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    [Info] Allowable Classes for "set_attribute"

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @kwalkerman said:

      Be careful with hash, because if you have an array, and one of the array values is a hash, it will return the array, but instead of returning the hash, it will return nil.

      See the post directly above.

      The "tip" on using .inspect (to build the attribute strings,) for hashes, goes also for arrays.
      The .inspect method will convert hashes nested inside arrays, and arrays nested inside hashes, etc. Multiple levels deep as well.

      I'm not here much anymore.

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      • K Offline
        kwalkerman
        last edited by

        Dan,

        Very nice. I will definitely use this. Too bad it's not embedded in SU though.

        Jim - I have found that any sub-components of arrays also need to be one of the allowable classes.

        Thom - trueclass and falseclass also work. I'm updating the first post accordingly.

        --
        Karen

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        • Z Offline
          zitoun
          last edited by

          VERY useful thread, thanks !
          Please make it kind of sticky: I've been chasing an uncatchable bug for hours, ignoring this information... Others might like to know this in the future!

          The light at the end of the tunnel is a train.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            To recover a hash-string from an attribute, you eval() it into a reference.

            
            hashStr = some_entity.get_attribute( "dict_name", "hash_att" )
            
            my_hash = eval(hashStr)
            
            

            I'm not here much anymore.

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            • thomthomT Offline
              thomthom
              last edited by

              Length classes also seem to be stored and recovered properly. I'd thought that maybe it got read back as Float, but in my tests I seem to get Length - anyone confirm?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @kwalkerman said:

                Array -- good to store by doing "array.inspect" first, see Dan's comments below

                Only if the array contains hashes. If the array only use the other allowable types there is no need. Might be less overhead since it's not parsing between strings.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Geom::Point3d also seems to be possible to store:


                  ` pt1=Geom::Point3d.new(1,2,3)
                  Point3d(1, 2, 3)
                  pt2=Geom::Point3d.new(4,5,6)
                  Point3d(4, 5, 6)
                  pt3=Geom::Point3d.new(7,8,9)
                  Point3d(7, 8, 9)

                  pt_array = [ pt1, pt2, pt3 ]
                  [Point3d(1, 2, 3), Point3d(4, 5, 6), Point3d(7, 8, 9)]

                  model.set_attribute('test', 'bar', pt_array )
                  [Point3d(1, 2, 3), Point3d(4, 5, 6), Point3d(7, 8, 9)]

                  model.get_attribute('test', 'bar' )
                  [Point3d(1, 2, 3), Point3d(4, 5, 6), Point3d(7, 8, 9)]`


                  I even saved the model and reopened it just to make sure it worked across sessions.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Although storing/reading-back a 'point3d' or a 'vector3d' as an array [.to_a] would be 'safer' ?
                    Presumably a 'transformation' is not storeable unless it's first made into an array ?

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @tig said:

                      Although storing/reading-back a 'point3d' or a 'vector3d' as an array [.to_a] would be 'safer' ?

                      I was storing points as arrays - because I just assumed point3d's would not work. But they appear to do so. In which case I'd prefer to do so unless there is any known issues.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kwalkerman
                        last edited by

                        Nice. I just tested it as well. I'll add it to the list.

                        It also seems to work as an attribute dictionary key:

                        p1 = Geom::Point3d.new(1,2,3)
                        p2 = Geom::Point3d.new(4,5,6)

                        entity.set_attribute "k", p1, p2

                        --
                        Karen

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @kwalkerman said:

                          It also seems to work as an attribute dictionary key:

                          hmm... interesting.

                          I a haven't tried, but I'd think that Vector3d should work as well. (Though one can never be sure until it's tested...)

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K Offline
                            kwalkerman
                            last edited by

                            yep, vectors work too. I wonder about the other Geom classes (although transformation doesn't work, I just tried it).

                            --
                            Karen

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              reminder.. that keys should be unique, in the same way that hash keys need to be unique.

                              If you have two Point3d objects that are eql? (in the Ruby sense,) ie, the 3 elements, x, y, z have the same values, (but differing object_id,) can they be used as separate keys for 2 separate values ?

                              .. or will one overwrite the other's value in the dictionary ?

                              I'm not here much anymore.

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                              • K Offline
                                kwalkerman
                                last edited by

                                Dan,

                                Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

                                --
                                Karen

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @kwalkerman said:

                                  Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

                                  Karen

                                  .. thot so.

                                  This could be bad,.. or good, depending on what your doing. If you wanted to store some explanitory text for ANY point with certain x,y,z co-ordinates like "at the hinge point" then this feature might work ok. (Of course, nil will be returned if no such "point-key" exists in the dictionary.)

                                  I'm not here much anymore.

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                                  • K Offline
                                    kwalkerman
                                    last edited by

                                    Dan,

                                    For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

                                    string1 = "My Attribute"
                                    string2 = "My Attribute"

                                    entity.set_attribute "a", string1, "q"
                                    entity.get_attribute "a", string2 ==> "q"

                                    string1 and string2 are different objects, but both can reference the same attribute dictionary.

                                    --
                                    Karen

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                                    • jiminy-billy-bobJ Offline
                                      jiminy-billy-bob
                                      last edited by

                                      Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

                                      25% off Skatter for SketchUcation Premium Members

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                                      • eneroth3E Offline
                                        eneroth3
                                        last edited by

                                        Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

                                        My website: http://julia-christina-eneroth.se/

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

                                          Can you be more specific? (Your statement seems vague.)

                                          I'm not here much anymore.

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                                            I don't have a list of what classes can be stored, I'll look into it.

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