Cycles Render
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Looks very good. Could you share links to plants models?
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Wow, that DOES look very good!
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Thanks, Trees and bushes are made with ngPlant.
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Cycles in Blender?
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Yes, Cycles in Blender.
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An unfinished update.
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You should play with the clamp values to see if that resolves the fireflies in the image.
Also under Light Paths tweak some of the bounces and make sure caustics are off.
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Any chance of seeing some larger photos?
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Yes, I've been trying out many different settings to get the fireflies out.
I don't have a GPU and that's why im rendering low quality images.Here's a smaller one.
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david57,
nice work! probably you have seen this before, if not, this can help you to get rid of fireflies in cycles...
http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/#.VM2KUWjF98Ebest
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ngPlant is excellent.
i have been experimenting with it for a few days
....but how do you get the models into SketchUp with the textures showing properly (i am using Obj import but some faces are reversed and when i reverse the back faces the textures are missing)...?
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Problem solved (mostly).....a lower resolution seems to fix the faces issue, but it isn't giving me the result i really want
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Resolution has nothing to do with it.
Did you recalculate the normals in Blender? CTRL + N
Also if you export the .obj without triangulating first then on import into SU you are playing Russian roulette as to what SU will do.
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You have also Cycles as Standalone!
So no need to learn Blender!Here integration with Moment Of Inspiration!
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no textures in MoI
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Be patient! It's now for pure design mechanical pieces!
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@rich o brien said:
Resolution has nothing to do with it.
Did you recalculate the normals in Blender? CTRL + N
Also if you export the .obj without triangulating first then on import into SU you are playing Russian roulette as to what SU will do.
Nope.....I don't use Blender....is that a prerequisite ?
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@unknownuser said:
I don't use Blender....is that a prerequisite ?
From what I understand SU can use Cycles Standalone if someone makes a little plugin inbetweener
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@gareth said:
Nope.....I don't use Blender....is that a prerequisite ?
Well considering this thread was related to Blender I just presumed you were using blender. Obviously on re-reading it's clearer that it is the ngPlant that you are using.
So in ngPlant is there an option to triangualate the mesh on export? Or preferably to triangulate it on creation.
If ngPlant creates non-planar quads and you export non-planars quads to .obj then SU will spit it's dummy out.
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