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[Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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  • D Offline
    DATAKASH
    last edited by 23 Aug 2017, 04:49

    @fredo6 said:

    @DATAKASH

    There was another request for that and it makes perfect sense.

    This will come in due time, but no promise.

    Fredo

    Yes Yes Yes! @cesaro36 @Hieru They say the same thing as I do! RoundCorner would be an ideal tool, having such such functions. At the moment everything has to be done manually, every day ๐Ÿ˜ž


    ss+(2017-08-22+at+01.30.48).png

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    • F Offline
      fredo6
      last edited by 26 Aug 2017, 15:17

      Following up on the discussion about using RoundCorner for drawing the control mesh of a subdivision, I am interested to understand what would be the 'best' control mesh for the following shapes (also in the SKP file attached, SU2015).

      SubDiv Mesh Corner.png

      As you will notice, the offset lines do not cross on the edges at the same point.

      Thanks

      Fredo


      SubDiv Corner.skp

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      • T Offline
        tuna1957
        last edited by 27 Aug 2017, 00:43

        Fredo, I'm no expert at the SubD stuff but had a go at the model you posted. Kept in mind the intent was for rounding corners. Posting your skip. file back so you can better look at what I did. Hope it's helpful in some way.


        SubDiv Corner.jpg


        SubDiv%20Corner copy.skp

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        • D Offline
          DATAKASH
          last edited by 27 Aug 2017, 08:22

          Such a grid would be quite appropriate
          The subdivision does not like n-gon, So some models have to be cut manually

          Yes, on some models, the bias lines do not intersect at the edges at the same point. I noticed this too. (screenshot 2)


          1.png


          I corrected the offset manually


          SubD Corner SU2015.skp

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          • F Offline
            fredo6
            last edited by 27 Aug 2017, 15:04

            @DATAKASH and @tuna1857

            Thank you very much for quick answer. This confirms that's not a straight by-product of RoundCorner.

            I am interested in getting the 'subdivided' version of the shapes. I don't have SubDiv myself and I am not familiar with subdivision, So, it will be helpful by the time I purchase it and get into it.

            Thanks again

            Fredo

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            • T Offline
              tuna1957
              last edited by 28 Aug 2017, 00:31

              Fredo, Went back in and cleaned things up better than the first attempt. Posting zip of the model, shows proxies and after SubD.
              For your information, the first attempt I just used the SU offset tool on all faces and connected things up at the corners with the line tool. This led to some angles in the corners and I think contributed to the not so great results. All the objects did pass the Quadface Tools analyze function.
              On this second try pay strict attention to keeping all the loops running parallel to respective edges. It took a lot of hand work with the tape tool and line tool. A result of this is the offsets are not all the same distance from edges. All the shapes in the second go passed the Quadface tools analyze function except the wedge on the left, wedge on the right passed. Hope this makes sense and is somewhat helpful.


              SubDiv Corner2.jpg


              SubDiv%20Corner.skp.zip

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              • F Offline
                fredo6
                last edited by 28 Aug 2017, 19:20

                Charles,

                Thank you very much. Very helpful.

                However, are you sure that SubDivision is appropriate for rounding edges?

                From what I see, the subdivision gives the following result:

                SubDiv Q1.png

                After cleaning the coplanar edges, the subdivision appears to be more or less equivalent to an edge rounding with 2 segments.

                SubDiv Q2.png

                But, then, I wonder why you do not prefer a more regular rounding with RoundCorner, here with 2 segments too.

                SubDiv Q3.png

                Again, I have no experience with SubDivision. So I am just trying to clarify.

                Fredo


                Sub Corner - Tuna 1957 with rounding - Compare.skp

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                • D Offline
                  DATAKASH
                  last edited by 29 Aug 2017, 06:56

                  Round Corner has minor problems with rendering. Subdivision is much smoother.
                  Subdivision can be turned off and mesh corrected.


                  Roundcorner seen in the render


                  Offset the grid affects the result


                  The Subd has a toggle: on-off

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                  • T Offline
                    tuna1957
                    last edited by 29 Aug 2017, 15:56

                    Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner. At this point I think I'm going to quietly disappear and let you and DATAKASH kick this around, I was trying to help out some by posting example meshes for you to study......

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                    • P Offline
                      Pixero
                      last edited by 29 Aug 2017, 17:25

                      A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

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                      • F Offline
                        fredo6
                        last edited by 30 Aug 2017, 08:16

                        @datakash said:

                        Round Corner has minor problems with rendering. Subdivision is much smoother.
                        Subdivision can be turned off and mesh corrected.

                        That's interesting! and it would be useful to understand why?

                        • Is it because the rounding is circular?
                        • or too regular?
                        • of for other reasons related to the Rendering parameters

                        @tuna1957 said:

                        Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner

                        What I see from DATAKASH examples (and yours), is that the shape should first be 'quadified' and have consistent 'loops'.
                        Can QuadFaceTools do this automatically, including when there are holes in faces?

