sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Follow me tool

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    19 Posts 6 Posters 415 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      FAK is indeed the "answer to a maiden's prayer" for many extrusions like this...

      As Dave_R says FAK will distort the extrusion, although it will keep it 'vertical'.

      In this case since you seem to be making the various stringers/beams/etc from a single profile steel PFC [aka a 'channel']... unfortunately that is not readily 'mutable' [although steel-sections can be 'bent' at a cost!]... using FAK you will actually make a distorted form, which will not be easily fabricated in the real world.

      You need to extrude individual pieces [grouped?] along each 'line'; you will then see the odd meeting arrangements of them all... so, the real 'design' effort comes in your understanding of how these might intersect and be welded or otherwise connected together in reality, perhaps using short mitered [horizontal] pieces, to ensure they meet squarely with each other, or you could even consider expressing the inevitable discontinuity and have gapped joints, with plate-like connections etc...

      Stairs are one of the most difficult [and common] design elements - but getting their strings, nosing, handrails, balustrades, panels etc to all work and meet neatly [and look great] is one of the hardest design challenges around... Master stairs and you can design most things πŸ’­
      πŸ˜•

      TIG

      1 Reply Last reply Reply Quote 0
      • cottyC Offline
        cotty
        last edited by

        @dave r said:

        If you are using the same channel for both parts, you need to have a short section that is level before turning the corner. If you put that in, Follow Me will work fine.

        As picture...


        followme_stairs.jpg

        my SketchUp gallery

        1 Reply Last reply Reply Quote 0
        • S Offline
          ShrockFab
          last edited by

          I just got back to this. You guys are brilliant and I will start back on this in about 5 minutes. Thanks for taking the time to instruct me and I will certainly pass on knowledge as I learn. Cotty, I think Im going to try your post first. Seems like the right option visually.

          Thanks Tony

          1 Reply Last reply Reply Quote 0
          • cottyC Offline
            cotty
            last edited by

            If visually correct is the goal, you can use the FAK plugin. If you want to build it afterwards, it will not work this way, as Dave mentioned.

            Here is the FAK version with hidden lines on, so you can see that the shape will be distorted...


            fak_stairs2.jpg

            my SketchUp gallery

            1 Reply Last reply Reply Quote 0
            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              Hi folks.

              Although the Follow me and keep plugin can solve this problem, you must ask yourself how you would build such a baluster using a C channel in real life.

              The solution is to effectively use an horizontal part between the sloped part and the part at 90Β° because the plugin will effectively warp the transition part. In real life, not that many people will want to warp such a channel. It is much easier and quicker and also nicer to use an horizontal piece, even if it is a short one.

              Just ideas.

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

              1 Reply Last reply Reply Quote 0
              • S Offline
                ShrockFab
                last edited by

                Thanks again all. One oth issue Im contending with is the situation I have pictured. Wow, any thoughts. I dont understand why it wants to do this.


                stairs1.jpg

                1 Reply Last reply Reply Quote 0
                • S Offline
                  ShrockFab
                  last edited by

                  that strange joint in the inside corner

                  1 Reply Last reply Reply Quote 0
                  • Dave RD Offline
                    Dave R
                    last edited by

                    How did you draw that? Follow Me? Where is the path?

                    FM.png
                    Here are two examples. One with the path on top of the channel. The other on the bottom. Both worked just fine.

                    Think about it in real life. This would be made of two pieces of channel and they would be mitered at an angle that bisects that angle between them. That's what you need to be drawing.

                    By the way, your channel is inside out. Correct the face orientation.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      ShrockFab
                      last edited by

                      Dave I found that my pitch went off at an angle EVER SO SLIGHTLY. Also what is the importance of having faces reversed" inside out". Additionally, Im posting two pics, one far away and one close. Why when far away can I see objects through faces. Is there a way to fix that. Thanks all again. I will need some help along the way at times as I am using Sketchup provisionally now and not a hobbyist. Thanks for any and all help.


                      stairs3.jpg


                      stairs5.jpg

                      1 Reply Last reply Reply Quote 0
                      • Dave RD Offline
                        Dave R
                        last edited by

                        You're using it "provisionally" or professionally now? They are different things.

                        The reason you see lines through faces when zoomed out but not when zoomed in is that proportionally the lines are closer to having the same distance from the camera as the face. They get to be within a certain range and the tolerance of the graphics to display one instead of the other is less than the difference in distance.

                        There are several reasons for keeping face orientation correct. One common reason has to do with rendering. Many rendering applications will render back faces as nothing even if there's a material applied to the face. By nothing I mean it'll show as black empty space. Also it is just plain sloppy workmanship. You can either correct the faces as you go or go back through the entire model and fix them.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          ShrockFab
                          last edited by

                          Professionally I believe


                          showroom3_lightup(no scene)_2012-12d-12_0758.jpg


                          showroom3_lightup(no scene)_2012-12-231_2229.JPG


                          TheLepore Buildin3g13.jpg


                          gunhutch33.jpg


                          showroom3_lightup(no scene)_20123-11-24_1920.jpg


                          showroom3_lightup(no scene)_2012f-11-24_2150..jpg


                          showroom3_lightup(no scene)_2012-12-302_1612.jpg


                          Headshotscaled.jpg


                          scaled.jpg

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            ShrockFab
                            last edited by

                            Thanks again guys. I made good progress on this project with your great tips.


                            stairs1.jpg


                            stairs2.jpg


                            stairs3.jpg

                            1 Reply Last reply Reply Quote 0
                            • Dave RD Offline
                              Dave R
                              last edited by

                              Excellent! That actually looks like something that could be built.

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

                              1 Reply Last reply Reply Quote 0
                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                Good work indeed. πŸ‘

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  ShrockFab
                                  last edited by

                                  Thanks Dave. Bid has been submitted and approved. We are building it. I love my job and Sketchup because we can see all the projects details and then watch it come to life. On top of that I get to build some of it when I have time. I'm building a career from Sketchup and this is my life. I'm grateful to the creators and wizards of this program. Have a good one fellas.

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement