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[Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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  • F Offline
    fredo6
    last edited by 24 Oct 2017, 12:36

    Panixia,

    1. I guess this is possible for the offset quad-face pairs to keep them coplanar when JPP-ing them.
      However, this is more difficult for the border faces. Anyway, not a piece of cake.

    2. Incidently, I relalized I have a strange problem in SU2016 and 2017. Basically, I don't see the "hidden" and "Cast Shadow" flags in the Entity Info.

    In SU2015, this is fine
    SU2015 - Edge cast shadow.png

    In SU2016 and SU2017, the flags are missing.

    SU2016 - Edge cast shadow.pngSU2017 - Edge Cast Shadow.png

    Fredo

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    • P Offline
      panixia
      last edited by 24 Oct 2017, 12:52

      @fredo6 said:

      this is more difficult for the border faces. Anyway, not a piece of cake.

      I suspected that! 😒

      @fredo6 said:

      In SU2016 and SU2017, the flags are missing.

      You need to click the "+" icon on EntityInfo upper right corner to visualize those additional flags. πŸ‘

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      • T Offline
        thomthom
        last edited by 24 Oct 2017, 14:43

        Let me know if there's anything I can help with in supporting quads.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • F Offline
          fredo6
          last edited by 24 Oct 2017, 15:06

          @panixia said:

          @fredo6 said:

          this is more difficult for the border faces. Anyway, not a piece of cake.

          I suspected that! 😒

          Somehow, this is equivalent to writing a Quadify surface algorithm (i.e. turn a triangular mesh into a real quad mesh). So, an optimization algorithm, with tricky topological situations.

          By the way, this could be done independently of JPP.

          Fredo

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          • P Offline
            panixia
            last edited by 25 Oct 2017, 15:29

            Not sure I understood 100% of what you said 😍
            But if you say it's difficult, I trust you.
            Thank you anyway for your outstanding works. πŸ‘

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            • F Offline
              fredo6
              last edited by 25 Oct 2017, 16:20

              In the initial surface, each quad is composed of 2 co-planar triangles.

              If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.

              If so, then the problem is equivalent to take a triangulated surface where you can group triangles by pair to form quads, and then make it truly 'quadified', that is, each pair of triangles is co-planar for each quad.

              This algorithm is complex and does not have a unique solution, only 'good-enough' solutions.

              Fredo

              PS: Normal Push Pull does not have the problem, because the offset of a face is always parallel to the initial face. So the offset of 2 co-planar triangles gives the same co-planar triangles moved by the offset.

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              • P Offline
                panixia
                last edited by 26 Oct 2017, 18:35

                @fredo6 said:

                If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.

                No sir, I don't need them to be coplanar: I mean they preserve pseudo/non-planar quads as per Thomthom's Quadface Tools definition.

                https://sketchucation.com/forums/viewtopic.php?f=323&t=39442

                That very same standard is found in Curviloft and in Trupaint "Quad Mapping Method", you added it at some point and works 100% bulletproof, whereas in JPP offsetted pseudo-quad faces are preserved, while extruded borders create "broken quads" with shadow-casting diagonals.. I suppose Thom is able to explain this better than me.. πŸ€“

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                • F Offline
                  fredo6
                  last edited by 12 Nov 2017, 17:12

                  NEW RELEASE: JointPushPull Interactive v4.2a - 12 Nov 17

                  JointPushPull Interactive 4.2a is a maintenance release:

                  • Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows
                  • Shading of the wireframe preview, based on a suggestion and code from Eneroth3

                  JointPushPull 4.1a requires LibFredo6 8.0 or above


                  See plugin home page of JointPushPull for Download of JointPushPull.

                  Main Post of the JointPushPull thread on this forum

                  Fredo

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                  • P Offline
                    panixia
                    last edited by 13 Nov 2017, 13:51

                    @fredo6 said:

                    [*]Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows

                    Thank you sooooo much!!! πŸŽ‰
                    I don't have sketchup on this pc but I'll try this as soon as possible.

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                    • T Offline
                      thomthom
                      last edited by 13 Nov 2017, 14:03

                      Thank you very much for these updates Fredo!

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • boofredlayB Offline
                        boofredlay
                        last edited by 13 Nov 2017, 16:00

                        Thank you Fredo!

                        http://www.coroflot.com/boofredlay

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                        • T Offline
                          tomaszdrgas
                          last edited by 14 Nov 2017, 01:16

                          I have little bug for JPP. Seems to be related to different matherials used for fases and edges since clearing all the materials to default helps..
                          I often use different material for edges to make them look lighter on jpgs,so it actually happens a lot..
                          I gave to it all default mat. and tried to replicate the error. (I marked the selection in red copied in front of it.) I added again different material to the 2 middle horizontal edges (everything else default). Still working. I added different mat. for fases sorrounding edges and it still worked. I added more mat. to all faces neighbouring with the selection to be pushedpull. Erra..
                          I attached file..


