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    [Info] Allowable Classes for "set_attribute"

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    • thomthomT Offline
      thomthom
      last edited by

      @tig said:

      Although storing/reading-back a 'point3d' or a 'vector3d' as an array [.to_a] would be 'safer' ?

      I was storing points as arrays - because I just assumed point3d's would not work. But they appear to do so. In which case I'd prefer to do so unless there is any known issues.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • K Offline
        kwalkerman
        last edited by

        Nice. I just tested it as well. I'll add it to the list.

        It also seems to work as an attribute dictionary key:

        p1 = Geom::Point3d.new(1,2,3)
        p2 = Geom::Point3d.new(4,5,6)

        entity.set_attribute "k", p1, p2

        --
        Karen

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        • thomthomT Offline
          thomthom
          last edited by

          @kwalkerman said:

          It also seems to work as an attribute dictionary key:

          hmm... interesting.

          I a haven't tried, but I'd think that Vector3d should work as well. (Though one can never be sure until it's tested...)

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • K Offline
            kwalkerman
            last edited by

            yep, vectors work too. I wonder about the other Geom classes (although transformation doesn't work, I just tried it).

            --
            Karen

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              reminder.. that keys should be unique, in the same way that hash keys need to be unique.

              If you have two Point3d objects that are eql? (in the Ruby sense,) ie, the 3 elements, x, y, z have the same values, (but differing object_id,) can they be used as separate keys for 2 separate values ?

              .. or will one overwrite the other's value in the dictionary ?

              I'm not here much anymore.

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              • K Offline
                kwalkerman
                last edited by

                Dan,

                Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

                --
                Karen

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @kwalkerman said:

                  Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

                  Karen

                  .. thot so.

                  This could be bad,.. or good, depending on what your doing. If you wanted to store some explanitory text for ANY point with certain x,y,z co-ordinates like "at the hinge point" then this feature might work ok. (Of course, nil will be returned if no such "point-key" exists in the dictionary.)

                  I'm not here much anymore.

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                  • K Offline
                    kwalkerman
                    last edited by

                    Dan,

                    For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

                    string1 = "My Attribute"
                    string2 = "My Attribute"

                    entity.set_attribute "a", string1, "q"
                    entity.get_attribute "a", string2 ==> "q"

                    string1 and string2 are different objects, but both can reference the same attribute dictionary.

                    --
                    Karen

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                    • jiminy-billy-bobJ Offline
                      jiminy-billy-bob
                      last edited by

                      Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

                      25% off Skatter for SketchUcation Premium Members

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                      • eneroth3E Offline
                        eneroth3
                        last edited by

                        Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

                        My website: http://julia-christina-eneroth.se/

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

                          Can you be more specific? (Your statement seems vague.)

                          I'm not here much anymore.

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                          • tt_suT Offline
                            tt_su
                            last edited by

                            Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                            I don't have a list of what classes can be stored, I'll look into it.

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                            • eneroth3E Offline
                              eneroth3
                              last edited by

                              After some tests in SU2013 I found out that these classes are not transformed when using move!, transform! or transformation= on the entity, but they are when using the move, rotate or scale tool on it.

                              This might be quite useful for custom animations scripts since things like rotation axes etc can be saved as attributes to the entities being transformed without be changed by the animation. When creating the mechanic parts for my railroad plugin I turned these data into normal arrays to avoid them from being transformed but perhaps that wasn't required.

                              My website: http://julia-christina-eneroth.se/

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                              • tt_suT Offline
                                tt_su
                                last edited by

                                Poking into the source here.

                                set_attribute converts Ruby values into C++ types. The functions that handles it deals with the following types:

                                True/False
                                Length
                                Integer
                                Float
                                String
                                Array (Containing any of the other types)
                                Color
                                Time
                                Point3d
                                Vector3d

                                And if its not any of those types it appear to silently ignore it. An empty setting is written. (It'll write the key, but value will be empty.)

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                                • jiminy-billy-bobJ Offline
                                  jiminy-billy-bob
                                  last edited by

                                  Thanks for the list!

                                  25% off Skatter for SketchUcation Premium Members

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                                  • J Offline
                                    Jim
                                    last edited by

                                    Does "allowable" also mean these types are converted back into their original object types by get_attribute?

                                    (I know it does, but didn't see that explicitly mentioned in the topic.)

                                    Hi

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                                    • tt_suT Offline
                                      tt_su
                                      last edited by

                                      Yes, they should. But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist. I think I recall some escape character issues on one of the platforms - though I don't recall the details. Might have been fixed.

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                                      • J Offline
                                        Jim
                                        last edited by

                                        @tt_su said:

                                        But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist.

                                        We were talking about attributes, not read_default, write_default. Do they act similarly?

                                        Hi

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                                        • tt_suT Offline
                                          tt_su
                                          last edited by

                                          @jim said:

                                          We were talking about attributes, not read_default, write_default. Do they act similarly?

                                          Duh! That's just my brain not coping with the jet-lag properly. You're correct - it was read/write_default that had that issue.

                                          ...gonna go and lie down for another nap...

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                                          • J Offline
                                            Jim
                                            last edited by

                                            @tt_su said:

                                            Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                                            What a quirky thing. Is this a side-effect of some other code, or an explicitly designed behavior? If designed, for what purpose?

                                            Hi

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