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[Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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  • T Offline
    tuna1957
    last edited by 28 Aug 2017, 00:31

    Fredo, Went back in and cleaned things up better than the first attempt. Posting zip of the model, shows proxies and after SubD.
    For your information, the first attempt I just used the SU offset tool on all faces and connected things up at the corners with the line tool. This led to some angles in the corners and I think contributed to the not so great results. All the objects did pass the Quadface Tools analyze function.
    On this second try pay strict attention to keeping all the loops running parallel to respective edges. It took a lot of hand work with the tape tool and line tool. A result of this is the offsets are not all the same distance from edges. All the shapes in the second go passed the Quadface tools analyze function except the wedge on the left, wedge on the right passed. Hope this makes sense and is somewhat helpful.


    SubDiv Corner2.jpg


    SubDiv%20Corner.skp.zip

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    • F Offline
      fredo6
      last edited by 28 Aug 2017, 19:20

      Charles,

      Thank you very much. Very helpful.

      However, are you sure that SubDivision is appropriate for rounding edges?

      From what I see, the subdivision gives the following result:

      SubDiv Q1.png

      After cleaning the coplanar edges, the subdivision appears to be more or less equivalent to an edge rounding with 2 segments.

      SubDiv Q2.png

      But, then, I wonder why you do not prefer a more regular rounding with RoundCorner, here with 2 segments too.

      SubDiv Q3.png

      Again, I have no experience with SubDivision. So I am just trying to clarify.

      Fredo


      Sub Corner - Tuna 1957 with rounding - Compare.skp

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      • D Offline
        DATAKASH
        last edited by 29 Aug 2017, 06:56

        Round Corner has minor problems with rendering. Subdivision is much smoother.
        Subdivision can be turned off and mesh corrected.


        Roundcorner seen in the render


        Offset the grid affects the result


        The Subd has a toggle: on-off

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        • T Offline
          tuna1957
          last edited by 29 Aug 2017, 15:56

          Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner. At this point I think I'm going to quietly disappear and let you and DATAKASH kick this around, I was trying to help out some by posting example meshes for you to study......

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          • P Offline
            Pixero
            last edited by 29 Aug 2017, 17:25

            A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

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            • F Offline
              fredo6
              last edited by 30 Aug 2017, 08:16

              @datakash said:

              Round Corner has minor problems with rendering. Subdivision is much smoother.
              Subdivision can be turned off and mesh corrected.

              That's interesting! and it would be useful to understand why?

              • Is it because the rounding is circular?
              • or too regular?
              • of for other reasons related to the Rendering parameters

              @tuna1957 said:

              Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner

              What I see from DATAKASH examples (and yours), is that the shape should first be 'quadified' and have consistent 'loops'.
              Can QuadFaceTools do this automatically, including when there are holes in faces?

              For instance, this shape...

              SubDiv Q4.png

              ...should first be 'quadified'...

              SubDiv Q5.png

              ...and then, I guess this makes it easier to construct the offset control mesh.

              SubDiv Q6.png

              @pixero said:

              A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

              Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

              SubDiv Q7.png

              For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

              Fredo

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              • P Offline
                Pixero
                last edited by 30 Aug 2017, 13:38

                @fredo6 said:

                Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

                But it would make it possible to texture better with UV's as for example QuadFaceTools can interpret pairs of those triangles as a quad.

                @fredo6 said:

                For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

                Fredo

                Maybe you could check with Thomthom how he does it in SubD?
                When I have thought about this I was thinking of saving the original geometry information in an attribute, but that is perhaps a bad idea?
                Or how does a modify stack work in for example Max?
                I'm sure a system for history would benifit a lot of SU plugins.
                If it would be possible with a on/off switch it would be a great addition to SU. 👍

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                • D Offline
                  DATAKASH
                  last edited by 31 Aug 2017, 06:13

                  @fredo6 said:

                  @datakash said:

                  Round Corner has minor problems with rendering. Subdivision is much smoother.
                  Subdivision can be turned off and mesh corrected.

                  That's interesting! and it would be useful to understand why?

                  • Is it because the rounding is circular?
                  • or too regular?
                  • of for other reasons related to the Rendering parameters

                  I think this is due to the fact that subdivision affects the whole object
                  And yes, his grid is also triangulated.

                  As I see, creating offset by selecting each face manually
                  (If this is a reasonable solution?)


                  subd.png


                  select-edge.png

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                  • F Offline
                    fredo6
                    last edited by 31 Aug 2017, 11:47

                    What I see at least as a true difference is that, with SubDivision, the edges and corners are not rounded with circle (as in RoundCorner), but with other types of curves (Catmull-Clark splines). So the transition for the flat part to the rounding is different.

