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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • A Offline
      AcesHigh
      last edited by

      @desertraven said:

      Dead end?

      why don´t you try 3DS, OBJ, DAE or other format before giving up? Maybe other formats won´t have the same problem.

      alternativelly, you are exporting FROM Sketchup. I know there are some programs that can open Sketchup files and then you can save them as something else. I never used those programs nor I know if the end result would be different, but maybe you should try (IF there is a trial version) SimLab exporter plugin or SimLab Composer... it seems SimLab Composer can work with several formats including Sketchup. So MAYBE you can open your sketchup file in SimLab Composer and export as FBX and the result MIGHT be different...

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      • S Offline
        sreejithjayaram93
        last edited by

        **How do you use thru paint to texture a plain flat circular path?? I Keep getting an error in the quadmesh UV mode ... Ive attached the screen shot for the same.. 😞

        Thanks in advance... 😄**


        here it is...

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        • R Offline
          rv1974
          last edited by

          @desertraven said:

          Dead end?

          Take sketchuv of Whaat and do 'triangulate'. 3ds will be exported with one texture.

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          • fredo6F Offline
            fredo6
            last edited by

            @hsrhdrehre5654654 said:

            Hi, im really happy about this tool, but i have a slighty problem.

            Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two patchs, everything mess up. If i couuld just deactivate that feature... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

            Do you have an example. I am not sure to understand what is the "auto-join" feature and the junctions of 2 paths.

            Fredo

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            • H Offline
              hsrhdrehre5654654
              last edited by

              @fredo6 said:

              @hsrhdrehre5654654 said:

              Hi, im really happy about this tool, but i have a slighty problem.

              Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two patchs, everything mess up. If i couuld just deactivate that feature... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

              Do you have an example. I am not sure to understand what is the "auto-join" feature and the junctions of 2 paths.

              Fredo

              The problem i probably dont know how to explain better in english. When you are painting, the way thrupaint works is you make a selection of the zone you want to paint (holding themouse while you paint) and when you release the mouse, thrupaint "tries" to correct the texture scale/position in some faces. This produces terrible results in some faces affected by the painted zone, and the whole thing is useless.

              I dunno how to explain it better, i will try to post a screenshot later.

              Its not something weird, im pretty sure everyone is having this problem. At least, im having in using it on complex meshes modelled with artisan. My guess is, in a low-polygon model, you dont get to notice it, but when you paint extensive zones happens very often.

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              • H Offline
                hsrhdrehre5654654
                last edited by

                Hi, im really happy about this tool, but i have a slighty problem.

                Is there any way to disable the "auto join" feature???? i mean, when im painting, everything is great, but when two paths join, the texture scale/direction gets messed up and the whole thing looks really bad. SO i need to paint from scratch in those zones and continue painting. Curious thing is, before thrupaint treats the painted zone, everything looks great, but as i said, when you release the mouse button to join two paths, everything mess up. If i couuld just deactivate that "feature"... it will be perfect. Other wise, there are always seams and different parts in the painted texture 😕

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                • H Offline
                  hsrhdrehre5654654
                  last edited by

                  Ok, so here is an example of the problem ->

                  The only thing to avoid this, is to press CTRL (force re-paint) and start over, but you will lose the uv position and the texture will not be continous. If i try to pick a sample of the material/uv coordinates and try to kept the texture continuity, it wont work either.
                  Is there any way to avoid this? thanks in advance.


                  Clipboard01r.jpg

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                  • R Offline
                    rv1974
                    last edited by

                    Hi,
                    I'm struggling (unsuccessfully) to get the desired result (see the bottom variant- no distortions, continuity, aligned to the edge, one click solution)
                    Is it possible with this tool?
                    If not, may this mode be added?
                    Thank you.
                    Edit: Actually, there IS a defect with the bottom variant (BTW it was made by default with PB)- sometimes it can't keep contiguity in corners- it applies UV's anew each sector).


                    Capture_ooo.jpg


                    kkk.zip

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                    • romboutR Offline
                      rombout
                      last edited by

                      In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @rombout said:

                        In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                        There is a icon, showing letter A, in the toolbar for auto launch.

                        Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

                        Fredo

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                        • romboutR Offline
                          rombout
                          last edited by

                          Thanks I'll check if I can find that. I thought that option being checked already would launch thrupaint together with bucket.