                          J-Fredo cleared.skp

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                          • E Offline
                            Einstein
                            last edited by 8 Jan 2018, 06:03

                            Is it possible to perform Joint Push Pull on both sides (positive + negative offset) in one go?
                            Every time I have to exit tool, select faces again and again run the tool typing opposite value.

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                            • E Offline
                              Einstein
                              last edited by 21 Jan 2018, 20:18

                              @fredo6 said:

                              @dtrarch said:

                              Dear Fredo

                              If it is at all possible please make the old JPP version work in SU2014?
                              The old version was so elegant and simple and while the new and improved will do more, for me it just crashes, loses object elements and the settings do not do what they are told to do.
                              I will be pleased to the first to add to your cookie jar if we could have the option to choose the JPP version to install.
                              SU user since V2 and honestly I did install the new JPP properly too.
                              I cleaned out the old version (.....roaming/sketchup and such as well)

                              Thanks and please

                              dtr

                              The old version (v2.1a) is still available at the following post.

                              It is compatible with SU2014.

                              You can run the new and old versions concurrently.

                              Fredo

                              PS: do you get bugsplats or intercepted crashes (with a clean dialog box)? And If so, is it during the geometry generation?

                              Hi!
                              Sorry for bringing up oldish answers but the problem still remains. I have exactly the same problem as Xiombarg - cannot pushpull faces along group's local direction (X,Y,Z). I did what Dave suggested - "removed" all plugins (by renaming Plugins folder and creating a new one only for LibFredo ad JointPushPull) to see if any plugin influences behaviour of JPP - none of them does, I assume. (Only v-ray, laubwerk and adv camera tools remained) Then tried to use link you gave to download an old version of JPP - "the requested topis does not exis", says sketchucation.

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                              • F Offline
                                fredo6
                                last edited by 21 Jan 2018, 22:09

                                @Einstein

                                I am not clear with your request.

                                But if you look for the old Joint Push Pull, here it is.

                                Fredo

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                                • E Offline
                                  Einstein
                                  last edited by 22 Jan 2018, 10:58

                                  @fredo6 said:

                                  @Einstein

                                  I am not clear with your request.

                                  But if you look for the old Joint Push Pull, here it is.

                                  Fredo

                                  Thank you.

                                  I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.

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                                  • F Offline
                                    fredo6
                                    last edited by 22 Jan 2018, 11:29

                                    @einstein said:

                                    I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.

                                    You'right. There is a problm there.
                                    Actually, in Local mode, the Vector Push Pull does follow the local direction, but the visual dashed line shows the direction wrongly (in model coordinates).
                                    I'll fix it and republish.

                                    Thanks for signaling.

                                    Fredo

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                                    • F Offline
                                      fredo6
                                      last edited by 24 Feb 2018, 22:05

                                      NEW RELEASE: JointPushPull Interactive v4.3a - 24 Feb 18

                                      JointPushPull Interactive 4.3a is a maintenance release:

                                      • **Bug fixing
                                      • [b]Introduction of Molding for Normal, Exytrude and Joint Tools (see video)

                                      JointPushPull 4.3a requires [b]LibFredo6 8.1** or above


                                      See plugin home page of JointPushPull for Download of JointPushPull.

                                      Main Post of the JointPushPull thread on this forum

                                      Fredo

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                                      • J Offline
                                        johnnygitarr
                                        last edited by 25 Feb 2018, 11:58

                                        hi fredo6,

                                        thnx for the update.

                                        i have troubles with the plugin icons, since the last update
                                        of curviloft and jointpushpull (sketchup pro 2018, mac os 10.13.3)

                                        the icons look now like the attached screenshot.

                                        i don't finde the molding option in the tool.
                                        can someone help me here?

                                        … found it, you have to show "more options"
                                        in the tools

                                        thnx in advance

                                        cheers
                                        johnny


                                        Bildschirmfoto 2018-02-25 um 12.53.57.png

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                                        • F Offline
                                          fredo6
                                          last edited by 25 Feb 2018, 12:19

                                          @johnnygitarr said:

                                          i have troubles with the plugin icons, since the last update
                                          of curviloft and jointpushpull (sketchup pro 2018, mac os 10.13.3)

                                          the icons look now like the attached screenshot.

                                          For Sketchup versions above SU2016, I now use SVG icons, which look like this
                                          JPP Toolbar SVG.png

                                          I guess this is supported on Mac...!!

                                          EDIT: It seems on Mac, the icons files should in .PDF, whereas they are in SVG on Windows. Best is to update LibFredo6 to v8.1b, which fixes the problem for Mac.

                                          Fredo

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