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MSPhysics 1.0.3 (16 October 2017)

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  • A Offline
    Anton_S
    last edited by 23 Dec 2016, 15:25

    Robin,

    I assume the script you talk about is the controllable sphere thingy. There has been some scripting changes and the documentation for the controllable sphere is updated. For your case, you will have to replace the add_force2 function with the add_force function.

    Now, I don't know how the static floor behaved previously. Basing on the model you posted, everything is working fine. I don't see any issues.

    If you want to revert to on original version, you may always refer to the instructions on the homepage.

    Anton

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    • R Offline
      robint
      last edited by 23 Dec 2016, 16:21

      Very strange Anton, I removed the sphere from the model to avaoid confusion , but on mine Falling block 7 the whole model falls. I must assume I got a corrupt installation, so will start again afresh back to 0.9.8 and fb 6

      Cheers

      Robin

      As one door closes another one slams in your face

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      • R Offline
        robint
        last edited by 23 Dec 2016, 17:14

        I am pleased to report, that after a tedious uninstall of msp and a clean instal of 0.9.9, everything now seems to work ok

        Overwriting existing files looks unwise and it was severely screwed up

        I would advise users

        Cheers

        Robin

        PS I made the block and floor out of tungsten carbide, so the block didnt penetrate AKAIK, but bounces as expected


        falling block8.skp

        As one door closes another one slams in your face

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        • F Offline
          faust07
          last edited by 24 Dec 2016, 17:25

          Thanks Anton for making MSPhysics better and better. First impression of running an old model with Curvy Pistons with version 0.9.9 - all moves but some objects move backwards... - I will test in the next days what I must change to get the desired results.
          Merry Christmas to all friends of SketchUp, physics and animation.


          XmasOnIce_fr98.jpg


          Merry_Christmas_2016.jpg

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          • R Offline
            robint
            last edited by 29 Dec 2016, 13:42

            Hi MSP's

            Herewith my mortar gun model, run and tap space bar, adjust azimuth with rotate tool on all the gun. Adjust charge by piston rate

            I thought I might add display of distance to first landing (just like a real gun spotter?


            mortar.skp

            As one door closes another one slams in your face

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            • S Offline
              SketchyPhysicsNutt
              last edited by 30 Dec 2016, 09:04

              Hi robint your original model falling block8 and script anton
              helped u with i found very interesting thx.

              I set block material to gold / elasticity to 2.00 and got a
              bouncing ball i like the affect max elasticity gives u.

              Gif starts on 2nd bounce then breaks free on 3rd and keeps bouncing

              http://s24.postimg.org/41779b5dx/bounce.gif

              Tez

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              • R Offline
                robint
                last edited by 30 Dec 2016, 10:07

                Indeed, it becomes quite addictive I found. I wish I knew more about ruby script
                I want to xfer the script to my mortar gun, try to get muzzle velocity, distance to target and time of flight

                cheers, have fun

                Robin

                As one door closes another one slams in your face

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                • S Offline
                  SketchyPhysicsNutt
                  last edited by 30 Dec 2016, 10:37

                  Im no script monkey as well wish i was....but im experimenting connecting two servo's for swivel and tilt with your mortar gun model no luck yet ๐Ÿ˜„

                  Antons original script has come in handy with my trebuchet/catapult models and projectiles

                  THX Robin happy new year

                  Tez

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                  • R Offline
                    robint
                    last edited by 30 Dec 2016, 11:07

                    Yes I tried that, but the outer gun barrel has to be made up of 4 flat slabs grouped together and made static which is why it wont move, else the ball just falls through it

                    only way I found was to use the rotate tool before hitting go

                    not very elegant

                    perhaps someone else will pitch in

                    Cheers

                    Robin

                    As one door closes another one slams in your face

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                    • R Offline
                      robint
                      last edited by 31 Dec 2016, 10:07

                      Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                      I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                      Robin

                      As one door closes another one slams in your face

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                      • P Offline
                        PituPhysics
                        last edited by 1 Jan 2017, 09:51

                        @robint said:

                        Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                        I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                        Robin

                        Hello Robin. I wrote a script to display the distance of bullet and target, the time of flight and play the sound. But the "Update Timestep" change it to Normal 1/60 on the Simulation tab.

