64 bit pro
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I know that only Sketchup pro 2015 is 64 bit and should work 4 times faster or host models 4 times larger on a quad core than the 32bit version. But does it? Can anyone who's used the 64 bit version say how much better it is.
I'm thinking of upgrading to pro as I work with 120 mb models, and like the idea of using my current workflow to perhaps work 4 times faster or work on 480 mb models.
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@jakeypoos said:
I know that only Sketchup pro 2015 is 64 bit and should work 4 times faster or host models 4 times larger on a quad core than the 32bit version. But does it? Can anyone who's used the 64 bit version say how much better it is.
I'm thinking of upgrading to pro as I work with 120 mb models, and like the idea of using my current workflow to perhaps work 4 times faster or work on 480 mb models.
sketchup make is also 64bit.
64 bit is nothing to do with the amount of cores available.. for all intents and purposes, it means sketchup can use more ram..there are very few circumstances in which sketchup will run out of ram.. if you were hitting those limits in the past, you'll notice a difference with 64bit sketchup.. if you weren't hitting those limits (and really, you probably weren't), you won't notice a change.
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Trimble put some effort into performance in SU 2015, so you may notice some things run faster than before. But this has nothing to do with 64-bit. As Jeff said, that will only allow direct use of larger RAM if your computer has it installed.
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That article is not entirely correct.
See the end note....
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Thanks for the replies
@jeff hammond said:
sketchup make is also 64bit.
64 bit is nothing to do with the amount of cores available.. for all intents and purposes, it means sketchup can use more ram.@slbaumgartner said:
But this has nothing to do with 64-bit. As Jeff said, that will only allow direct use of larger RAM if your computer has it installed.
So is Sketchup now a multicore program. I get this notion from articles like this (link below)
@unknownuser said:
SketchUp and LayOut are now available in 64-bit, which means they will now take advantage of your multi-core processor.
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Thanks.
Is there anyone from Sketchup on this forum or anyone who has a rumour who can say if they're working towards multicore. Or is this a big question everyone would like the answer too.
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That's been discussed for years.
If it's going to happen, we'll find out when they release it and not before.
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Multicore support might add some speed in certain specific operations, however it is not the major bottleneck to general SketchUp performance.
The major bottleneck has always been the realtime OpenGL render engine that is always running (what we might think of as the SketchUp viewport). The complexity of that rendering is (mostly) controlled by the current Style that is applied, and depending on the simplicity of the Style used you can see massive performance increases while working in SketchUp. So if you are looking for more "juice" from SketchUp I would invest some time in creating a few super simple custom styles to use while modeling.
It is also worth mentioning that using a pro-level workstation class video card (Quadro or FirePro) will always increase performance (and visual quality) more than just about anything else (hardware-wise).
As for the purpose of 64-bit, the advantage is not meant for SketchUp per se -- but rather for the 3rd-party plugins that work inside SketchUp. Particularly render engines which are RAM hungry. That said, from Trimbles POV the real reason this was done is because Apple required all Mac compatible software to be native 64-bit by a certain date... so they didn't have much choice.
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@jason_maranto said:
It is also worth mentioning that using a pro-level workstation class video card (Quadro or FirePro) will always increase performance (and visual quality) more than just about anything else (hardware-wise).
That is true, but not always, you get benefits of workstation class graphics cards when there is a software specific optimized driver, apart from that only benefits would be the hardware quality. Feel free to correct me if I'm wrong...
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You certainly get the benefit of higher binned componnents, but the downside is they tend to be a generation behind. I've seen people try to hack the older gamer hardware with the workstation drivers to get the same results(for less money).
The proven stability of the components combined with drivers geared for the openGL task and better support are what you pay for. Gamers get irritated about these types of cards because they are not gamer freindly, but I don't game so I don't care.
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