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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Geometry weirdness

    Scheduled Pinned Locked Moved Corner Bar
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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Run Fredo's Remove Lonely Vertex tool. It'll mark and remove any shitty stuff.

      But share it when you get time.

      Download the free D'oh Book for SketchUp πŸ“–

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      • StinkieS Offline
        Stinkie
        last edited by

        @rich o brien said:

        Run Fredo's Remove Lonely Vertex tool. It'll mark and remove any shitty stuff.

        Oh, excellent! I'll try that.

        But share it when you get time.[/quote]

        I will.

        Nighty-night, gents.

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @unknownuser said:

          (marked 'this sh*t' in the pic below)

          πŸ˜†
          oh.. that.. thanks for clearing it up.

          but i don't know.. rich's suggestion sounds like a good start..
          if not, maybe post a hidden line view.

          dotdotdot

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          • cottyC Offline
            cotty
            last edited by

            For me, it looks like a displacement problem because of very long but narrow tiangles. Do you have a view of the hidden lines?

            my SketchUp gallery

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            • StinkieS Offline
              Stinkie
              last edited by

              Looks like it, yes, but I'm not using any displacement.

              Did as Rich suggested. No change.

              Here's the thingy.


              wtf.skp

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              • cottyC Offline
                cotty
                last edited by

                The faces are triangulated while the export for a renderer and the very long and narrow faces become a problem. In the following example, I used Artisans knife tool to shorten those faces and the problem was solved...
                (Rendered with Indigo and "random triangle color" option)

                wtf.jpg

                my SketchUp gallery

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                • BoxB Offline
                  Box
                  last edited by

                  I suspect it's caused by round corner struggling to make the tiny faces needed. The pyramid isn't "small" but the four edges coming together at a sharp angle and the smallness of your rounding are forcing it to make some very tiny triangles.
                  Perhaps if you scale up before using round corner it wont tear.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    Box, thanks for the suggestion. However, I did scale the pyramid up before bevelling.

                    Cotty, you're a bl**dy genius. I am going to try your suggestion right now!

                    Edit: works! Cotty -thanks so much. The rest of you: shakes head dissaprovingly

                    About the diamonds etc, I lied.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Hmmm ... got the problem in other models as well. SU doesn't like tight bevels, it seems. Maybe it's finally time to get that new Modo license. grumbles

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        SU doesn't obey normal modeling principles. NGons = bad mesh and uv's.

                        Triangulation equals messy uv's.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Yeah ... I knew that. Hadn't realised so far it was this bad, though. Maybe I ought to try TT's Quad Face Tools.

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