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    [Info] Allowable Classes for "set_attribute"

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    • thomthomT Offline
      thomthom
      last edited by

      @kwalkerman said:

      It also seems to work as an attribute dictionary key:

      hmm... interesting.

      I a haven't tried, but I'd think that Vector3d should work as well. (Though one can never be sure until it's tested...)

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • K Offline
        kwalkerman
        last edited by

        yep, vectors work too. I wonder about the other Geom classes (although transformation doesn't work, I just tried it).

        --
        Karen

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          reminder.. that keys should be unique, in the same way that hash keys need to be unique.

          If you have two Point3d objects that are eql? (in the Ruby sense,) ie, the 3 elements, x, y, z have the same values, (but differing object_id,) can they be used as separate keys for 2 separate values ?

          .. or will one overwrite the other's value in the dictionary ?

          I'm not here much anymore.

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          • K Offline
            kwalkerman
            last edited by

            Dan,

            Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

            --
            Karen

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @kwalkerman said:

              Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

              Karen

              .. thot so.

              This could be bad,.. or good, depending on what your doing. If you wanted to store some explanitory text for ANY point with certain x,y,z co-ordinates like "at the hinge point" then this feature might work ok. (Of course, nil will be returned if no such "point-key" exists in the dictionary.)

              I'm not here much anymore.

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              • K Offline
                kwalkerman
                last edited by

                Dan,

                For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

                string1 = "My Attribute"
                string2 = "My Attribute"

                entity.set_attribute "a", string1, "q"
                entity.get_attribute "a", string2 ==> "q"

                string1 and string2 are different objects, but both can reference the same attribute dictionary.

                --
                Karen

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                • jiminy-billy-bobJ Offline
                  jiminy-billy-bob
                  last edited by

                  Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

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                  • eneroth3E Offline
                    eneroth3
                    last edited by

                    Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

                    My website: http://julia-christina-eneroth.se/

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

                      Can you be more specific? (Your statement seems vague.)

                      I'm not here much anymore.

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                        I don't have a list of what classes can be stored, I'll look into it.

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                        • eneroth3E Offline
                          eneroth3
                          last edited by

                          After some tests in SU2013 I found out that these classes are not transformed when using move!, transform! or transformation= on the entity, but they are when using the move, rotate or scale tool on it.

                          This might be quite useful for custom animations scripts since things like rotation axes etc can be saved as attributes to the entities being transformed without be changed by the animation. When creating the mechanic parts for my railroad plugin I turned these data into normal arrays to avoid them from being transformed but perhaps that wasn't required.

                          My website: http://julia-christina-eneroth.se/

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                          • tt_suT Offline
                            tt_su
                            last edited by

                            Poking into the source here.

                            set_attribute converts Ruby values into C++ types. The functions that handles it deals with the following types:

                            True/False
                            Length
                            Integer
                            Float
                            String
                            Array (Containing any of the other types)
                            Color
                            Time
                            Point3d
                            Vector3d

                            And if its not any of those types it appear to silently ignore it. An empty setting is written. (It'll write the key, but value will be empty.)

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                            • jiminy-billy-bobJ Offline
                              jiminy-billy-bob
                              last edited by

                              Thanks for the list!

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                              • J Offline
                                Jim
                                last edited by

                                Does "allowable" also mean these types are converted back into their original object types by get_attribute?

                                (I know it does, but didn't see that explicitly mentioned in the topic.)

                                Hi

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  Yes, they should. But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist. I think I recall some escape character issues on one of the platforms - though I don't recall the details. Might have been fixed.

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @tt_su said:

                                    But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist.

                                    We were talking about attributes, not read_default, write_default. Do they act similarly?

                                    Hi

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                                    • tt_suT Offline
                                      tt_su
                                      last edited by

                                      @jim said:

                                      We were talking about attributes, not read_default, write_default. Do they act similarly?

                                      Duh! That's just my brain not coping with the jet-lag properly. You're correct - it was read/write_default that had that issue.

                                      ...gonna go and lie down for another nap...

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                                      • J Offline
                                        Jim
                                        last edited by

                                        @tt_su said:

                                        Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                                        What a quirky thing. Is this a side-effect of some other code, or an explicitly designed behavior? If designed, for what purpose?

                                        Hi

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                                        • tt_suT Offline
                                          tt_su
                                          last edited by

                                          It's explicitly coded, though the code doesn't mention the historical reason..

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @tt_su said:

                                            It's explicitly coded, though the code doesn't mention the historical reason..

                                            OK now I understand what Christina was saying.

                                            I agree with Jim. I can think of a situation, whee I'd save some point in the model (which is relative to the world origin, and I would be rather ticked if SketchUp applied a transform to MY attribute without MY permission.

                                            How would / should SketchUp know what the value of my attribute was for ?

                                            I'm not here much anymore.

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