                        For instance, this shape...

                        SubDiv Q4.png

                        ...should first be 'quadified'...

                        SubDiv Q5.png

                        ...and then, I guess this makes it easier to construct the offset control mesh.

                        SubDiv Q6.png

                        @pixero said:

                        A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

                        Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

                        SubDiv Q7.png

                        For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

                        Fredo

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                        • P Offline
                          Pixero
                          last edited by 30 Aug 2017, 13:38

                          @fredo6 said:

                          Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

                          But it would make it possible to texture better with UV's as for example QuadFaceTools can interpret pairs of those triangles as a quad.

                          @fredo6 said:

                          For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

                          Fredo

                          Maybe you could check with Thomthom how he does it in SubD?
                          When I have thought about this I was thinking of saving the original geometry information in an attribute, but that is perhaps a bad idea?
                          Or how does a modify stack work in for example Max?
                          I'm sure a system for history would benifit a lot of SU plugins.
                          If it would be possible with a on/off switch it would be a great addition to SU. ๐Ÿ‘

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                          • D Offline
                            DATAKASH
                            last edited by 31 Aug 2017, 06:13

                            @fredo6 said:

                            @datakash said:

                            Round Corner has minor problems with rendering. Subdivision is much smoother.
                            Subdivision can be turned off and mesh corrected.

                            That's interesting! and it would be useful to understand why?

                            • Is it because the rounding is circular?
                            • or too regular?
                            • of for other reasons related to the Rendering parameters

                            I think this is due to the fact that subdivision affects the whole object
                            And yes, his grid is also triangulated.

                            As I see, creating offset by selecting each face manually
                            (If this is a reasonable solution?)


                            subd.png


                            select-edge.png

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                            • F Offline
                              fredo6
                              last edited by 31 Aug 2017, 11:47

                              What I see at least as a true difference is that, with SubDivision, the edges and corners are not rounded with circle (as in RoundCorner), but with other types of curves (Catmull-Clark splines). So the transition for the flat part to the rounding is different.

                              The other difference in your example is that the flat face is also 'quadified' with co-planar facets, triangular. So here too, for rendering there may a difference between this set of facets versus a single big face, even if geometrically, the two situations are identical.

                              I don't know if anyone has some opinions on all this, in relation with renering.

                              Fredo

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                              • P Offline
                                Pixero
                                last edited by 31 Aug 2017, 13:40

                                Maybe this thinking is applicable?
                                https://hackernoon.com/apples-icons-have-that-shape-for-a-very-good-reason-720d4e7c8a14

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                                • F Offline
                                  fredo6
                                  last edited by 2 Sept 2017, 09:05

                                  Pixero,

                                  Interesting indeed.

                                  I made a few trials, which are illustrated in the attached model (SU2015), with 6 types of rounding, each generated with 6 segments. I also made a quick rendering with Thea.

                                  Could any one advise on what is the 'best' for Rendering.

                                  Thanks

                                  Fredo

                                  Iphone Rounding.png

                                  Corner iphone blue.png

                                  Corner iphone.skp

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                                  • kimi kimiK Offline
                                    kimi kimi
                                    last edited by 2 Sept 2017, 11:34

                                    Hi Fredo, hi everyone,
                                    I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                                    As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.


                                    Screenshot 2017-09-02 13.04.12.png

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                                    • P Offline
                                      Pixero
                                      last edited by 2 Sept 2017, 13:45

                                      @fredo:

                                      Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

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                                      • F Offline
                                        fredo6
                                        last edited by 2 Sept 2017, 14:33

                                        @kimi kimi said:

                                        Hi Fredo, hi everyone,
                                        I made an update to my Round Corner plugin this morning, and now I can't see the toolbar with all the options when I activate the command. Is this a problem only on my computer, or does someone else have it too?
                                        As you can see on screenshot, the command is active, there is text in bottom left and right, but I don't see the toolbar. I tried erasing it, erasing and reinstalling Fredo6 library, but still same result.

                                        Could you open the RUBY console and advise on any error message you would observe.

                                        Thanks

                                        Fredo

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                                        • F Offline
                                          fredo6
                                          last edited by 2 Sept 2017, 14:37

                                          @pixero said:

                                          @fredo:

                                          Thats a tough one... not number 2 or 2,5 but the rest I have a hard time deciding which look best when rendered. Maybe if you commented on what the difference between them are?

                                          The number is a factor of blending between a circle and a square (Squircle or super-circle).

                                          • 2 is a pure circle
                                          • 2.5, 3, 4, 5, 6 are blended curve, the higher the number, the closer to a square.

                                          I least I witness that you think a squircle is better than a pure circular profile for rendering.

                                          Since another common utilisation of RoundCorner is for 3D-printing, it remains to be decided if this is also the case.

                                          Fredo

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