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MSPhysics 1.0.3 (16 October 2017)

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  • A Offline
    Anton_S
    last edited by 22 Dec 2016, 19:42

    Announcing 0.9.9!

    This version comes with mainly an improved dialog and joints.

    View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

    Anton

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    • S Offline
      SketchyPhysicsNutt
      last edited by 23 Dec 2016, 02:18

      Thanks Anton for fixing the full-screen issue my animations are back to normal πŸ˜„
      MSPhysics 0.9.9
      tested on win 8.1 and sketchup 2015/2016 working fine.

      the new plane joint works great on single or two different planes πŸ‘

      thx again and merry xmas

      Tez

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      • A Offline
        Anton_S
        last edited by 23 Dec 2016, 08:35

        Hello, Tez,

        Good to hear that it's working now. And merry Christmas to you too!

        Best regards,
        Anton

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        • S Offline
          SketchyPhysicsNutt
          last edited by 23 Dec 2016, 12:50

          Sorry Anton forgot to ask u in my last post about simple OnTouch sound scripts

          in Sketchyphysics i just tick the OnTouch panel and use
          playSound('Sound1')

          what's the MSphysics equivalent script for Ontouch sound .....i keep getting an error?
          its no bug ..just me don't understand MS scripts yet.

          Tez

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          • R Offline
            robint
            last edited by 23 Dec 2016, 14:40

            Hi Anton, installed 0.9.9 and restarted SU
            but its screwed up my model?
            It falls downwards and I cant get the static floor to work as before, also the script stopped working
            Did I do a corrupt installation?

            Should I have deleted 0.9.8 first - you didnt say?
            I assumed it would overwrite and update itself
            Where to go? delete and start fresh installation or go back to 0.9.8?

            What to do? 😳

            Robin


            falling block7.skp

            As one door closes another one slams in your face

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            • A Offline
              Anton_S
              last edited by 23 Dec 2016, 15:16

              Tez,

              In the Sound tab of the MSPhysics UI, whenever a sound is added, a piece of code for playing the sounds is displayed below. For your case, after you add the sound to the MSPhysics UI, the code for playing it would be:

              onTouch { |toucher, position, normal, force, speed|
                simulation.play_sound("Sound1")
              }
              

              You can also refer to this scripting documentation link for playing 3D sounds: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/master/file/Overview.md#Music___Sound

              Anton

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              • A Offline
                Anton_S
                last edited by 23 Dec 2016, 15:25

                Robin,

                I assume the script you talk about is the controllable sphere thingy. There has been some scripting changes and the documentation for the controllable sphere is updated. For your case, you will have to replace the add_force2 function with the add_force function.

                Now, I don't know how the static floor behaved previously. Basing on the model you posted, everything is working fine. I don't see any issues.

                If you want to revert to on original version, you may always refer to the instructions on the homepage.

                Anton

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                • R Offline
                  robint
                  last edited by 23 Dec 2016, 16:21

                  Very strange Anton, I removed the sphere from the model to avaoid confusion , but on mine Falling block 7 the whole model falls. I must assume I got a corrupt installation, so will start again afresh back to 0.9.8 and fb 6

                  Cheers

                  Robin

                  As one door closes another one slams in your face

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                  • R Offline
                    robint
                    last edited by 23 Dec 2016, 17:14

                    I am pleased to report, that after a tedious uninstall of msp and a clean instal of 0.9.9, everything now seems to work ok

                    Overwriting existing files looks unwise and it was severely screwed up

                    I would advise users

                    Cheers

                    Robin

                    PS I made the block and floor out of tungsten carbide, so the block didnt penetrate AKAIK, but bounces as expected


                    falling block8.skp

                    As one door closes another one slams in your face

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                    • F Offline
                      faust07
                      last edited by 24 Dec 2016, 17:25

                      Thanks Anton for making MSPhysics better and better. First impression of running an old model with Curvy Pistons with version 0.9.9 - all moves but some objects move backwards... - I will test in the next days what I must change to get the desired results.
                      Merry Christmas to all friends of SketchUp, physics and animation.


                      XmasOnIce_fr98.jpg


                      Merry_Christmas_2016.jpg

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                      • R Offline
                        robint
                        last edited by 29 Dec 2016, 13:42

                        Hi MSP's

                        Herewith my mortar gun model, run and tap space bar, adjust azimuth with rotate tool on all the gun. Adjust charge by piston rate

                        I thought I might add display of distance to first landing (just like a real gun spotter?


                        mortar.skp

                        As one door closes another one slams in your face

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                        • S Offline
                          SketchyPhysicsNutt
                          last edited by 30 Dec 2016, 09:04

                          Hi robint your original model falling block8 and script anton
                          helped u with i found very interesting thx.

                          I set block material to gold / elasticity to 2.00 and got a
                          bouncing ball i like the affect max elasticity gives u.

                          Gif starts on 2nd bounce then breaks free on 3rd and keeps bouncing

                          http://s24.postimg.org/41779b5dx/bounce.gif

                          Tez

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                          • R Offline
                            robint
                            last edited by 30 Dec 2016, 10:07

                            Indeed, it becomes quite addictive I found. I wish I knew more about ruby script
                            I want to xfer the script to my mortar gun, try to get muzzle velocity, distance to target and time of flight

                            cheers, have fun

                            Robin

                            As one door closes another one slams in your face

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                            • S Offline
                              SketchyPhysicsNutt
                              last edited by 30 Dec 2016, 10:37

                              Im no script monkey as well wish i was....but im experimenting connecting two servo's for swivel and tilt with your mortar gun model no luck yet πŸ˜„

                              Antons original script has come in handy with my trebuchet/catapult models and projectiles

                              THX Robin happy new year

                              Tez

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                              • R Offline
                                robint
                                last edited by 30 Dec 2016, 11:07

                                Yes I tried that, but the outer gun barrel has to be made up of 4 flat slabs grouped together and made static which is why it wont move, else the ball just falls through it

                                only way I found was to use the rotate tool before hitting go

                                not very elegant

                                perhaps someone else will pitch in

                                Cheers

                                Robin

                                As one door closes another one slams in your face

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                                • R Offline
                                  robint
                                  last edited by 31 Dec 2016, 10:07

                                  Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                                  I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                                  Robin

                                  As one door closes another one slams in your face

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                                  • P Offline
                                    PituPhysics
                                    last edited by 1 Jan 2017, 09:51

                                    @robint said:

                                    Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                                    I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                                    Robin

                                    Hello Robin. I wrote a script to display the distance of bullet and target, the time of flight and play the sound. But the "Update Timestep" change it to Normal 1/60 on the Simulation tab.

                                    Try this:

                                    mortar 2.skp

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                                    • S Offline
                                      SketchyPhysicsNutt
                                      last edited by 1 Jan 2017, 10:56

                                      Great script inside PituPhysics 'Distance and time of flight' perfect for projectiles

                                      thx
                                      Tez

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                                      • R Offline
                                        robint
                                        last edited by 2 Jan 2017, 16:49

                                        Hi PP

                                        some good stuff there, doesnt make the sound?

                                        take a look at my falling block as it uses the ontouch procedure to capture the distance at the moment of first impact

                                        Another way might be to insert some magnetism into the ball, floor and target so that the missile sticks to its first landing place, as with a real mortar

                                        Have tried to use magnetism in UI but doesnt seem to have any effect? 😲

                                        What am I doing wrong?

                                        Robin


                                        mortar 3.skp

                                        As one door closes another one slams in your face

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                                        • P Offline
                                          PituPhysics
                                          last edited by 3 Jan 2017, 22:24

                                          I made more models to be more opportunities.

                                          1.) Frozen: mortar 4.1.skp

                                          2.) Hide: mortar 4.2.skp

                                          3.) Simulation pause: mortar 4.3.skp

                                          And magnet test:magnet.skp

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