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    Geometry weirdness

    Scheduled Pinned Locked Moved Corner Bar
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    • jeff hammondJ
      jeff hammond
      last edited by

      @unknownuser said:

      Come on, people, chop-chop! I need answers here! πŸ‘Ώ

      it's too hard to know what the problem is.. you know what you're looking at here and what problem you're having..
      we don't πŸ˜‰

      rephrase the question?

      dotdotdot

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      • FrederikF
        Frederik
        last edited by

        @unknownuser said:

        rephrase the question?

        🀣

        I agree...
        I saw the post yesterday, but didn't know exactly what to look for... 😳
        Left it to let others chime in... πŸ˜„

        What about a part of the model, where this issue is present...?

        Cheers
        Kim Frederik

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        • cottyC
          cotty
          last edited by

          Perhaps some very acute angles?

          my SketchUp gallery

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          • StinkieS
            Stinkie
            last edited by

            Cotty, Jeffy, Kimmy,

            What you're looking at, is a pyramid shape. I've bevelled the edges that meet in the pyramid's point, using RoundCorner. The black 'lines' you see in the render (marked 'this sht' in the pic below), should not be there. Looks like polys going 'right, friday night, let's get hammered and fck sh*t up'.

            Yours,

            Tommy


            render.jpg

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            • Rich O BrienR
              Rich O Brien Moderator
              last edited by

              have you double verts?

              Download the free D'oh Book for SketchUp πŸ“–

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              • StinkieS
                Stinkie
                last edited by

                No idea, Rich. How do I check? (I did run TT's CleanUp tools -render looked similar.)

                I'll upload the pyramid thingy tommorow morning. Thanks for any help. Let me know what kind of drugs you prefer.

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                • Rich O BrienR
                  Rich O Brien Moderator
                  last edited by

                  Run Fredo's Remove Lonely Vertex tool. It'll mark and remove any shitty stuff.

                  But share it when you get time.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • StinkieS
                    Stinkie
                    last edited by

                    @rich o brien said:

                    Run Fredo's Remove Lonely Vertex tool. It'll mark and remove any shitty stuff.

                    Oh, excellent! I'll try that.

                    But share it when you get time.[/quote]

                    I will.

                    Nighty-night, gents.

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                    • jeff hammondJ
                      jeff hammond
                      last edited by

                      @unknownuser said:

                      (marked 'this sh*t' in the pic below)

                      πŸ˜†
                      oh.. that.. thanks for clearing it up.

                      but i don't know.. rich's suggestion sounds like a good start..
                      if not, maybe post a hidden line view.

                      dotdotdot

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                      • cottyC
                        cotty
                        last edited by

                        For me, it looks like a displacement problem because of very long but narrow tiangles. Do you have a view of the hidden lines?

                        my SketchUp gallery

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                        • StinkieS
                          Stinkie
                          last edited by

                          Looks like it, yes, but I'm not using any displacement.

                          Did as Rich suggested. No change.

                          Here's the thingy.


                          wtf.skp

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                          • cottyC
                            cotty
                            last edited by

                            The faces are triangulated while the export for a renderer and the very long and narrow faces become a problem. In the following example, I used Artisans knife tool to shorten those faces and the problem was solved...
                            (Rendered with Indigo and "random triangle color" option)

                            wtf.jpg

                            my SketchUp gallery

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                            • BoxB
                              Box
                              last edited by

                              I suspect it's caused by round corner struggling to make the tiny faces needed. The pyramid isn't "small" but the four edges coming together at a sharp angle and the smallness of your rounding are forcing it to make some very tiny triangles.
                              Perhaps if you scale up before using round corner it wont tear.

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                              • StinkieS
                                Stinkie
                                last edited by

                                Box, thanks for the suggestion. However, I did scale the pyramid up before bevelling.

                                Cotty, you're a bl**dy genius. I am going to try your suggestion right now!

                                Edit: works! Cotty -thanks so much. The rest of you: shakes head dissaprovingly

                                About the diamonds etc, I lied.

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                                • StinkieS
                                  Stinkie
                                  last edited by

                                  Hmmm ... got the problem in other models as well. SU doesn't like tight bevels, it seems. Maybe it's finally time to get that new Modo license. grumbles

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                                  • Rich O BrienR
                                    Rich O Brien Moderator
                                    last edited by

                                    SU doesn't obey normal modeling principles. NGons = bad mesh and uv's.

                                    Triangulation equals messy uv's.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • StinkieS
                                      Stinkie
                                      last edited by

                                      Yeah ... I knew that. Hadn't realised so far it was this bad, though. Maybe I ought to try TT's Quad Face Tools.

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