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MSPhysics 1.0.3 (16 October 2017)

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  • R Offline
    robint
    last edited by 23 Dec 2016, 14:40

    Hi Anton, installed 0.9.9 and restarted SU
    but its screwed up my model?
    It falls downwards and I cant get the static floor to work as before, also the script stopped working
    Did I do a corrupt installation?

    Should I have deleted 0.9.8 first - you didnt say?
    I assumed it would overwrite and update itself
    Where to go? delete and start fresh installation or go back to 0.9.8?

    What to do? 😳

    Robin


    falling block7.skp

    As one door closes another one slams in your face

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    • A Offline
      Anton_S
      last edited by 23 Dec 2016, 15:16

      Tez,

      In the Sound tab of the MSPhysics UI, whenever a sound is added, a piece of code for playing the sounds is displayed below. For your case, after you add the sound to the MSPhysics UI, the code for playing it would be:

      onTouch { |toucher, position, normal, force, speed|
        simulation.play_sound("Sound1")
      }
      

      You can also refer to this scripting documentation link for playing 3D sounds: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/master/file/Overview.md#Music___Sound

      Anton

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      • A Offline
        Anton_S
        last edited by 23 Dec 2016, 15:25

        Robin,

        I assume the script you talk about is the controllable sphere thingy. There has been some scripting changes and the documentation for the controllable sphere is updated. For your case, you will have to replace the add_force2 function with the add_force function.

        Now, I don't know how the static floor behaved previously. Basing on the model you posted, everything is working fine. I don't see any issues.

        If you want to revert to on original version, you may always refer to the instructions on the homepage.

        Anton

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        • R Offline
          robint
          last edited by 23 Dec 2016, 16:21

          Very strange Anton, I removed the sphere from the model to avaoid confusion , but on mine Falling block 7 the whole model falls. I must assume I got a corrupt installation, so will start again afresh back to 0.9.8 and fb 6

          Cheers

          Robin

          As one door closes another one slams in your face

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          • R Offline
            robint
            last edited by 23 Dec 2016, 17:14

            I am pleased to report, that after a tedious uninstall of msp and a clean instal of 0.9.9, everything now seems to work ok

            Overwriting existing files looks unwise and it was severely screwed up

            I would advise users

            Cheers

            Robin

            PS I made the block and floor out of tungsten carbide, so the block didnt penetrate AKAIK, but bounces as expected


            falling block8.skp

            As one door closes another one slams in your face

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            • F Offline
              faust07
              last edited by 24 Dec 2016, 17:25

              Thanks Anton for making MSPhysics better and better. First impression of running an old model with Curvy Pistons with version 0.9.9 - all moves but some objects move backwards... - I will test in the next days what I must change to get the desired results.
              Merry Christmas to all friends of SketchUp, physics and animation.


              XmasOnIce_fr98.jpg


              Merry_Christmas_2016.jpg

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              • R Offline
                robint
                last edited by 29 Dec 2016, 13:42

                Hi MSP's

                Herewith my mortar gun model, run and tap space bar, adjust azimuth with rotate tool on all the gun. Adjust charge by piston rate

                I thought I might add display of distance to first landing (just like a real gun spotter?


                mortar.skp

                As one door closes another one slams in your face

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                • S Offline
                  SketchyPhysicsNutt
                  last edited by 30 Dec 2016, 09:04

                  Hi robint your original model falling block8 and script anton
                  helped u with i found very interesting thx.

                  I set block material to gold / elasticity to 2.00 and got a
                  bouncing ball i like the affect max elasticity gives u.

                  Gif starts on 2nd bounce then breaks free on 3rd and keeps bouncing

                  http://s24.postimg.org/41779b5dx/bounce.gif

                  Tez

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                  • R Offline
                    robint
                    last edited by 30 Dec 2016, 10:07

                    Indeed, it becomes quite addictive I found. I wish I knew more about ruby script
                    I want to xfer the script to my mortar gun, try to get muzzle velocity, distance to target and time of flight

                    cheers, have fun

                    Robin

                    As one door closes another one slams in your face

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                    • S Offline
                      SketchyPhysicsNutt
                      last edited by 30 Dec 2016, 10:37

                      Im no script monkey as well wish i was....but im experimenting connecting two servo's for swivel and tilt with your mortar gun model no luck yet πŸ˜„

                      Antons original script has come in handy with my trebuchet/catapult models and projectiles

                      THX Robin happy new year

                      Tez

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                      • R Offline
                        robint
                        last edited by 30 Dec 2016, 11:07

                        Yes I tried that, but the outer gun barrel has to be made up of 4 flat slabs grouped together and made static which is why it wont move, else the ball just falls through it

                        only way I found was to use the rotate tool before hitting go

                        not very elegant

                        perhaps someone else will pitch in

                        Cheers

                        Robin

                        As one door closes another one slams in your face

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                        • R Offline
                          robint
                          last edited by 31 Dec 2016, 10:07

                          Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                          I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                          Robin

                          As one door closes another one slams in your face

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                          • P Offline
                            PituPhysics
                            last edited by 1 Jan 2017, 09:51

                            @robint said:

                            Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                            I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                            Robin

                            Hello Robin. I wrote a script to display the distance of bullet and target, the time of flight and play the sound. But the "Update Timestep" change it to Normal 1/60 on the Simulation tab.

                            Try this:

                            mortar 2.skp

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                            • S Offline
                              SketchyPhysicsNutt
                              last edited by 1 Jan 2017, 10:56

                              Great script inside PituPhysics 'Distance and time of flight' perfect for projectiles

                              thx
                              Tez

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                              • R Offline
                                robint
                                last edited by 2 Jan 2017, 16:49

                                Hi PP

                                some good stuff there, doesnt make the sound?

                                take a look at my falling block as it uses the ontouch procedure to capture the distance at the moment of first impact

                                Another way might be to insert some magnetism into the ball, floor and target so that the missile sticks to its first landing place, as with a real mortar

                                Have tried to use magnetism in UI but doesnt seem to have any effect? 😲

                                What am I doing wrong?

                                Robin


                                mortar 3.skp

                                As one door closes another one slams in your face

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                                • P Offline
                                  PituPhysics
                                  last edited by 3 Jan 2017, 22:24

                                  I made more models to be more opportunities.

                                  1.) Frozen: mortar 4.1.skp

                                  2.) Hide: mortar 4.2.skp

                                  3.) Simulation pause: mortar 4.3.skp

                                  And magnet test:magnet.skp

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                                  • R Offline
                                    robint
                                    last edited by 4 Jan 2017, 09:40

                                    Hi PP

                                    tried your magnet and I am baffled as to why its so very slow, <2fps. tried everything to speed it up. Sketchy physic was much faster? I made ther executive balls desktop toy by putting all the balls as pendulums in a frame and colliding. It was fast and realistic?

                                    Robin

                                    As one door closes another one slams in your face

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                                    • R Offline
                                      robint
                                      last edited by 4 Jan 2017, 10:12

                                      Even stranger, I managed to get my balls to clang together at 30 fps, but unable to simulate repulsion even with negative magnet values? I notice that perhaps magnet is a wrong term as it behave more like gravity between two masses (hence no repulsion effect)

                                      Universal gravitation equation

                                      F = GMm/R2
                                      

                                      where

                                      F is the force of attraction between two objects in newtons (N)
                                      G is the Universal Gravitational Constant = 6.674*10βˆ’11 N-m2/kg2
                                      M and m are the masses of the two objects in kilograms (kg)
                                      R is the separation in meters (m) between the objects, as measured from their centers of mass
                                      

                                      notice how the ball is attracted to the target even though the target has no magnetic force

                                      for example

                                      Robin


                                      my magnetic balls 1.skp

                                      As one door closes another one slams in your face

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                                      • R Offline
                                        robint
                                        last edited by 4 Jan 2017, 11:38

                                        Hi PP

                                        Got as far as 4.3 and it certainly is the cats whiskers, like the disappering effect in 4.2, all we need is a little pop up explosion (still no sound on mine?)

                                        I dont understand what is affecting the fps so drastically? It goes from 30fps down to 4 or less

                                        Robin

                                        As one door closes another one slams in your face

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                                        • R Offline
                                          robint
                                          last edited by 4 Jan 2017, 12:36

                                          Playing with real shells. Wonder how I can get the nose pointing along the path? hmmm ❓ notice the fps is 27, yet on some of the models its very slow 2fps


                                          mortar 5.1.skp

                                          As one door closes another one slams in your face

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