MSPhysics 1.0.3 (16 October 2017)
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Hello guys,
I posted the first alpha version. There are still a lot of things to be worked on, but I thought it wouldn't be a bad idea to upload updates as I go.
Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.
As far as uploading it to GitHub, it will be in a matter of days.
I haven't yet created joints, and the dialog, but you can test destructing building and such things...
Have a nice day!
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Fist test VERY promising!
[screenr:1z6ajd7z]yhhN[/screenr:1z6ajd7z]
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Very nice. First test no problems. Considering modelling a pachinko machine...
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@cotty said:
Fist test VERY promising!
[screenr:zkq34ycx]yhhN[/screenr:zkq34ycx]
It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you!
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You need a static mesh (context menu).
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@josuapa said:
It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you!
It states in the status text to use SHIFT key to lift objects.
You can use ESC to quit and Break/Pause button to toggle play. -
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Can it do soft bodies too?
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@cotty said:
You need a static mesh (context menu).
Can you explain this a little more detail?
Say I want to fill a bowl with marbles, how can that be done?
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@solo said:
Say I want to fill a bowl with marbles, how can that be done?
Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".
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@pixero said:
Can it do soft bodies too?
Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.
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@jiminy-billy-bob said:
@solo said:
Say I want to fill a bowl with marbles, how can that be done?
Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".
Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.
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Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.
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@kaas said:
Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.
Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.
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What are the chances of a mac version?
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@otb designworks said:
What are the chances of a mac version?
The chances of a Mac version is like the chances of snow here in Salem Oregon - 3%
As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.
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