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                          • romboutR Offline
                            rombout
                            last edited by

                            @fredo6 said:

                            @rombout said:

                            In the settings there is a option for thrupaint to activate it when native tools are used. Does this mean thupaint popups when we use the bucket tool? If so on mac using su2015 it doesnt show?

                            There is a icon, showing letter A, in the toolbar for auto launch.

                            Note that if you click again on the toolbar icon of ThurPaint, you will launch the native Bucket tool. Same with shortcuts (say B). If you are in Auto mode, then typing B twice will launch the native bucket tool.

                            Fredo

                            Aha, got it. i was looking in the main toolbar. thanks!
                            Its still a bit tiny on mac but the retina settings do work, i cant set them any bigger right?


                            Screen Shot 2016-03-15 at 2.59.11 PM.png

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                            • Z Offline
                              Zekiuar
                              last edited by

                              Thank you

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                              • romboutR Offline
                                rombout
                                last edited by

                                i got a question about using the visual editor. Im using this on mac su2015.

                                When i want a texture to scale in U and press alt (option) left click i get the editor. When i try to use the sliders for the U and V, im having a hard time getting them to actually do something. Most of the time i need to click a couple before i get it to work.

                                Im working on macbook pro mid 2015

                                How can i use this editor with the U and V sliders without the texture getting skewed by QuadUV mesh option?

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  Wondering if you still thinking about getting the material selector to work better on mac. It really a pain in the ass to work with it now 😄

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @rombout,

                                    On Mac with high-resolution screens, I am afraid that it's not possible to change the text size for the palette button.
                                    However, for the gizmo to modify texture size and orientation, it should work normally. Note that for resizing in U and V, you can use the arrow keys (keep them pressed).

                                    For the material editor on Mac, this is a big task, and I think it would be up to the Sketchup team to improve it (as well as the underlying API).

                                    Fredo

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      I do have some hard times when i want to work with the gizmo, but i think i should check some tuts about this again.

                                      Yes the main issue is selecting materials. Using the tab to switch is sort of annoying cause it jumps through the list without a normal pattern. Not sure why the API is that different then from Windows machines.

                                      Probably need to wait till they fix it.

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                                      • P Offline
                                        povuser
                                        last edited by

                                        Visual Editor - U-Scale V-Scale Sliders Have Disappeared
                                        ----------------------------------------------------------------

                                        I was having quite a good time with Thrupaint when for some reason, the scale-u and scale-v sliders in the visual editor disappeared and I can't figure out how to get them back. I have the sliders for translation, uniform scale, and rotation, but the sliders that normally appear in the middle of the axis are no longer there. I thought maybe it was because the material I was using had its aspect ratio locked in the SU material creation panel, but that didn't seem to work. I've tried various different modes in Thrupaint, but to no avail. Also tried repainting with default null material, restarting sketchup, etc.

                                        I think (?) I read somewhere something about uv scaling options being unavailable in natural mode, but I swear (90% at least) that I had this working in natural mode. I might be remembering wrongly.

                                        Edit - When the problem with the Visual Editor is present, shift arrows do not work either for separate u and v scaling. Shift-any arrow uniformly scales the texture. The VCB does however work, but is no good for fine work.

                                        Does it sound like another plugin might be capturing or interfering with things? But its hard to believe that would affect the visual editor widget.

                                        Using Windows 7, SU 2015Make

                                        Any ideas?
                                        Thanks,
                                        Dave

                                        A.K.A. DavePSB
                                        i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          It is true that non-uniform scaling is not available for Natural mode (essentially because Natural mode does not assume any particular reference orientation of the surface, as opposed to QuadMesh and Projection)

                                          Fredo

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                                          • P Offline
                                            povuser
                                            last edited by

                                            Thanks Fredo. I was just coming back to edit my post after re-reading (more carefully) your intro at the top of this topic that makes it clear separate scaling is not available in normal mode. My bad. Cheers.

                                            A.K.A. DavePSB
                                            i7-4790 3.6GHz (32 Gb) / Nvidia GTX980Ti (6Gb) (Driver 372.70) / Win 7 Ultimate 64bit / SketchUpMake 2015 15.0.9350 / Blender 2.77a

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