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    [Info] Allowable Classes for "set_attribute"

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    • K Offline
      kwalkerman
      last edited by

      yep, vectors work too. I wonder about the other Geom classes (although transformation doesn't work, I just tried it).

      --
      Karen

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        reminder.. that keys should be unique, in the same way that hash keys need to be unique.

        If you have two Point3d objects that are eql? (in the Ruby sense,) ie, the 3 elements, x, y, z have the same values, (but differing object_id,) can they be used as separate keys for 2 separate values ?

        .. or will one overwrite the other's value in the dictionary ?

        I'm not here much anymore.

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        • K Offline
          kwalkerman
          last edited by

          Dan,

          Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

          --
          Karen

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @kwalkerman said:

            Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

            Karen

            .. thot so.

            This could be bad,.. or good, depending on what your doing. If you wanted to store some explanitory text for ANY point with certain x,y,z co-ordinates like "at the hinge point" then this feature might work ok. (Of course, nil will be returned if no such "point-key" exists in the dictionary.)

            I'm not here much anymore.

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            • K Offline
              kwalkerman
              last edited by

              Dan,

              For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

              string1 = "My Attribute"
              string2 = "My Attribute"

              entity.set_attribute "a", string1, "q"
              entity.get_attribute "a", string2 ==> "q"

              string1 and string2 are different objects, but both can reference the same attribute dictionary.

              --
              Karen

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              • jiminy-billy-bobJ Offline
                jiminy-billy-bob
                last edited by

                Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

                25% off Skatter for SketchUcation Premium Members

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                • eneroth3E Offline
                  eneroth3
                  last edited by

                  Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

                  My website: http://julia-christina-eneroth.se/

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

                    Can you be more specific? (Your statement seems vague.)

                    I'm not here much anymore.

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                      I don't have a list of what classes can be stored, I'll look into it.

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                      • eneroth3E Offline
                        eneroth3
                        last edited by

                        After some tests in SU2013 I found out that these classes are not transformed when using move!, transform! or transformation= on the entity, but they are when using the move, rotate or scale tool on it.

                        This might be quite useful for custom animations scripts since things like rotation axes etc can be saved as attributes to the entities being transformed without be changed by the animation. When creating the mechanic parts for my railroad plugin I turned these data into normal arrays to avoid them from being transformed but perhaps that wasn't required.

                        My website: http://julia-christina-eneroth.se/

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          Poking into the source here.

                          set_attribute converts Ruby values into C++ types. The functions that handles it deals with the following types:

                          True/False
                          Length
                          Integer
                          Float
                          String
                          Array (Containing any of the other types)
                          Color
                          Time
                          Point3d
                          Vector3d

                          And if its not any of those types it appear to silently ignore it. An empty setting is written. (It'll write the key, but value will be empty.)

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                          • jiminy-billy-bobJ Offline
                            jiminy-billy-bob
                            last edited by

                            Thanks for the list!

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                            • J Offline
                              Jim
                              last edited by

                              Does "allowable" also mean these types are converted back into their original object types by get_attribute?

                              (I know it does, but didn't see that explicitly mentioned in the topic.)

                              Hi

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                              • tt_suT Offline
                                tt_su
                                last edited by

                                Yes, they should. But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist. I think I recall some escape character issues on one of the platforms - though I don't recall the details. Might have been fixed.

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                                • J Offline
                                  Jim
                                  last edited by

                                  @tt_su said:

                                  But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist.

                                  We were talking about attributes, not read_default, write_default. Do they act similarly?

                                  Hi

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                                  • tt_suT Offline
                                    tt_su
                                    last edited by

                                    @jim said:

                                    We were talking about attributes, not read_default, write_default. Do they act similarly?

                                    Duh! That's just my brain not coping with the jet-lag properly. You're correct - it was read/write_default that had that issue.

                                    ...gonna go and lie down for another nap...

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                                    • J Offline
                                      Jim
                                      last edited by

                                      @tt_su said:

                                      Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                                      What a quirky thing. Is this a side-effect of some other code, or an explicitly designed behavior? If designed, for what purpose?

                                      Hi

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        It's explicitly coded, though the code doesn't mention the historical reason..

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @tt_su said:

                                          It's explicitly coded, though the code doesn't mention the historical reason..

                                          OK now I understand what Christina was saying.

                                          I agree with Jim. I can think of a situation, whee I'd save some point in the model (which is relative to the world origin, and I would be rather ticked if SketchUp applied a transform to MY attribute without MY permission.

                                          How would / should SketchUp know what the value of my attribute was for ?

                                          I'm not here much anymore.

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            If you want to ensure the data isn't transformed, convert the Point3d or Vector3d to an array.

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