                        Try this:

                        mortar 2.skp

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                        • S Offline
                          SketchyPhysicsNutt
                          last edited by 1 Jan 2017, 10:56

                          Great script inside PituPhysics 'Distance and time of flight' perfect for projectiles

                          thx
                          Tez

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                          • R Offline
                            robint
                            last edited by 2 Jan 2017, 16:49

                            Hi PP

                            some good stuff there, doesnt make the sound?

                            take a look at my falling block as it uses the ontouch procedure to capture the distance at the moment of first impact

                            Another way might be to insert some magnetism into the ball, floor and target so that the missile sticks to its first landing place, as with a real mortar

                            Have tried to use magnetism in UI but doesnt seem to have any effect? ๐Ÿ˜ฒ

                            What am I doing wrong?

                            Robin


                            mortar 3.skp

                            As one door closes another one slams in your face

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                            • P Offline
                              PituPhysics
                              last edited by 3 Jan 2017, 22:24

                              I made more models to be more opportunities.

                              1.) Frozen: mortar 4.1.skp

                              2.) Hide: mortar 4.2.skp

                              3.) Simulation pause: mortar 4.3.skp

                              And magnet test:magnet.skp

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                              • R Offline
                                robint
                                last edited by 4 Jan 2017, 09:40

                                Hi PP

                                tried your magnet and I am baffled as to why its so very slow, <2fps. tried everything to speed it up. Sketchy physic was much faster? I made ther executive balls desktop toy by putting all the balls as pendulums in a frame and colliding. It was fast and realistic?

                                Robin

                                As one door closes another one slams in your face

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                                • R Offline
                                  robint
                                  last edited by 4 Jan 2017, 10:12

                                  Even stranger, I managed to get my balls to clang together at 30 fps, but unable to simulate repulsion even with negative magnet values? I notice that perhaps magnet is a wrong term as it behave more like gravity between two masses (hence no repulsion effect)

                                  Universal gravitation equation

                                  F = GMm/R2
                                  

                                  where

                                  F is the force of attraction between two objects in newtons (N)
                                  G is the Universal Gravitational Constant = 6.674*10โˆ’11 N-m2/kg2
                                  M and m are the masses of the two objects in kilograms (kg)
                                  R is the separation in meters (m) between the objects, as measured from their centers of mass
                                  

                                  notice how the ball is attracted to the target even though the target has no magnetic force

                                  for example

                                  Robin


                                  my magnetic balls 1.skp

                                  As one door closes another one slams in your face

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                                  • R Offline
                                    robint
                                    last edited by 4 Jan 2017, 11:38

                                    Hi PP

                                    Got as far as 4.3 and it certainly is the cats whiskers, like the disappering effect in 4.2, all we need is a little pop up explosion (still no sound on mine?)

                                    I dont understand what is affecting the fps so drastically? It goes from 30fps down to 4 or less

                                    Robin

                                    As one door closes another one slams in your face

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                                    • R Offline
                                      robint
                                      last edited by 4 Jan 2017, 12:36

                                      Playing with real shells. Wonder how I can get the nose pointing along the path? hmmm โ“ notice the fps is 27, yet on some of the models its very slow 2fps


                                      mortar 5.1.skp

                                      As one door closes another one slams in your face

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                                      • P Offline
                                        PituPhysics
                                        last edited by 4 Jan 2017, 19:05

                                        For me 63 fps.

                                        mortar 5.2.skp

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                                        • R Offline
                                          robint
                                          last edited by 4 Jan 2017, 19:39

                                          Wow PP that has blown me away, havent looked into detail yet, tomorrow am

                                          Now could this be mounted on a tank? Forward, left, right track

                                          Then we could have two or more, multi players

                                          Tank battle, forests, obstacles, terrain, mines, smoke etc

                                          Pls assume all rights, I'll be your beta tester and write the manual

                                          Robin

                                          Ps I wrote a game like this in BASIC years ago, for four players, it was extemely addictive, hidng under tree cover trying to guess where you opponents were. Each tank had a home base corner and had to return for new ammo and fuel. we spent hours on it

                                          I turned this into a kids game sliding around on mats on a polished wood floor blindfold, getting coded instruction from their base commanders. They fired foam tennis balls at each other and only had three reserve tanks. Couldn't get them out of the classroom, oh and they had to give their instructions in a foreign language, French German, Italian and swedish - a summer uni job - but the kids loved it

                                          Robin

                                          As one door closes another one slams in your face

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