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    2D trees Shadow problem

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    • T Offline
      tangomiami
      last edited by

      Capture.JPGHi!

      I am trying to render billboard trees with transparency mapping applied. The tree renders fine but the shadow renders the tree plane. How can I make the correct shadow render? What am I missing?

      Thanks!

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      • andybotA Offline
        andybot
        last edited by

        @tangomiami said:

        [attachment=0:11yxkwad]<!-- ia0 -->Capture.JPG<!-- ia0 -->[/attachment:11yxkwad]Hi!

        I am trying to render billboard trees with transparency mapping applied. The tree renders fine but the shadow renders the tree plane. How can I make the correct shadow render? What am I missing?

        Thanks!

        Odd. Can you share your scene? One thought is that maybe the alpha of the billboard image is not pure b&w. Are you using the check box for the transparency?

        Andy

        http://charlottesvillearchitecturalrendering.com/

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        • JpacJ Offline
          Jpac
          last edited by

          Try one of these trees from the 3D Warehouse.
          http://goo.gl/RKm5f
          These have had the 2D tree "cut out" from the the image surface so they give a decent shadow. Try it and report back if the problem remains.

          http://sketchup4sitedesign.wordpress.com/

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          • TIGT Offline
            TIG Moderator
            last edited by

            The 2d tree you show is an Image PNG with a transparent background, or at least a rectangular face with the PNG applied onto it.
            That Image/Rectangle will cast a simple shadow.
            To cast a proper cutout shadow you need to cutout the shape.
            If it's an Image then explode it into a Face and then overdraw with the freehand tool etc and erase the unwanted parts. The cutout need not be perfect as a few transparent areas left over won't show in the tree and will go unnoticed in the shadow.
            Alternatively, edit a saved copy of the Image and ensure that only the background pixels of the image have transparency set [flatten, re-add an alpha layer and select/erase the background]; then read the Image flat in an empty model, use ImageTrimmer to make the cutout automatically etc and you then have a cutout face/faces with the texture applied... so you get proper shadows etc...

            TIG

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            • massimoM Offline
              massimo Moderator
              last edited by

              I know nothing about V-ray, but some rendering programs can render correctly the shadow starting from a PNG with transparency (image or texture) without any extra work. Here is Twilight for example.
              Cattura.JPG

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              • B Offline
                bocomofo
                last edited by

                have you checked the use 'colour texture as transparency' in the diffuse rollout.


                png.jpg

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                • panixiaP Offline
                  panixia
                  last edited by

                  @bocomofo said:

                  have you checked the use 'colour texture as transparency' in the diffuse rollout.

                  he did it for sure, elsewhere transparency would have not worked in the diffuse πŸ‘
                  I would rather check if the material was properly applied to the backface, cause that can lead some problem. i suggest check if the material is applied on the front face (turn on monocrhome mode and check) and then use "frontface material to backface" from thomthom's UV Toolkit

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                  • V Offline
                    valerostudio
                    last edited by

                    Make sure the faceme component isnt showing you its backface also. I had this issue and that resolved it.

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                    • andybotA Offline
                      andybot
                      last edited by

                      @panixia said:

                      @bocomofo said:

                      have you checked the use 'colour texture as transparency' in the diffuse rollout.

                      he did it for sure, elsewhere transparency would have not worked in the diffuse πŸ‘
                      I would rather check if the material was properly applied to the backface, cause that can lead some problem. i suggest check if the material is applied on the front face (turn on monocrhome mode and check) and then use "frontface material to backface" from thomthom's UV Toolkit

                      πŸ‘ That sounds like the right answer.
                      I did some quick tests - and if you have a different material on the backface, the shadow will be a half-tone of the transparency of the front and the opacity of the back.

                      http://charlottesvillearchitecturalrendering.com/

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