Projecting through a solid
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@ansenseale said:
Is there a way to project an image through a solid shape so that it shows up on both sides?
Before applying the texture to a face (still default on both sides!) just reduce the opacity from 100% to say 99%. Then sample it and paint default faces.
Once done, raise opacity of the texture to 100% again if needed.
Front shows normal oriented texture, back shows mirrored texture. -
@wo3dan said:
@ansenseale said:
Is there a way to project an image through a solid shape so that it shows up on both sides?
Before applying the texture to a face (still default on both sides!) just reduce the opacity from 100% to say 99%. Then sample it and paint default faces.
Once done, raise opacity of the texture to 100% again if needed.
Front shows normal oriented texture, back shows mirrored texture.That works if you are applying the material to both sides of the same face but not if applying the material to the opposite end of a 3D shape, right Gerrit?
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Depends on if you can have back faces on a solid. then it should be revered on back right? I'd have to test.
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@krisidious said:
Depends on if you can have back faces on a solid. then it should be revered on back right? I'd have to test.
C'mon. Catch up. We've already done that. If you look at the SKP file I shared back a few posts, you'll see it works. You don't need to test it.
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Cuz I didn't do it...
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@dave r said:
........That works if you are applying the material to both sides of the same face but not if applying the material to the opposite end of a 3D shape, right Gerrit?
How can I get out of this, and deny that you are right.
Well, let's just face it, you are right Dave. I should have paid more attention when reading.
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Thanks, guys.
I'm just sending a screenshot because my model is already 15MB with all the photos. I definitely want to project through the solid, if possible, not just affect both sides of a face. My images are abstract enough that flipping is not really the issue. It's just pure laziness on my part. That's the issue.
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with those types of images, those that are hard to discern left from right, you could easily just paint the surface with the one material... I doubt many would know it was not the same on the other side.
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My point exactly. I just don't want to import all the image over again, doubling my file size and rendering time.
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Once the image is imported as a texture, there's no need to import it again. There's no reason to wind up with two of each image.
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Yeah... As Dave said, there will only be one of each image, even if you mirrored it, it would be the same image mirrored. and there is a plugin to import all images from a directory.
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How would you duplicate a texture without importing it again?
Thanks. -
@ansenseale said:
How would you duplicate a texture without importing it again?
Thanks.Use the eye dropper tool to select the one you want and paint it on the other face.
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Thank you, Box!
My interface looks like this on the Mac. The "Materials" label brings up the Colors window with my photos showing up under "Colors in Model". I like the PC version better.
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Yeah, it's a longstanding gripe among Mac users (I am one also). On Mac, the Materials Window interface is a kludge built clumsily atop the Mac Color Chooser. On my Mac the eyedropper down by the samples palette at the bottom brings up a magnifying glass cursor to sample the color at a single pixel, not to capture a material. Plus it causes the cursor to vanish when finished so that I have to activate another window (command-tab) and then come back to SketchUp to get a visible cursor again. The Windows version is far superior.
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Sorry about that, I knew there was a difference but didn't realize it was that bad.
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Command / bucket chooses the material (that is choose the bucket tool and hold down command to pick a material) Not sure what using the eyedropper has to do with this process--you can just choose the material from the browser right there.
I suppose this is a Yosemite interface. I don't have that lower eyedropper Sounds like it does the same as the magnifying glass but not as well. This is not on older Mac systems.
The main thing wrong with the Mac window is it doesn't display material names (list view). That's the only long-standing issue I've heard of.
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@pbacot said:
Not sure what using the eyedropper has to do with this process--you can just choose the material from the browser right there.
It's a quick way of showing someone the very basics of how materials can be sampled from one face and placed on another, and in the process show the material in the 'in model' section of the browser. If he knew that he could choose from the browser to begin with he wouldn't have needed to ask.
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