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    [Info] Allowable Classes for "set_attribute"

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    • K Offline
      kwalkerman
      last edited by

      Dan,

      For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

      string1 = "My Attribute"
      string2 = "My Attribute"

      entity.set_attribute "a", string1, "q"
      entity.get_attribute "a", string2 ==> "q"

      string1 and string2 are different objects, but both can reference the same attribute dictionary.

      --
      Karen

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      • jiminy-billy-bobJ Offline
        jiminy-billy-bob
        last edited by

        Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

        25% off Skatter for SketchUcation Premium Members

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        • eneroth3E Offline
          eneroth3
          last edited by

          Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

          My website: http://julia-christina-eneroth.se/

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

            Can you be more specific? (Your statement seems vague.)

            I'm not here much anymore.

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            • tt_suT Offline
              tt_su
              last edited by

              Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

              I don't have a list of what classes can be stored, I'll look into it.

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              • eneroth3E Offline
                eneroth3
                last edited by

                After some tests in SU2013 I found out that these classes are not transformed when using move!, transform! or transformation= on the entity, but they are when using the move, rotate or scale tool on it.

                This might be quite useful for custom animations scripts since things like rotation axes etc can be saved as attributes to the entities being transformed without be changed by the animation. When creating the mechanic parts for my railroad plugin I turned these data into normal arrays to avoid them from being transformed but perhaps that wasn't required.

                My website: http://julia-christina-eneroth.se/

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                • tt_suT Offline
                  tt_su
                  last edited by

                  Poking into the source here.

                  set_attribute converts Ruby values into C++ types. The functions that handles it deals with the following types:

                  True/False
                  Length
                  Integer
                  Float
                  String
                  Array (Containing any of the other types)
                  Color
                  Time
                  Point3d
                  Vector3d

                  And if its not any of those types it appear to silently ignore it. An empty setting is written. (It'll write the key, but value will be empty.)

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    Thanks for the list!

                    25% off Skatter for SketchUcation Premium Members

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                    • J Offline
                      Jim
                      last edited by

                      Does "allowable" also mean these types are converted back into their original object types by get_attribute?

                      (I know it does, but didn't see that explicitly mentioned in the topic.)

                      Hi

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        Yes, they should. But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist. I think I recall some escape character issues on one of the platforms - though I don't recall the details. Might have been fixed.

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                        • J Offline
                          Jim
                          last edited by

                          @tt_su said:

                          But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist.

                          We were talking about attributes, not read_default, write_default. Do they act similarly?

                          Hi

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                          • tt_suT Offline
                            tt_su
                            last edited by

                            @jim said:

                            We were talking about attributes, not read_default, write_default. Do they act similarly?

                            Duh! That's just my brain not coping with the jet-lag properly. You're correct - it was read/write_default that had that issue.

                            ...gonna go and lie down for another nap...

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                            • J Offline
                              Jim
                              last edited by

                              @tt_su said:

                              Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                              What a quirky thing. Is this a side-effect of some other code, or an explicitly designed behavior? If designed, for what purpose?

                              Hi

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                              • tt_suT Offline
                                tt_su
                                last edited by

                                It's explicitly coded, though the code doesn't mention the historical reason..

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @tt_su said:

                                  It's explicitly coded, though the code doesn't mention the historical reason..

                                  OK now I understand what Christina was saying.

                                  I agree with Jim. I can think of a situation, whee I'd save some point in the model (which is relative to the world origin, and I would be rather ticked if SketchUp applied a transform to MY attribute without MY permission.

                                  How would / should SketchUp know what the value of my attribute was for ?

                                  I'm not here much anymore.

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                                  • tt_suT Offline
                                    tt_su
                                    last edited by

                                    If you want to ensure the data isn't transformed, convert the Point3d or Vector3d to an array.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      I know this. It does not negate what I said. If I store a point that is inside the group, relative to the group's origin, and move the group, ... I would not want the point to be transformed.

                                      WHO decided that this should happen, WHEN and WHY ? (If this was for DCs, then it should only happen to attributes in the "dynamic_attributes" dictionary.)

                                      This is the first I am hearing of this. Is it documented anywhere ?


                                      It would be nice to specify things as absolute (world co-ords,) or relative (local co-ords.)
                                      Thinking, what if we had subclasses: LocalPoint & WorldPoint ?

                                      I'm not here much anymore.

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        @dan rathbun said:

                                        I know this. It does not negate what I said. If I store a point that is inside the group, relative to the group's origin, and move the group, ... I would not want the point to be transformed.

                                        Just saying, that is the existing behaviour. It caught me off guard as well and initially I wondered if it was a bug, but when looking at the code it was made deliberately. There are use cases for and against this.

                                        @dan rathbun said:

                                        WHO decided that this should happen, WHEN and WHY ? (If this was for DCs, then it should only happen to attributes in the "dynamic_attributes" dictionary.)

                                        I don't know when, why or who. As far as I can tell this code goes way back and it doesn't mention these details.

                                        @dan rathbun said:

                                        This is the first I am hearing of this. Is it documented anywhere ?

                                        It came to the attention to us (the Extensibility Team) just recently. I'm not sure if it's mentioned anywhere.

                                        For all intent and purposes, it is what it is. We cannot change the behaviour now without probably breaking things. We do need to document it though, make it clear that Point3d and Vector3d will be transformed, but arrays will not.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          ... ya know how much we hate these "secret behaviors"!

                                          I'm not here much anymore.

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            @dan rathbun said:

                                            ... ya know how much we hate these "secret behaviors"!

                                            I sure do. Unfortunately some of this is very old code going way back before what the source control system has any info about. 😞 Occasionally someone who's been around long enough from the early days will recall why something was made the way it was - other times it's one of them mysteries.

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