sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Terrain from contours - improve on native 'from contours'?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    99 Posts 18 Posters 19.5k Views 18 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fredo6F Offline
      fredo6
      last edited by

      @simon le bon said:

      You were probably talking about Terragen
      ( Terragen 2.4 Free Version Now Available)

      Simon,

      That was not Terragen. I really need to find this software.

      Fredo

      1 Reply Last reply Reply Quote 0
      • PixeroP Offline
        Pixero
        last edited by

        Was it this one: http://www.geocontrol2.com/e_index.htm

        Or maybe one of these: http://vterrain.org/Packages/Artificial/

        Or Leveller here: http://www.daylongraphics.com/

        Or Grome: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          That was not Terragen. I really need to find this software.

          Does this program was a "free" program ?
          A plug or a complet program ? (MojoWorld, World Machine, Bryce 7...)

          here maybe some little things? (in French and not aespecially for MAC! πŸ˜‰
          http://www.igeomac.fr/igeomac/Applications_Mac.html

          Scroll and see LandSerf ? Maybe not direct SU export but...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            I think I found it, this is SimuTerra by COMPUneering.

            See link there: http://www.compuneering.com/simuterra.php;

            It costs 200$ in Pro version and 100$ for an entry-level version.

            It has some capability to export / import with Sketchup.

            Fred

            PS: there are interesting [url=http://www.compuneering.com/simuterraMovies.php:3g8iku5m]videos[/url:3g8iku5m] showing the capabilities of the software, including to draw roads and other landscaping decorations

            Simuterra overview.png

            1 Reply Last reply Reply Quote 0
            • M Offline
              mac1
              last edited by

              Fredo:
              Excellent as usual πŸ‘
              Looks like a great program. πŸ‘ I Wonder how it compares to others like Arcgis. Would take a lots of testing to find out.
              I also like their emphasis on model preprocessing. Think that is where novices like myself get in big trouble trying to use questionable data. Ran into this in some searching;
              "

              • Contours should always point upstream in valleys
                Contours should always point downridge along ridges
                Adjacent contours should always be sequential or equivalent
                Contours should never split into two
                Contours should never cross or loop
                Contours should never spiral
                Contours should never stop in the middle of a map
                Liking to hit my finger with a hammer I tried this;
                Used you ploy segmenter to get more consistent points on the contour lines, ignored some info ref above. In most cases used 80 segs , but during process kept eye on entity info and for some short segs keep count down close to orginal. Needs to be redone to remove warts but looks more reasonable to me vs like orginal.

              contours simplified-post._mac1skp.skp

              1 Reply Last reply Reply Quote 0
              • pbacotP Offline
                pbacot
                last edited by

                Thank you Fred et al.

                Here is another set of contours for testing from a civil engineer's file. I had to set the heights in my CAD drawing. I think I got it all right. In some of the twisted minor contours, I had to use what logic I have at my disposal...

                I have not recurved these, and again they are higly segmented--and this seems to be a norm one would need to account for. So simplify (I can do this if there is a problem) and recurve as desired.

                Sandbox creates over 42,000 faces.

                Peter


                DN house contours.skp


                Screen shot 2013-01-05 at 12.54.09 PM.png

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mac1
                  last edited by

                  I have been trying to understand what the general accepted criteria is for "TINs". One site I have found ,which seems credible to me, states the segment length should be > then contour seperation. The rational for that is to avoid " flat triangles ".
                  Here are the links I found of interest. . Note the Harvard school link has good press for SU'
                  http://www.ian-ko.com/ Under resources check out the solution center
                  http://www.gsd.harvard.edu/gis/manual/contours/
                  Note these are more GIS centric and thus not one to one applicable to the limited SU intent for their TIN implementation.

                  1 Reply Last reply Reply Quote 0
                  • pbacotP Offline
                    pbacot
                    last edited by

                    For comparison here is a TIN (picture of it) provided in the same project. I think the engineers set the parameters for their needs. A SB skin made from the contours "looks better" than one from the TIN and shows some site features better (such as the dirt road winding down the slope). Still they must be from the same dataset.


                    Screen shot 2013-01-06 at 12.20.47 AM.png

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      @pbacot
                      Here is a first result. Actually, considering that the terrain is rather regular and there are many contours closely spaced, I don't think it is necessary to have a very detailed grid (50 x 22 in the attached file).

                      Note that I had to simplify the contours with Curvizard to keep an acceptable calculation time (here over 30 seconds, mostly related to the computation of the concave hull).

                      DN house contours - pbacot - 6 Jan 13 - results.skp

                      House pbacot 6 Jan 13.png

                      House pbacot 6 Jan 13 - 2.png

                      @Mac1
                      I am not familiar with TIN algorithms, but it seems the one posted by pbacot does not reflect the fine granularity of the contours.

                      Fredo

                      1 Reply Last reply Reply Quote 0
                      • pbacotP Offline
                        pbacot
                        last edited by

                        Yes, I noticed the TIN was pretty simple. I am not sure I have the subset of readings they had for this project (would be interesting to compare to the output). Without having studied the process, I am guessing that more advanced extrapolation goes into creating contours. The civil engineer may have created the TIN for some soils or drainage analysis--and it may be just sufficient for those purposes.

                        Those terrains look great for OUR general purpose: showing the new construction in a simulation of the site. I would be curious to see it at a higher resolution of quads. I don't think 30 sec is that long, though I imagine the time goes up exponentially when you try to add a little more detail. As I noted there is a rough road on the slope, which can be made out in the contours, but not sure it registers on the final topo. Also there is part of a drainage ditch on the right. Such an area might want more detail, if ever a way is worked out for selective resolution in adjoining parts--or a way go back in a redo an area such that it can be joined to the rest....

                        But this definitely is giving a clean looking (without the oil-canning) surface with good geometry. Thanks for the effort and sharing the great results!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          @pbacot said:

                          Those terrains look great for OUR general purpose: showing the new construction in a simulation of the site. I would be curious to see it at a higher resolution of quads. I don't think 30 sec is that long, though I imagine the time goes up exponentially when you try to add a little more detail.

                          Here is a more detailed reconstruction of the terrain, with a grid 120 x 53. This one takes less than a minute.

                          Indeed, the best would be to adjust the granularity of the mesh based on the resulting terrain shape itself (more than the density of the contours actually).

                          DN house contours - pbacot - 6 Jan 13 - results.skp

                          House pbacot 6 Jan 13 - 3.png

                          Fredo

                          1 Reply Last reply Reply Quote 0
                          • utilerU Offline
                            utiler
                            last edited by

                            Sorry to sound a little dumb but Fredo what is the process you're doing here?

                            1. Start with imported contours
                            2. run through Curviloft

                            purpose/expression/purpose/....

                            1 Reply Last reply Reply Quote 0
                            • pbacotP Offline
                              pbacot
                              last edited by

                              Yes, that's looking quite muscular. that's worth a minute, depending if you can handle the number of polygons in the end. Thanks for posting! Looks like progress is good.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @utiler said:

                                Sorry to sound a little dumb but Fredo what is the process you're doing here?

                                1. Start with imported contours
                                2. run through Curviloft

                                Toposhaper uses a different algorithm which is more adapted to terrains and can cope with connection of more than two contours (for example when you have a saddle). It also works on a quad mesh.

                                So it is a very different approach compared with Curviloft

                                Fredo

                                1 Reply Last reply Reply Quote 0
                                • utilerU Offline
                                  utiler
                                  last edited by

                                  Thanks Fredo, so if I triangulated points with your triangulate plugin then ran toposhaper I'd get this result!!!!???

                                  purpose/expression/purpose/....

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    Panga
                                    last edited by

                                    Nice evolution Fredo, I'm still waiting for this magical tool !! Keep up the good work and I'll hit the donate button again !! πŸ˜‰

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Here is the terrain with a much higher definition 200 x 88, so around 35,000 triangles generated. Takes longer of course, but does not bring a lot more details compared with the low and medium definitions terrains.

                                      DN house contours - pbacot - High Def.skp

                                      House pbacot 6 Jan 13 - high def.png

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @utiler said:

                                        Thanks Fredo, so if I triangulated points with your triangulate plugin then ran toposhaper I'd get this result!!!!???

                                        With TopoShaper you really need to have contours as curves, not a set of altitude points. This is because the Terrain construction uses contours to delimit the zone of influence on points comprised between contours.

                                        With a set of altitude points, the algorithm would be more based on Skinning, with Bezier or Nurbs methods, which is another kind of script (I can do it, but it would definitely not be very fast with Ruby only).

                                        So, all you need is the contours and then run Toposhaper, as shown in previous videos and the video below

                                        TopoShaper pbacot on House 50.gif

                                        Fredo

                                        PS: As far as I remember, I have not written (yet) a "triangulate plugin".

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          Panga
                                          last edited by

                                          @unknownuser said:

                                          With TopoShaper you really need to have contours as curves, not a set of altitude points. This is because the Terrain construction uses contours to delimit the zone of influence on points comprised between contours.

                                          With a set of altitude points, the algorithm would be more based on Skinning, with Bezier or Nurbs methods, which is another kind of script (I can do it, but it would definitely not be very fast with Ruby only).

                                          Fredo,

                                          During my works I found a workaround with altitude points. I draw a high vertical line on each point (as they're usually components, it's a very fast operation), this way the sandbox is using contours instead of points, ignoring the bottom point of each line. Will this method work with your plugin ?

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @panga said:

                                            During my works I found a workaround with altitude points. I draw a high vertical line on each point (as they're usually components, it's a very fast operation), this way the sandbox is using contours instead of points, ignoring the bottom point of each line. Will this method work with your plugin ?

                                            Unfortunately, it won't work. TopoShaper really needs contours to drive the interpolation. Keep in maind that with only altitude points, there are multiple solutions because you cannot isolate zones just with scarced points.

                                            Fredo

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement