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[Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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  • D Offline
    Dave R
    last edited by 21 Aug 2017, 10:24

    @datakash said:

    Please add 2 functions:

    1. Offset (without rounding)
    2. Offset with intersection (toggle)

    These functions are necessary for constructing subdivision topology
    (I hope you understand my idea, it's hard for me to explain the idea in a foreign language)

    There are already extensions available that are designed to do what you are asking. How about using them instead of adding complexity to an existing tool. ThomThom's SubD would be a good place to start.

    Etaoin Shrdlu

    %

    (THERE'S NO PLACE LIKE)

    G28 X0.0 Y0.0 Z0.0

    M30

    %

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    • D Offline
      DATAKASH
      last edited by 21 Aug 2017, 10:49

      @dave r said:

      @datakash said:

      Please add 2 functions:

      1. Offset (without rounding)
      2. Offset with intersection (toggle)

      These functions are necessary for constructing subdivision topology
      (I hope you understand my idea, it's hard for me to explain the idea in a foreign language)

      There are already extensions available that are designed to do what you are asking. How about using them instead of adding complexity to an existing tool. ThomThom's SubD would be a good place to start.

      You did not understand me!
      I ask that RundСorner add Offset function [highlight=#ff4040:149q787k](Without rounding!)[/highlight:149q787k]
      And the function of intersection of edges, for the construction of stiffeners for modeling under SUBDIVISION (google — subdivision topology)

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      • D Offline
        Dave R
        last edited by 21 Aug 2017, 11:01

        Yes. I did understand you. There are already tools that do subdivision in SketchUp.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • F Offline
          filibis
          last edited by 21 Aug 2017, 11:35

          @datakash said:

          Please add 2 functions:

          1. Offset (without rounding)
          2. Offset with intersection (toggle)

          Those features exist in QuadFace Tools and it is advised here to use as well.
          Check below gif.


          Click to play. (Quadface offset for subdivision)

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          • D Offline
            DATAKASH
            last edited by 21 Aug 2017, 12:43

            @filibis said:

            @datakash said:

            Please add 2 functions:

            1. Offset (without rounding)
            2. Offset with intersection (toggle)

            Those features exist in QuadFace Tools and it is advised here to use as well.
            Check below gif.

            QFT does not make the offset of the desired edge.

            • Offset uneven (See the screen)
            • What if you do not have a ring? If there is no ring, the offset is not done!
              Check below gif

            ss+(2017-08-21+at+08.36.31).png


            Roundcorner Only offset.gif

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            • F Offline
              fredo6
              last edited by 21 Aug 2017, 14:55

              @DATAKASH

              There was another request for that and it makes perfect sense.

              This will come in due time, but no promise.

              Fredo

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              • D Offline
                DATAKASH
                last edited by 23 Aug 2017, 04:49

                @fredo6 said:

                @DATAKASH

                There was another request for that and it makes perfect sense.

                This will come in due time, but no promise.

                Fredo

                Yes Yes Yes! @cesaro36 @Hieru They say the same thing as I do! RoundCorner would be an ideal tool, having such such functions. At the moment everything has to be done manually, every day 😞


                ss+(2017-08-22+at+01.30.48).png

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                • F Offline
                  fredo6
                  last edited by 26 Aug 2017, 15:17

                  Following up on the discussion about using RoundCorner for drawing the control mesh of a subdivision, I am interested to understand what would be the 'best' control mesh for the following shapes (also in the SKP file attached, SU2015).

                  SubDiv Mesh Corner.png

                  As you will notice, the offset lines do not cross on the edges at the same point.

                  Thanks

                  Fredo


                  SubDiv Corner.skp

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                  • T Offline
                    tuna1957
                    last edited by 27 Aug 2017, 00:43

                    Fredo, I'm no expert at the SubD stuff but had a go at the model you posted. Kept in mind the intent was for rounding corners. Posting your skip. file back so you can better look at what I did. Hope it's helpful in some way.


                    SubDiv Corner.jpg


                    SubDiv%20Corner copy.skp

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                    • D Offline
                      DATAKASH
                      last edited by 27 Aug 2017, 08:22

                      Such a grid would be quite appropriate
                      The subdivision does not like n-gon, So some models have to be cut manually

                      Yes, on some models, the bias lines do not intersect at the edges at the same point. I noticed this too. (screenshot 2)


                      1.png


                      I corrected the offset manually


                      SubD Corner SU2015.skp

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                      • F Offline
                        fredo6
                        last edited by 27 Aug 2017, 15:04

                        @DATAKASH and @tuna1857

                        Thank you very much for quick answer. This confirms that's not a straight by-product of RoundCorner.

                        I am interested in getting the 'subdivided' version of the shapes. I don't have SubDiv myself and I am not familiar with subdivision, So, it will be helpful by the time I purchase it and get into it.

                        Thanks again

                        Fredo

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                        • T Offline
                          tuna1957
                          last edited by 28 Aug 2017, 00:31

                          Fredo, Went back in and cleaned things up better than the first attempt. Posting zip of the model, shows proxies and after SubD.
                          For your information, the first attempt I just used the SU offset tool on all faces and connected things up at the corners with the line tool. This led to some angles in the corners and I think contributed to the not so great results. All the objects did pass the Quadface Tools analyze function.
                          On this second try pay strict attention to keeping all the loops running parallel to respective edges. It took a lot of hand work with the tape tool and line tool. A result of this is the offsets are not all the same distance from edges. All the shapes in the second go passed the Quadface tools analyze function except the wedge on the left, wedge on the right passed. Hope this makes sense and is somewhat helpful.


                          SubDiv Corner2.jpg


                          SubDiv%20Corner.skp.zip

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                          • F Offline
                            fredo6
                            last edited by 28 Aug 2017, 19:20

                            Charles,

                            Thank you very much. Very helpful.

                            However, are you sure that SubDivision is appropriate for rounding edges?

                            From what I see, the subdivision gives the following result:

                            SubDiv Q1.png

                            After cleaning the coplanar edges, the subdivision appears to be more or less equivalent to an edge rounding with 2 segments.

                            SubDiv Q2.png

                            But, then, I wonder why you do not prefer a more regular rounding with RoundCorner, here with 2 segments too.

                            SubDiv Q3.png

                            Again, I have no experience with SubDivision. So I am just trying to clarify.

                            Fredo


                            Sub Corner - Tuna 1957 with rounding - Compare.skp

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                            • D Offline
                              DATAKASH
                              last edited by 29 Aug 2017, 06:56

                              Round Corner has minor problems with rendering. Subdivision is much smoother.
                              Subdivision can be turned off and mesh corrected.


                              Roundcorner seen in the render


                              Offset the grid affects the result


                              The Subd has a toggle: on-off

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                              • T Offline
                                tuna1957
                                last edited by 29 Aug 2017, 15:56

                                Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner. At this point I think I'm going to quietly disappear and let you and DATAKASH kick this around, I was trying to help out some by posting example meshes for you to study......

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                                • P Offline
                                  Pixero
                                  last edited by 29 Aug 2017, 17:25

                                  A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

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                                  • F Offline
                                    fredo6
                                    last edited by 30 Aug 2017, 08:16

                                    @datakash said:

                                    Round Corner has minor problems with rendering. Subdivision is much smoother.
                                    Subdivision can be turned off and mesh corrected.

                                    That's interesting! and it would be useful to understand why?

                                    • Is it because the rounding is circular?
                                    • or too regular?
                                    • of for other reasons related to the Rendering parameters

                                    @tuna1957 said:

                                    Fredo, Agree with you that SubD to get round corners may not be the preferred approach for everybody. Referring back to DATAKASH's posts, I think the main point of DATAKASH'S request was to be able to use your Roundcorner plugin to help build the mesh in their proxy model prior to running SubD. I honestly don't know the first thing about writing these plug ins and really don't know if this is something that could be implemented into Roundcorner

                                    What I see from DATAKASH examples (and yours), is that the shape should first be 'quadified' and have consistent 'loops'.
                                    Can QuadFaceTools do this automatically, including when there are holes in faces?

                                    For instance, this shape...

                                    SubDiv Q4.png

                                    ...should first be 'quadified'...

                                    SubDiv Q5.png

                                    ...and then, I guess this makes it easier to construct the offset control mesh.

                                    SubDiv Q6.png

                                    @pixero said:

                                    A new version of round corner with all quads and an on/off switch (like subD has) would help tremendously.

                                    Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

                                    SubDiv Q7.png

                                    For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

                                    Fredo

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                                    • P Offline
                                      Pixero
                                      last edited by 30 Aug 2017, 13:38

                                      @fredo6 said:

                                      Corners made of quads, as opposed to triangles (for tri-border corners) are possible. However, even in orthogonal cases, each quad may be triangulated. So this increases the number of facets.

                                      But it would make it possible to texture better with UV's as for example QuadFaceTools can interpret pairs of those triangles as a quad.

                                      @fredo6 said:

                                      For a Proxy of RoundCorner, this is independent. Actually, any script doing an object transformation could (or should) have a proxy to enable / disable. Sketchup does not provide a standard method for that, so I guess it has to be simulated, via copy, invisible layers or simply parameterization.

                                      Fredo

                                      Maybe you could check with Thomthom how he does it in SubD?
                                      When I have thought about this I was thinking of saving the original geometry information in an attribute, but that is perhaps a bad idea?
                                      Or how does a modify stack work in for example Max?
                                      I'm sure a system for history would benifit a lot of SU plugins.
                                      If it would be possible with a on/off switch it would be a great addition to SU. 👍

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                                      • D Offline
                                        DATAKASH
                                        last edited by 31 Aug 2017, 06:13

                                        @fredo6 said:

                                        @datakash said:

                                        Round Corner has minor problems with rendering. Subdivision is much smoother.
                                        Subdivision can be turned off and mesh corrected.

                                        That's interesting! and it would be useful to understand why?

                                        • Is it because the rounding is circular?
                                        • or too regular?
                                        • of for other reasons related to the Rendering parameters

                                        I think this is due to the fact that subdivision affects the whole object
                                        And yes, his grid is also triangulated.

                                        As I see, creating offset by selecting each face manually
                                        (If this is a reasonable solution?)


                                        subd.png


                                        select-edge.png

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                                        • F Offline
                                          fredo6
                                          last edited by 31 Aug 2017, 11:47

                                          What I see at least as a true difference is that, with SubDivision, the edges and corners are not rounded with circle (as in RoundCorner), but with other types of curves (Catmull-Clark splines). So the transition for the flat part to the rounding is different.

                                          The other difference in your example is that the flat face is also 'quadified' with co-planar facets, triangular. So here too, for rendering there may a difference between this set of facets versus a single big face, even if geometrically, the two situations are identical.

                                          I don't know if anyone has some opinions on all this, in relation with renering.

                                          Fredo

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