                    The other difference in your example is that the flat face is also 'quadified' with co-planar facets, triangular. So here too, for rendering there may a difference between this set of facets versus a single big face, even if geometrically, the two situations are identical.

                    I don't know if anyone has some opinions on all this, in relation with renering.

                    Fredo

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                    • P Offline
                      Pixero
                      last edited by 31 Aug 2017, 13:40

                      Maybe this thinking is applicable?
                      https://hackernoon.com/apples-icons-have-that-shape-for-a-very-good-reason-720d4e7c8a14

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                      • F Offline
                        fredo6
                        last edited by 2 Sept 2017, 09:05

                        Pixero,

                        Interesting indeed.

                        I made a few trials, which are illustrated in the attached model (SU2015), with 6 types of rounding, each generated with 6 segments. I also made a quick rendering with Thea.

                        Could any one advise on what is the 'best' for Rendering.

                        Thanks

                        Fredo

                        Iphone Rounding.png

                        Corner iphone blue.png

                        Corner iphone.skp

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                        • kimi kimiK Offline
                          kimi kimi
                          last edited by 2 Sept 2017, 11:34

                          Hi Fredo, hi everyone,
                          I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                          As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.


                          Screenshot 2017-09-02 13.04.12.png

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                          • P Offline
                            Pixero
                            last edited by 2 Sept 2017, 13:45

                            @fredo:

                            Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

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                            • F Offline
                              fredo6
                              last edited by 2 Sept 2017, 14:33

                              @kimi kimi said:

                              Hi Fredo, hi everyone,
                              I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                              As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.

                              Could you open the RUBY console and advise on any error message you would observe.

                              Thanks

                              Fredo

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                              • F Offline
                                fredo6
                                last edited by 2 Sept 2017, 14:37

                                @pixero said:

                                @fredo:

                                Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

                                The number is a factor of blending between a circle and a square (Squircle or super-circle).

                                • 2 is a pure circle
                                • 2.5, 3, 4, 5, 6 are blended curve, the higher the number, the closer to a square.

                                I least I witness that you think a squircle is better than a pure circular profile for rendering.

                                Since another common utilisation of RoundCorner is for 3D-printing, it remains to be decided if this is also the case.

                                Fredo

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                                • kimi kimiK Offline
                                  kimi kimi
                                  last edited by 4 Sept 2017, 11:13

                                  @fredo6 said:

                                  @kimi kimi said:

                                  Hi Fredo, hi everyone,
                                  I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                                  As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.

                                  Could you open the RUBY console and advise on any error message you would observe.

                                  Thanks

                                  Fredo

                                  Thanks for your response,
                                  I'm not sure what to look for in Ruby Console, so I just copied text from it.
                                  I suppose this might point to something.
                                  Error: #<NoMethodError: undefined method `view_line_width=' for G6:Module>


                                  round corner ruby console.txt

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                                  • F Offline
                                    fredo6
                                    last edited by 4 Sept 2017, 12:32

                                    @kimi kimi

                                    Simple. You need to upgrade LibFredo6 to the latest version (v7.7c).

                                    Fredo

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                                    • C Offline
                                      CREAIMMO
                                      last edited by 7 Sept 2017, 09:33

                                      Bonjour,

                                      Merci pour Roundcorner, c'est un plugin sympa.

                                      Est ce qu'il serait possible dans une futur mise a jour de prévoir des chanfreins avec 2 cotes différentes

                                      que x soit different de Y

                                      actuellement si je donne une valeur de chanfrein de 1mm il va faire 1 mm de chque coté de l'arrete principale

                                      sauf que j'aimerai que l'on puisse choisir 1mm en y et 0,5mm en x exemple

                                      Cordialement
                                      creaimmo

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                                      • F Offline
                                        fredo6
                                        last edited by 8 Sept 2017, 17:45

                                        @creaimmo said:

                                        Est ce qu'il serait possible dans une futur mise a jour de prévoir des chanfreins avec 2 cotes différentes

                                        Asymmetric rounding is indeed an interesting features, requested by very few users however. With the current approach of RoundCorner, would be a little bit difficult. So It will have to wait for a full refresh.

                                        Fredo

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                                        • C Offline
                                          countercharge
                                          last edited by 27 Sept 2017, 18:02

                                          Hi, sorry for the noob question but I've installed this plugin and even after reading the documentation I can't figure out how to use it. I don't see any way to bring up the interface after selecting the edge I want to round.. nothing in the toolbar, nothing in the menu. The plugin is enabled but I'm totally at a loss as to how to use it.

                                          edit: nevermind, the interface showed up

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