sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    Scheduled Pinned Locked Moved Plugins
    331 Posts 102 Posters 505.3k Views 102 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      @scndchexin said:

      hao to download??
      From the SCF PluginStore ?
      Get Fredo's Lib too...

      TIG

      1 Reply Last reply Reply Quote 0
      • DesertRavenD Offline
        DesertRaven
        last edited by

        Hi Fredo6, I am doing some roads in Sketchup and I came upon your plugin "thruPaint" amongst others to get the job done. Btw, ThruPaint rocks, easy to use amazing results, as intended, in no time.

        I also used "curvyloft" to get the ramp shape.

        Screenshot 2015-05-14 09.05.57.png

        Only thing at the end of the day I ran into a weird issue exporting the finished textured roadway.

        The road texture was broken up into many pieces as you can see in my export folder.

        Screenshot 2015-05-14 09.07.29.png

        Is this a general sketchup quirk? I was assuming the plug in would only align the UW's accordingly and not chop up the texture image? ?

        Am I missing something ? Anybody else ever had this issue?

        Kind regards, Olav

        simplicity is the ultimate sophistication

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @desertraven said:

          Is this a general sketchup quirk? I was assuming the plug in would only align the UW's accordingly and not chop up the texture image? ?

          Am I missing something ? Anybody else ever had this issue?

          Kind regards, Olav

          This depend on the exporter. SketchUp support UVQ - as oppose to just UV. The Q value is used for perspective mapping. Not all applications or file format support this.
          To preserve the visual appearance some exporters will then generate new textures for faces with perspective mapping.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • DesertRavenD Offline
            DesertRaven
            last edited by

            @thomthom said:

            @desertraven said:

            Is this a general sketchup quirk? I was assuming the plug in would only align the UW's accordingly and not chop up the texture image? ?

            Am I missing something ? Anybody else ever had this issue?

            Kind regards, Olav

            This depend on the exporter. SketchUp support UVQ - as oppose to just UV. The Q value is used for perspective mapping. Not all applications or file format support this.
            To preserve the visual appearance some exporters will then generate new textures for faces with perspective mapping.

            So basically, there is no solution?

            I'd like to have only one texture so that I can import this into Unity and apply other maps, derived from the bitmap used, like normal maps displacement maps etc... 😢

            simplicity is the ultimate sophistication

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Not sure what format you are exporting to, but one can at the expense of some visual deviation convert UVQ to UV. Depending on the mesh the visual difference might not be that noticeable.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • DesertRavenD Offline
                DesertRaven
                last edited by

                @thomthom said:

                Not sure what format you are exporting to, but one can at the expense of some visual deviation convert UVQ to UV. Depending on the mesh the visual difference might not be that noticeable.

                FBX, and yes, it's a quad mesh.

                simplicity is the ultimate sophistication

                1 Reply Last reply Reply Quote 0
                • DesertRavenD Offline
                  DesertRaven
                  last edited by

                  Dead end?

                  simplicity is the ultimate sophistication

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @desertraven said:

                    Is this a general sketchup quirk? I was assuming the plug in would only align the UW's accordingly and not chop up the texture image? ?

                    That's bascally what ThurPaint is doing. To obtain the result with a quadmesh, it does change the U, V and Q values, as you need the perspective distortion to render the quads properly.

                    As thomthom said, this may cause a problem in the exporter.

                    I have no solution for that, sorry.

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      AcesHigh
                      last edited by

                      @desertraven said:

                      Dead end?

                      why don´t you try 3DS, OBJ, DAE or other format before giving up? Maybe other formats won´t have the same problem.

                      alternativelly, you are exporting FROM Sketchup. I know there are some programs that can open Sketchup files and then you can save them as something else. I never used those programs nor I know if the end result would be different, but maybe you should try (IF there is a trial version) SimLab exporter plugin or SimLab Composer... it seems SimLab Composer can work with several formats including Sketchup. So MAYBE you can open your sketchup file in SimLab Composer and export as FBX and the result MIGHT be different...

