amazing plugins that you provide to the community!

                                  For some reason, I am experiencing errors with the Round Push-Pull tool. This happens in SU 2017 and SU 2018 alike. Every time I am trying to apply the function, the following error message appears. I have the latest versions of the LibFredo6 (8.7) and Fredo6 JointPushPull (4.4b) installed on a Windows10 machine with the latest drivers for my NVIDIA 960 GPU's. Any idea?

                                  Date: 13-Jan-19 09:26:04
                                  An error occurred in Round Push Pull
                                  Error in Analysis of model

                                  Cannot create unit vector from zero length vector

                                  body_lib6g6.rbe: 1863 -- intersect_plane_plane
                                  body_lib6g6.rbe: 1863 -- vector_exact_average
                                  jointpushpullalgo.rbe: 1445 -- block (2 levels) in round_compute_direction
                                  jointpushpullalgo.rbe: 1433 -- each
                                  jointpushpullalgo.rbe: 1433 -- block in round_compute_direction
                                  jointpushpullalgo.rbe: 1415 -- each
                                  jointpushpullalgo.rbe: 1415 -- round_compute_direction
                                  jointpushpullalgo.rbe: 1353 -- block in block_prepare_vertices_R
                                  jointpushpullalgo.rbe: 1353 -- each
                                  jointpushpullalgo.rbe: 1353 -- block_prepare_vertices_R
                                  jointpushpullalgo.rbe: 1111 -- block in block_prepare_vertices_all
                                  jointpushpullalgo.rbe: 1111 -- each
                                  jointpushpullalgo.rbe: 1111 -- block_prepare_vertices_all
                                  jointpushpullalgo.rbe: 519 -- algo_prepare_calculation_exec
                                  jointpushpullalgo.rbe: 499 -- algo_prepare_calculation
                                  jointpushpulltool.rbe: 826 -- dragging_start
                                  jointpushpulltool.rbe: 1516 -- onLButtonDown

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Share the SKP file where you get this message.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • S Offline
                                      SunnyGee2017
                                      last edited by

                                      Any model. A simple cube is already enough.

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        There's got to be something more to it than that. Round Push/Pull works fine on a cube here. What's different about your model?

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @sunnygee2017 said:

                                          Any model. A simple cube is already enough.

                                          It works fine on a simple cube.
                                          So there must be something special in your model, most likely polluting edges.
                                          Anyway, I fixed the problem and it will go in a next version of LibFredo6.
                                          But it's better to know why you have the problem.

                                          Fredo

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                                          • T Offline
                                            theVonZipper
                                            last edited by

                                            I'm sure Joint Push Pull v4.4b has generated multiple groups at once for me. I just can't recall what choice of options do this. Anyone know? Think I chose the face by face option ... but can't seem to replicate the multiple group results.

                                            OK. Just realized that multiple groups are generated when the faces I'm push/pulling are not connected.

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