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    [Info] Allowable Classes for "set_attribute"

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    • K Offline
      kwalkerman
      last edited by

      Nice. I just tested it as well. I'll add it to the list.

      It also seems to work as an attribute dictionary key:

      p1 = Geom::Point3d.new(1,2,3)
      p2 = Geom::Point3d.new(4,5,6)

      entity.set_attribute "k", p1, p2

      --
      Karen

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      • thomthomT Offline
        thomthom
        last edited by

        @kwalkerman said:

        It also seems to work as an attribute dictionary key:

        hmm... interesting.

        I a haven't tried, but I'd think that Vector3d should work as well. (Though one can never be sure until it's tested...)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • K Offline
          kwalkerman
          last edited by

          yep, vectors work too. I wonder about the other Geom classes (although transformation doesn't work, I just tried it).

          --
          Karen

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            reminder.. that keys should be unique, in the same way that hash keys need to be unique.

            If you have two Point3d objects that are eql? (in the Ruby sense,) ie, the 3 elements, x, y, z have the same values, (but differing object_id,) can they be used as separate keys for 2 separate values ?

            .. or will one overwrite the other's value in the dictionary ?

            I'm not here much anymore.

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            • K Offline
              kwalkerman
              last edited by

              Dan,

              Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

              --
              Karen

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @kwalkerman said:

                Good point. A quick check indicates that any point with the same x,y, and z values can access the attribute.

                Karen

                .. thot so.

                This could be bad,.. or good, depending on what your doing. If you wanted to store some explanitory text for ANY point with certain x,y,z co-ordinates like "at the hinge point" then this feature might work ok. (Of course, nil will be returned if no such "point-key" exists in the dictionary.)

                I'm not here much anymore.

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                • K Offline
                  kwalkerman
                  last edited by

                  Dan,

                  For applications I can think of, this is actually an advantage, especially if you are using attributes between sessions, as the 'entity' attached to your particular point3d would be lost. AND, it works just like any other key for attributes.

                  string1 = "My Attribute"
                  string2 = "My Attribute"

                  entity.set_attribute "a", string1, "q"
                  entity.get_attribute "a", string2 ==> "q"

                  string1 and string2 are different objects, but both can reference the same attribute dictionary.

                  --
                  Karen

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    Shameless bump, it would be great to add this to the online docs. (TT, if you read this...)

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                    • eneroth3E Offline
                      eneroth3
                      last edited by

                      Perhaps it's worth mentioning that Point3ds and vector3ds are transformed along with the geometry they belong to when using move tool or rotate tool on it.

                      My website: http://julia-christina-eneroth.se/

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Geom::Point3d and Geom::Vector3d are virtual classes. Instances of them do not actually exist in any entities collection. Sketchup::Vertex however, does have instances "in the model."

                        Can you be more specific? (Your statement seems vague.)

                        I'm not here much anymore.

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                          I don't have a list of what classes can be stored, I'll look into it.

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                          • eneroth3E Offline
                            eneroth3
                            last edited by

                            After some tests in SU2013 I found out that these classes are not transformed when using move!, transform! or transformation= on the entity, but they are when using the move, rotate or scale tool on it.

                            This might be quite useful for custom animations scripts since things like rotation axes etc can be saved as attributes to the entities being transformed without be changed by the animation. When creating the mechanic parts for my railroad plugin I turned these data into normal arrays to avoid them from being transformed but perhaps that wasn't required.

                            My website: http://julia-christina-eneroth.se/

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                            • tt_suT Offline
                              tt_su
                              last edited by

                              Poking into the source here.

                              set_attribute converts Ruby values into C++ types. The functions that handles it deals with the following types:

                              True/False
                              Length
                              Integer
                              Float
                              String
                              Array (Containing any of the other types)
                              Color
                              Time
                              Point3d
                              Vector3d

                              And if its not any of those types it appear to silently ignore it. An empty setting is written. (It'll write the key, but value will be empty.)

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                              • jiminy-billy-bobJ Offline
                                jiminy-billy-bob
                                last edited by

                                Thanks for the list!

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                                • J Offline
                                  Jim
                                  last edited by

                                  Does "allowable" also mean these types are converted back into their original object types by get_attribute?

                                  (I know it does, but didn't see that explicitly mentioned in the topic.)

                                  Hi

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                                  • tt_suT Offline
                                    tt_su
                                    last edited by

                                    Yes, they should. But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist. I think I recall some escape character issues on one of the platforms - though I don't recall the details. Might have been fixed.

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                                    • J Offline
                                      Jim
                                      last edited by

                                      @tt_su said:

                                      But there might be some quirks in the underlying implementation of storage, where Windows stores to the registry and OSX saves to a plist.

                                      We were talking about attributes, not read_default, write_default. Do they act similarly?

                                      Hi

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        @jim said:

                                        We were talking about attributes, not read_default, write_default. Do they act similarly?

                                        Duh! That's just my brain not coping with the jet-lag properly. You're correct - it was read/write_default that had that issue.

                                        ...gonna go and lie down for another nap...

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                                        • J Offline
                                          Jim
                                          last edited by

                                          @tt_su said:

                                          Christina is correct, any Point3d and Vector3d stored in an Entity's attribute will be transformed along with the entity itself.

                                          What a quirky thing. Is this a side-effect of some other code, or an explicitly designed behavior? If designed, for what purpose?

                                          Hi

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            It's explicitly coded, though the code doesn't mention the historical reason..

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