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        sreejithjayaram93
                        last edited by

                        **How do you use thru paint to texture a plain flat circular path?? I Keep getting an error in the quadmesh UV mode ... Ive attached the screen shot for the same.. 😞

                        Thanks in advance... 😄**


                        here it is...

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          rv1974
                          last edited by

                          @desertraven said:

                          Dead end?

                          Take sketchuv of Whaat and do 'triangulate'. 3ds will be exported with one texture.

                          1 Reply Last reply Reply Quote 0
                          • fredo6F Offline
                            fredo6
                            last edited by

                            @hsrhdrehre5654654 said:

                            Hi, im really happy about this tool, but i have a slighty problem.

                            Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two patchs, everything mess up. If i couuld just deactivate that feature... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

                            Do you have an example. I am not sure to understand what is the "auto-join" feature and the junctions of 2 paths.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              hsrhdrehre5654654
                              last edited by

                              @fredo6 said:

                              @hsrhdrehre5654654 said:

                              Hi, im really happy about this tool, but i have a slighty problem.

                              Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two patchs, everything mess up. If i couuld just deactivate that feature... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

                              Do you have an example. I am not sure to understand what is the "auto-join" feature and the junctions of 2 paths.

                              Fredo

                              The problem i probably dont know how to explain better in english. When you are painting, the way thrupaint works is you make a selection of the zone you want to paint (holding themouse while you paint) and when you release the mouse, thrupaint "tries" to correct the texture scale/position in some faces. This produces terrible results in some faces affected by the painted zone, and the whole thing is useless.

                              I dunno how to explain it better, i will try to post a screenshot later.

                              Its not something weird, im pretty sure everyone is having this problem. At least, im having in using it on complex meshes modelled with artisan. My guess is, in a low-polygon model, you dont get to notice it, but when you paint extensive zones happens very often.

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                hsrhdrehre5654654
                                last edited by

                                Hi, im really happy about this tool, but i have a slighty problem.

                                Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two paths, everything mess up. If i couuld just deactivate that "feature"... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  hsrhdrehre5654654
                                  last edited by

                                  Ok, so here is an example of the problem ->

                                  The only thing to avoid this, is to press CTRL (force re-paint) and start over, but you will lose the uv position and the texture will not be continous. If i try to pick a sample of the material/uv coordinates and try to kept the texture continuity, it wont work either.
                                  Is there any way to avoid this? thanks in advance.


                                  Clipboard01r.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    rv1974
                                    last edited by

                                    Hi,
                                    I'm struggling (unsuccessfully) to get the desired result (see the bottom variant- no distortions, continuity, aligned to the edge, one click solution)
                                    Is it possible with this tool?
                                    If not, may this mode be added?
                                    Thank you.
                                    Edit: Actually, there IS a defect with the bottom variant (BTW it was made by default with PB)- sometimes it can't keep contiguity in corners- it applies UV's anew each sector).


                                    Capture_ooo.jpg


                                    kkk.zip

                                    1 Reply Last reply Reply Quote 0
                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @rombout said:

                                        In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                                        There is a icon, showing letter A, in the toolbar for auto launch.

                                        Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

                                        Fredo

                                        1 Reply Last reply Reply Quote 0
                                        • romboutR Offline
                                          rombout
                                          last edited by

                                          Thanks I'll check if I can find that. I thought that option being checked already would launch thrupaint together with bucket.

                                          1 Reply Last reply Reply Quote 0
                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            @fredo6 said:

                                            @rombout said:

                                            In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                                            There is a icon, showing letter A, in the toolbar for auto launch.

                                            Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

                                            Fredo

                                            Aha, got it. i was looking in the main toolbar. thanks!
                                            Its still a bit tiny on mac but the retina settings do work, i cant set them any bigger right?


                                            Screen Shot 2016-03-15 at 2.59.11 PM.png

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 16
                                            • 17
                                            • 8 / 17
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement