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    Cycles Render

    Scheduled Pinned Locked Moved WIP
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    • novenaN Offline
      novena
      last edited by

      david57,

      nice work! probably you have seen this before, if not, this can help you to get rid of fireflies in cycles...
      http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/#.VM2KUWjF98E

      best
      V

      http://hdzarkitektur.wordpress.com/

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      • GarethG Offline
        Gareth
        last edited by

        ngPlant is excellent.

        i have been experimenting with it for a few days

        ....but how do you get the models into SketchUp with the textures showing properly (i am using Obj import but some faces are reversed and when i reverse the back faces the textures are missing)...?

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        • GarethG Offline
          Gareth
          last edited by

          Problem solved (mostly).....a lower resolution seems to fix the faces issue, but it isn't giving me the result i really want

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Resolution has nothing to do with it.

            Did you recalculate the normals in Blender? CTRL + N

            Also if you export the .obj without triangulating first then on import into SU you are playing Russian roulette as to what SU will do.

            Download the free D'oh Book for SketchUp πŸ“–

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            • pilouP Offline
              pilou
              last edited by

              You have also Cycles as Standalone! β˜€
              So no need to learn Blender! πŸ’š

              Here integration with Moment Of Inspiration!

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                @pilou

                no textures in MoI 😞

                Download the free D'oh Book for SketchUp πŸ“–

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                • pilouP Offline
                  pilou
                  last edited by

                  Be patient! πŸ˜„ It's now for pure design mechanical pieces! πŸ€“

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • GarethG Offline
                    Gareth
                    last edited by

                    @rich o brien said:

                    Resolution has nothing to do with it.

                    Did you recalculate the normals in Blender? CTRL + N

                    Also if you export the .obj without triangulating first then on import into SU you are playing Russian roulette as to what SU will do.

                    Nope.....I don't use Blender....is that a prerequisite ?

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      I don't use Blender....is that a prerequisite ?

                      From what I understand SU can use Cycles Standalone if someone makes a little plugin inbetweener πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @gareth said:

                        Nope.....I don't use Blender....is that a prerequisite ?

                        Well considering this thread was related to Blender I just presumed you were using blender. Obviously on re-reading it's clearer that it is the ngPlant that you are using.

                        So in ngPlant is there an option to triangualate the mesh on export? Or preferably to triangulate it on creation.

                        If ngPlant creates non-planar quads and you export non-planars quads to .obj then SU will spit it's dummy out.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • david57D Offline
                          david57
                          last edited by

                          novena,
                          Thanks,I have to read that article on removing those fireflies.

                          Rich O Brien,
                          I dont think ngPlant has that option to triangualate the model.

                          Gareth,
                          Im using a ruby script called "lwo_export.rb" to export the model as
                          a light wave model. I use sketch up version 7 for that script.
                          I dont know if it works on all new versions of sketchup.

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                          • david57D Offline
                            david57
                            last edited by

                            I found more sketch-up plants to render and test. They are in the front
                            of this render. Also i made 2 leaves with blender and was curious to see
                            how the render. They are near the center of the render.

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                            • david57D Offline
                              david57
                              last edited by

                              ...


                              Leaf tests.jpg

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                              • GarethG Offline
                                Gareth
                                last edited by

                                Hi David,

                                Thanks for that.

                                You are getting some great results from ngPlants and Cycles.

                                You are correct in saying that ngPlants doesn't have a Triangulation function. I also find that Tig's Triangulation tool doesn't achieve much with these either. Having said that, I may be using it incorrectly (apologies in advance to Tig if that is the case..!!)

                                For most trees it probably doesn't matter too much, but last week I was modelling a Boab Tree, and the trunks are large in diameter and are often quite rounded....this means using a higher resolution to avoid the appearance of too many segments on the trunk face, which of course increases the number of faces and ultimately the size of the file.

                                The reverse faces issue has been solved....I used Thomtom's UV Toolkit and used 'Backface Material to Frontface" (which seemed logical to me..!!) instead of 'Frontface Material to Backface' which worked a treat.

                                PS Sorry for hijacking your topic David and taking it down the path of ngPlants, but I figured it was better than opening another topic at this point. Perhaps one of us (I reckon you should cos you are the most proficient..!) should open a Topic on ngPlants where people could show, share and maybe swap tree and plant models (?)

                                Here is my attempt at a Boab Tree (and quickly rendered in Twilight)


                                Australian Boab Tree

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                                • david57D Offline
                                  david57
                                  last edited by

                                  Gareth,
                                  Nice render.

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                                  • david57D Offline
                                    david57
                                    last edited by

                                    More plants from the net.


                                    Updater.jpg

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                                    • david57D Offline
                                      david57
                                      last edited by

                                      Trying to trim and shape a bush. Needed to check YouTube on
                                      how to do that.


                                      Bush Trim.jpg

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                                      • david57D Offline
                                        david57
                                        last edited by

                                        Did some more trimming but its still to large for SketchUp.


                                        Bush Trim.jpg

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                                        • david57D Offline
                                          david57
                                          last edited by

                                          I'm up to here with this scene. I have to find some other to work on.


                                          Bushes.jpg

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