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    [Plugin] QuadFaceTools

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    • O Offline
      optimaforever
      last edited by

      @thomthom said:

      @optimaforever said:

      @rv1974 said:

      judging by RizomUV promo video, it works with tris like a beast. Doesn't it?

      Well, all the tools in RizomUV are based to work with quad-based geometry. with tris, the selection of edges, loops are basically a nightmare.

      And... if I can avoid going to 3dsMax, I'd prefer. I'd like to find a Sketchup-based workflow, otherwise I'd simply go the Max route from the beginning. 😄

      What do you mean by things not being "attached"? Geometry or UV?
      Is this when you use QFT to export?

      Hi thom,
      basically it means qft exports all quads detached. So rizomUV can’t weld the geometry, which is pita.

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      • thomthomT Offline
        thomthom
        last edited by

        @optimaforever said:

        Hi thom,
        basically it means qft exports all quads detached. So rizomUV can’t weld the geometry, which is pita.

        Can you elaborate a bit more on what you mean by this?

        QFT writes OBJ files were the faces share vertices just as they do in SketchUp.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O Offline
          optimaforever
          last edited by

          @thomthom said:

          @optimaforever said:

          Hi thom,
          basically it means qft exports all quads detached. So rizomUV can’t weld the geometry, which is pita.

          Can you elaborate a bit more on what you mean by this?
          QFT writes OBJ files were the faces share vertices just as they do in SketchUp.

          Well... My evaluation period for rizomUV expired so I can't try now but here's a screencapture of my qft exported mesh in RizomUV:
          Basically the mesh is cut along the quads and the edges can't be welded. If I try to weld the geometry in 3dsmax, I lose the quads and get tris.


          qft exported obj quad in rizomUV

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          • thomthomT Offline
            thomthom
            last edited by

            I'm not sure what I'm looking at there...
            I sounds like this is an issue that relate particularly to rizomUV. Though I can't really tell exactly what is going on. But I can verify that QFT exports OBJs in such a manner that the faces share vertices.
            If you could find out more what is happening on the rizomUV side then I could look into whether there are some tweaks that can be done on the side of QFT.

            Perhaps, do you have a model where exported from another app into OBJ works fine for rizomUV - but doesn't work when exported from QFT?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • O Offline
              optimaforever
              last edited by

              Exact. When I create a quad mesh in Max and import in RizomUV, there's no problem, I can cut and weld along desired edges, generating UV islands easily. When imported from QFT, each quad becomes a UV island and I can't weld back the geometry, which is very disappointing. I told the dev about this and he replied that he'll try to allow welding of pre-welded imported geometry but so far no good...
              So my understanding is that there's something happening when exporting obj from QFT in su side.

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              • K Offline
                kaas
                last edited by

                Have you tried mapping the uvs using Wrapr? Exporting Wrapr-mapped objects from SU (as fbx) works as intended for me.

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                • O Offline
                  optimaforever
                  last edited by

                  @kaas said:

                  Have you tried mapping the uvs using Wrapr? Exporting Wrapr-mapped objects from SU (as fbx) works as intended for me.

                  Well... I'm trying RizomUV because WrapR has too many limitations because of the SU 's own limitations. 😉
                  Did you check the RizomUV's presentation? you'll understand what I mean.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    So, is it the UVs that are the issue? I can understand if that might be the issue here - as SU doesn't try to make the UV-coordinates between vertices shared. (SU saves texture position per face instead of per vertex)

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • O Offline
                      optimaforever
                      last edited by

                      @thomthom said:

                      So, is it the UVs that are the issue? I can understand if that might be the issue here - as SU doesn't try to make the UV-coordinates between vertices shared. (SU saves texture position per face instead of per vertex)

                      Indeed, this could be the issue... But I'm not techy enough to be able to confirm this unfortunately.

                      I should try forcing a UVmap in max on the qft mesh before importing in rizomUV.
                      Unfortunately my evaluation period expired 😞

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                      • G Offline
                        GoodWin_2203
                        last edited by

                        Good day! I have a problem with the make planar tool. when I select it, an unknown error is displayed. what could be the cause of this problem? SketchUp 2018

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                        • jujuJ Offline
                          juju
                          last edited by

                          @goodwin_2203 said:

                          SketchUp 2018

                          kindly consider updating your profile (refer to version 2016 there) whenever changing SketchUp version

                          Save the Earth, it's the only planet with chocolate.

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                          • zooenZ Offline
                            zooen
                            last edited by

                            Hi,
                            Could we hope for a French version of QuadFaceTools?
                            There is one person who knows how to do that!

                            I thank her in advance if she does it.

                            Pourrait-on espérer une version française de QuadFaceTools?
                            Il y a bien une personne qui sait faire cela !

                            Je la remercie par avance si elle s'y adonne.

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                            • pilouP Offline
                              pilou
                              last edited by

                              Je ne crois pas que cela soit prévu pour recevoir l'intégration de langages mais...

                              Il y a déjà la version en français du mode d'emploi! 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • OxerO Offline
                                Oxer
                                last edited by

                                @zooen said:

                                Hi,
                                Could we hope for a French version of QuadFaceTools?
                                There is one person who knows how to do that!

                                I thank her in advance if she does it.

                                Pourrait-on espérer une version française de QuadFaceTools?
                                Il y a bien une personne qui sait faire cela !

                                Je la remercie par avance si elle s'y adonne.

                                I translated the plugin to Spanish language manually, you have to edit some strings in the files with a text editor ( I use BBEdit on Mac), I don't know if Thomas will give support to translations in near future.

                                "The result is the end what is important is the process" by Oxer
                                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                • zooenZ Offline
                                  zooen
                                  last edited by

                                  Thank you Oxer for your answer. I edited the file "core.rb" and translated with Notepade ++ for windows. I used google translation to translate so I will have to rework the texts in French.

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                                  • A Offline
                                    AlegoZ
                                    last edited by

                                    Hey there genious, im just wondering if u know why i cant get a "floating" menu i tried all i know and i can only use quad Tools from the main menu "Tools"

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                                    • E Offline
                                      Einstein
                                      last edited by

                                      Hi!
                                      Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.

                                      An illustration of the case:


                                      QuadFaceTools pinch.png

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                                      • E Offline
                                        Einstein
                                        last edited by

                                        What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.


                                        collapse edge - QuadFaceTools request.png

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                                        • uwesketchU Offline
                                          uwesketch
                                          last edited by

                                          When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

                                          Selected Quads:
                                          QuadFaceTool Before RemoveTriangulation

                                          After executing the "Remove Triangulation" command - it looks like a Swiss cheese 😉

                                          QuadFaceTool After RemoveTriangulation has been executed

                                          Is there are way to avoid this?

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                                          • O Offline
                                            optimaforever
                                            last edited by

                                            @uwesketch said:

                                            When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

                                            Selected Quads:
                                            [attachment=1:ylc5a5am]<!-- ia1 -->QudFaceTool_RemoveTriangulation_Before.png<!-- ia1 -->[/attachment:ylc5a5am]

                                            After executing the "Remove Triangulation" command - it looks like a Swiss cheese 😉

                                            [attachment=0:ylc5a5am]<!-- ia0 -->QudFaceTool_RemoveTriangulation_After.png<!-- ia0 -->[/attachment:ylc5a5am]

                                            Is there are way to avoid this?

                                            You just want to remove triangulations on planar quads? use Fixit101 script.

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